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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Thu Dec 08, 2005 10:40 pm Post subject: [EBuild] TA Spring (a futuristic RTS in full 3D) |
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Update 31.12.06: Ebuilds for 0.74b1 released on Berlios. I already posted minimal upgrading instructions and the link to an updated, currently working 0.74-r2-post-release svn ebuild earlier.
Regarding a "proper" ebuild for 0.74b2: It is currently pending a spring developer decision regarding in what form the data files will be published.
Hi, I thought I wanted to share an ebuild and some information about TA Spring with you all.
Spring is an open source 3D RTS, modelled after Cavedog's game "Total Annihilation". It's a very ambitious project, trying to surpass the original strategy game, which, amongst other things, was ranked first in Gamespy's Top Ten RTS games of all time. And I think it's already one of the best RTS for Linux, even in it's current "beta" kind of state...
Interested? Have a look at a few screenshots and videos from the windows version:
Screenies
Videos (scroll to the bottom of this page)
Install Spring like this:
Note first that you need to have hardware 3D acceleration enabled, and that the game is not guaranteed to work even if you meet the prequisites I know of, which are listed just below the installation instructions!
Also, you should note that Spring including it's dependencies usually require more than 150MB of hard disk space to install. And it'll be even larger if you have the "debug" flag set.
- Set up a portage overlay directory:
| Code: | | mkdir /usr/local/portage |
| Code: | | echo 'PORTDIR_OVERLAY="/usr/local/portage"' >> /etc/make.conf |
Download either the ebuild for the development version (taspring-linux-svn-ebuild), or the one for the release version (taspring-linux-release-ebuild) at the project's BerliOS file repository. Usually, only the newest version of either works.
The following commands will assume you're using the newest ebuild for the development version at the time this post was edited. If you use another file, please change the file names in the first two commands below as appropriate.
Extract the ebuild:
| Code: | | tar -xvjf taspring-linux-svn-ebuild-0.72-r3.tar.bz2 -C /usr/local/portage |
People who already extracted an older version of the Ebuild have to update the "Manifest" file, else Portage will complain:
| Code: | | ebuild /usr/local/portage/games-strategy/taspring-linux-svn/taspring-linux-svn-0.72-r3.ebuild digest |
Add some dependencies from gentoo unstable to package.keywords:
| Code: | echo -e "dev-libs/libaio\ndev-libs/boost\ngames-strategy/taspring-linux-svn\nmedia-video/ati-drivers\napp-admin/eselect-opengl\napp-admin/eselect" >> /etc/portage/package.keywords
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Enable the "threads" USE-Flag for boost:
| Code: | | echo "dev-libs/boost threads" >> /etc/portage/package.use |
Emerge:
| Code: | | emerge taspring-linux-svn |
Run your favourite config update tool (either of the ones listed below, or any other replacement that works with portage):
Now you can try running the game as a normal user, just type "spring".
A few additional things to note about this Ebuild - PLEASE READ BEFORE ASKING QUESTIONS!:
- It currently can only work if you have a fairly new graphics accelerator card and hardware 3D acceleration correctly set up, else it will segfault. I think that pretty much narrows the choice down to Nvidia and ATI + their drivers, but I cannot give you real hw requirenment specifications. Comments are welcome.
Anyways, at least have a look at the output of "glxinfo" before emerging! If it says "OpenGL renderer string: Mesa GLX Indirect", it won't work.
- This ebuild builds TA Spring from a live source repository, which can be BROKEN and might hence not compile, or run at any given time.
And -although that's unlikely-, code contained there might even damage your machines hardware or software!
You can find out which versions compiled during automated testing here: http://83.84.234.155:8010/. If it's broken there too, you can try running the emerge as follows: | Code: | | ESVN_OPTIONS="-r <insert number from working revision here>" emerge taspring-linux-svn |
It does not install every single thing the TA Spring project produced, only the main game client - you might be able to get some extra functionality from the /usr/portage/distfiles/svn-src/taspring-linux-svn/, although most uninstalled things there probably will refuse to work. (I'll try to include the things that do work, of course)...
There might be problems if multiple users on a single machine try to play the game. The directory where the game puts its temporary and calculated files is shared between all users on a system. If you run into crashes related to inaccessible files and have multiple users, try "chmod -R 0777 /usr/share/games/taspring-linux-svn".
This is not directly related to Spring, but has been sometimes asked about on IRC. Yes, it is possible to make Spring to use ALSA -by configuring OpenAL to do so.
An example configuration file for OpenAL can be found compressed in /usr/share/doc/openal-<version here>/openalrc.gz (this file only seems to be contained in OpenAL versions more recent than 0.0. . It should be copied to /etc, gunzipped and edited, all as root, or optionally to ~/.openalrc as user. The actual configuration is detailed here
You can post here, come to #taspring on freenode IRC or try the TA Spring forums on the main TA Spring page if you have any questions or game related things you want to discuss.
Finally, more links:
The main Spring page
Spring's BerliOS page, the location where you can find the development repository
The Linux port's home page (a wiki)
Spring under WINE
Configuration directive listing for use in your ~/.springrc
Last edited by Rad on Sat Dec 30, 2006 8:22 pm; edited 20 times in total |
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-=GGW=- $ol!d $n4>|e Veteran

Joined: 12 Apr 2004 Posts: 1562 Location: USA
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Posted: Fri Dec 09, 2005 12:45 am Post subject: |
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hmm. some minor accerss violation erros in the ebuild aparently... \
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Checking for main() in C library boost_thread-gcc-mt... no
Checking for main() in C library boost_thread-mt... no
Checking for main() in C library boost_thread-gcc... no
Checking for main() in C library boost_thread... no
You need the Boost thread library for this program
!!! ERROR: games-strategy/taspring-linux-svn-0.67-r1 failed.
!!! Function src_compile, Line 63, Exitcode 1
!!! (no error message)
!!! If you need support, post the topmost build error, NOT this status message.
--------------------------- ACCESS VIOLATION SUMMARY ---------------------------
LOG FILE = "/var/log/sandbox/sandbox-games-strategy_-_taspring-linux-svn-0.67-r1-449.log"
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gentoo fuag # emerge -pv boost
These are the packages that I would merge, in order:
Calculating dependencies ...done!
[ebuild R ] dev-libs/boost-1.33.1 -bcp -bjam -debug -doc -pyste -static -threads -threadsonly 0 kB
Total size of downloads: 0 kB
gentoo fuag #
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Fri Dec 09, 2005 12:55 am Post subject: |
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| Quote: |
gentoo fuag # emerge -pv boost
These are the packages that I would merge, in order:
Calculating dependencies ...done!
[ebuild R ] dev-libs/boost-1.33.1 -bcp -bjam -debug -doc -pyste -static -threads -threadsonly 0 kB
Total size of downloads: 0 kB
gentoo fuag #
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Maybe you emerged before I updated the instructions, but you need the threads use-flag enabled with boost... but I thought I had a check in the ebuild to ensure that's being verified before scons can produce less understandable error messages. I'll also look into that...
EDIT: Okay, I think I found that lil problem in the ebuild, but I'll won't be able to verify it's gone until tomorrow. Anyways, since less than a handful of people have downloaded it so far, I took the liberty and did a dirty update (w/o bumping versions) of the ebuild on the webserver. |
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-=GGW=- $ol!d $n4>|e Veteran

Joined: 12 Apr 2004 Posts: 1562 Location: USA
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Posted: Fri Dec 09, 2005 1:08 am Post subject: |
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sorry, missed that tip, the game looks awesome though  |
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renrutal Tux's lil' helper


Joined: 25 Mar 2005 Posts: 135 Location: Brazil
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Posted: Fri Dec 09, 2005 1:56 am Post subject: |
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Rad, wait a minute.
Is TA Spring's Linux version really ready? I'm not seeing any info about its release in the yankspankers site, tauniverse, not even the dev forum in the TASpring site. I know the devs are different than the windows ones, but they still are in contact.
Last time I checked the project, some weeks ago, they still used SCons to build the binaries, I even tried to do it myself but w/o success(damn Freetype 2 libs). |
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madman2003 Apprentice

Joined: 20 Feb 2005 Posts: 178
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Posted: Fri Dec 09, 2005 4:24 am Post subject: |
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| I think the main issues were with network games, which wasn't even present a while back. It will probably take a while to become "good" and be put back into the main tree. And there were some issues with sd7 data files. (basicly 7-zip) Going to give it a try, because i like taspring. (i do not game a lot, but when i do, i usually play taspring) |
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Fri Dec 09, 2005 8:05 am Post subject: |
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| renrutal wrote: | Rad, wait a minute.
Is TA Spring's Linux version really ready? I'm not seeing any info about its release in the yankspankers site, tauniverse, not even the dev forum in the TASpring site. I know the devs are different than the windows ones, but they still are in contact.
Last time I checked the project, some weeks ago, they still used SCons to build the binaries, I even tried to do it myself but w/o success(damn Freetype 2 libs). |
Yes it's "ready", since I can play it on my laptop and compile on all my x86(_64) machines. I only got the laptop set up for hw opengl recently, and only have that acceleration on that machine, but others reported running it sucessfully longer than a month ago. If you want to know, the laptop is an amd64 running 32bit Gentoo and has got a mobile ATI Radeon 9700.
But no, it's really not something that is beyond beta. There is a bunch of issues both with the game's features and hardware support, as I pointed out in the initial post.
Furthermore, this very Gentoo Ebuild is probably the easiest way to install it, right now. Really, since there has just been instructions on how to get it running on a wiki until now, there has not been much testing by non-developers, especially given the amount of non-common software dependencies to be satisfied and since you really have to build it from the working repository and all that...
About the devs- well, the lead dev of the Linux port had the Ebuild before you did, and he's been a big help even with the preparations for publishing this Ebuild by packaging a new version of the data files and uploading that onto BerliOS.
And yes, currently, I think the windows and linux projects are merging into the linux one, which will be cross-platform from now on. That was the real goal of the TA Spring linux project, since it was a bit bothersome to backport all the windows changes to the linux version and make it run, or so I heard. |
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gaminggeek Apprentice


Joined: 13 Nov 2003 Posts: 231 Location: New Zealand
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Fri Dec 09, 2005 5:30 pm Post subject: |
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| @gaminggeek: Does that happen even if you repeat? I noticed the wiki more often than not displays an SQL error, so berlios is probably out of disk space or overloaded or something. I never encountered problems with subversion on any of my machines, tho. :/ |
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gaminggeek Apprentice


Joined: 13 Nov 2003 Posts: 231 Location: New Zealand
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Posted: Fri Dec 09, 2005 5:57 pm Post subject: |
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nope still fails  |
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bobobo Tux's lil' helper


Joined: 24 Nov 2005 Posts: 122
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Posted: Fri Dec 09, 2005 6:11 pm Post subject: |
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thank you for this ebuild, posting just to let you know that it compiled and runs perfectly on my amd64 with a geforce fx 5700.
The game is just great too, can't wait for improvements. It may actually be(come) better than TA
edit: and the terrain deformation is awesome !! The joy of having you very own nuclear-missile-generated-ocean in your map. |
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Fri Dec 09, 2005 6:32 pm Post subject: |
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| gaminggeek wrote: | nope still fails  |
I did a quick search on google. Could it be that you're firewalled or behind a proxy? Some say that if this problem occurs, these are likely the cause because they might filter out that REPORT request. The problem is that the proposed solution -to switch from http to https access- doesn't work since BerliOS projects provide that feature for project members only.
Maybe you can disable that firewall for a second, circumvent it by establishing some kind of (ssh?) tunnel, or by altering the ESVN_REPO_URI in the ebuild to "svn://svn.berlios.de/taspring-linux/trunk/rts" and then run "ebuild /usr/local/portage/games-strategy/taspring-linux-svn/taspring-linux-svn-0.67-r1.ebuild digest".
| bobobo wrote: | | edit: and the terrain deformation is awesome !! The joy of having you very own nuclear-missile-generated-ocean in your map. |
Yes, gotta love the new features! There's also the improved aircraft flight (dogfights look even better), the unit's guns dont ceaselessly fire into husks of metal anymore, and your artillery bounces back the smaller units that actually survive the hit a bit back...
Oh, and best of all: If that feature doesn't crash the game on your machine, you can even hop into the vehicles and fight, that's especially fun with the long range weaponery, krogoth, and aircraft.  |
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bobobo Tux's lil' helper


Joined: 24 Nov 2005 Posts: 122
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Posted: Fri Dec 09, 2005 7:05 pm Post subject: |
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| Rad wrote: |
Oh, and best of all: If that feature doesn't crash the game on your machine, you can even hop into the vehicles and fight, that's especially fun with the long range weaponery, krogoth, and aircraft.  |
It doesn't crash, and yes it's excellent. Although the first time I tried it, i didn't know what it was, i had selected a nuclear launcher, and half of my base disappeared.
You could even play this as a fps on 1 unit vs 1 unit map
And the camera allows full control... now i realize i've just spent 2 hours playing solo, without any ennemies, playing around with the 3d, randomly firing stuff at things...
yet another edit: here is a screenshot to show the greatness and potential of TA spring
http://potator.free.fr/screen029.jpg
Last edited by bobobo on Fri Dec 09, 2005 8:48 pm; edited 2 times in total |
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gaminggeek Apprentice


Joined: 13 Nov 2003 Posts: 231 Location: New Zealand
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Posted: Fri Dec 09, 2005 7:57 pm Post subject: |
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There is no way I'm turning off my firewall and the other option gives me the following:
| Code: | Tycho caleb # emerge taspring-linux-svn
Calculating dependencies ...done!
>>> emerge (1 of 1) games-strategy/taspring-linux-svn-0.67-r1 to /
>>> md5 files ;-) taspring-linux-svn-0.67-r1.ebuild
>>> md5 files ;-) files/digest-taspring-linux-svn-0.67-r1
>>> md5 files ;-) files/springwrapper
>>> md5 src_uri ;-) taspring-linux-data-0.67b1.tar.bz2
>>> Unpacking source...
>>> Unpacking taspring-linux-data-0.67b1.tar.bz2 to /var/tmp/portage/taspring-linux-svn-0.67-r1/work
!!! ERROR: games-strategy/taspring-linux-svn-0.67-r1 failed.
!!! Function subversion_svn_fetch, Line 119, Exitcode 1
!!! subversion.eclass: fetch from snv is not yet implemented.
!!! If you need support, post the topmost build error, NOT this status message.
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Fri Dec 09, 2005 8:05 pm Post subject: |
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| gaminggeek wrote: |
!!! subversion.eclass: fetch from snv is not yet implemented.
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Is that a typo? |
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-=GGW=- $ol!d $n4>|e Veteran

Joined: 12 Apr 2004 Posts: 1562 Location: USA
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Posted: Fri Dec 09, 2005 8:49 pm Post subject: |
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yeah.. i'm still gettin access violation errors
| Quote: |
gcc -D_REENTRANT -ggdb3 -D_DEBUG -DDEBUG -pthread -DDIRECT_CONTROL_ALLOWED -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -D_SZ_ONE_DIRECTORY -DDATADIR="\"/usr/local/games/taspring\"" -I. -Igui -Iinclude -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -c -o minizip/unzip.o minizip/unzip.c
gcc -D_REENTRANT -ggdb3 -D_DEBUG -DDEBUG -pthread -DDIRECT_CONTROL_ALLOWED -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -D_SZ_ONE_DIRECTORY -DDATADIR="\"/usr/local/games/taspring\"" -I. -Igui -Iinclude -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -c -o minizip/zip.o minizip/zip.c
g++ -D_REENTRANT -ggdb3 -D_DEBUG -DDEBUG -pthread -DDIRECT_CONTROL_ALLOWED -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -D_SZ_ONE_DIRECTORY -DDATADIR="\"/usr/local/games/taspring\"" -I. -Igui -Iinclude -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -c -o myGL.o myGL.cpp
g++ -D_REENTRANT -ggdb3 -D_DEBUG -DDEBUG -pthread -DDIRECT_CONTROL_ALLOWED -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -D_SZ_ONE_DIRECTORY -DDATADIR="\"/usr/local/games/taspring\"" -I. -Igui -Iinclude -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -c -o myMath.o myMath.cpp
g++ -D_REENTRANT -ggdb3 -D_DEBUG -DDEBUG -pthread -DDIRECT_CONTROL_ALLOWED -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -D_SZ_ONE_DIRECTORY -DDATADIR="\"/usr/local/games/taspring\"" -I. -Igui -Iinclude -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -c -o nv_dds.o nv_dds.cpp
g++ -D_REENTRANT -ggdb3 -D_DEBUG -DDEBUG -pthread -DDIRECT_CONTROL_ALLOWED -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -D_SZ_ONE_DIRECTORY -DDATADIR="\"/usr/local/games/taspring\"" -I. -Igui -Iinclude -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -c -o s3oParser.o s3oParser.cpp
g++ -Wl,-rpath,/usr/lib -o spring MetalMap.o glFont.o Feature.o GeoSquareProjectile.o ReadMap.o AirScript.o FileHandler.o DGunWeapon.o MouseHandler.o s3oParser.o AirMoveType.o GrassDrawer.o GlobalAITestScript.o RadarHandler.o ShipMoveMath.o DamageArrayHandler.o GlobalAIHandler.o SharedLib.o Unit3DLoader.o CommanderScript.o SoLib.o NoWeapon.o InMapDraw.o CommanderScript2.o TestScript.o 3DModelParser.o ArchiveScanner.o Sound.o GameHelper.o Builder.o Lesson2.o FBO.o SelectionKeyHandler.o CommandAI.o GroundMoveMath.o UnitTracker.o VFSHandler.o ProjectileHandler.o myMath.o AirCAI.o GlobalAI.o EndGameBox.o InfoConsole.o LightingProjectile.o FartextureHandler.o SolidObject.o AICallback.o WakeProjectile.o HoverMoveMath.o GameSetup.o Bitmap.o FlameThrower.o GlobalStuff.o LaserProjectile.o CobFile.o TimeProfiler.o ExtractorBuilding.o DirtProjectile.o TransportCAI.o StarburstLauncher.o ExploSpikeProjectile.o GroundDecalHandler.o UnitHandler.o PathFinder.o Factory.o MapDamage.o Object.o TorpedoLauncher.o Archive7Zip.o BaseSky.o Building.o FactoryCAI.o HeatCloudProjectile.o MoveType.o GfxProjectile.o Wind.o WeaponProjectile.o SmfReadMap.o ArchiveFactory.o myGL.o LightingCannon.o VertexArray.o Group.o BasicWater.o BasicTreeDrawer.o CategoryHandler.o GameController.o MissileProjectile.o MemPool.o TAAirMoveType.o SaveInterface.o SmokeProjectile2.o PathEstimator.o UnitLoader.o UnitDefHandler.o VertexArrayRange.o float3.o PosixCmd.o DynWater.o GroupAiCallback.o ArchiveBuffered.o SyncTracer.o Weapon.o StarburstProjectile.o MissileLauncher.o AirBaseHandler.o bombdropper.o LosHandler.o BaseTreeDrawer.o Game.o PieceProjectile.o CobEngine.o TorpedoProjectile.o EmgCannon.o GameServer.o EmgProjectile.o MeleeWeapon.o AdvTreeDrawer.o Script.o TextureFilters_hq2x.o BubbleProjectile.o RepulseGfx.o FireBallProjectile.o 3DOParser.o Cannon.o ShadowHandler.o WorldObject.o GuiHandler.o FlameProjectile.o GroundFlash.o BFGroundDrawer.o TextureFilters_hq4x.o SkyBox.o MoveMath.o bget.o AdvTreeGenerator.o LoadSaveHandler.o InputReceiver.o LaserCannon.o MobileCAI.o TracerProjectile.o PlasmaRepulser.o WeaponDefHandler.o BFGroundTextures.o TextureHandler.o StartPosSelecter.o GeometricObjects.o YehaTestScript.o MuzzleFlame.o SmokeProjectile.o dotfileHandler.o GroupHandler.o ExplosiveProjectile.o PreGame.o ArchiveHPI.o ArchiveZip.o SpawnScript.o CobInstance.o AdvSky.o FeatureHandler.o ShareBox.o Camera.o Mobility.o SelectedUnitsAI.o GuiKeyReader.o FlareProjectile.o LoadScript.o TooltipConsole.o BuilderCAI.o BasicSky.o BaseGroundDrawer.o GlobalAICallback.o ResourceBar.o Syncify.o ConfigHandler.o BeamLaser.o groundmovetype.o BeamLaserProjectile.o SelectedUnits.o LoadSaveInterface.o SmokeTrailProjectile.o Rifle.o glList.o ScriptHandler.o Team.o AdvWater.o TdfParser.o ExplosionGraphics.o Unit.o TextureFilters_2xsai.o AICheats.o QuadField.o nv_dds.o CobThread.o Projectile.o SpherePartProjectile.o MiniMap.o Net.o PathManager.o glTextBox.o InterceptHandler.o Player.o TAPalette.o SWTATestScrip.o PathCache.o CameraController.o Matrix44f.o WreckProjectile.o StdAfx.o TransportUnit.o MoveInfo.o FireProjectile.o Ground.o MouseCursor.o glExtra.o EmptyScript.o BaseWater.o BaseCmd.o UnitDrawer.o LoadInterface.o gui/GUICommandPool.o gui/GUIresourceBar.o gui/GUIgame.o gui/GUIcenterBuildMenu.o gui/GUItab.o gui/GUIinfoSelection.o gui/GUItable.o gui/GUIframe.o gui/GUIcontroller.o gui/GUIminimap.o gui/GUIfont.o gui/GUIpane.o gui/GUIscrollbar.o gui/GUIlabel.o gui/GUIsharingDialog.o gui/GUIallyResourceBar.o gui/GUIendgameDialog.o gui/GUIstateButton.o gui/GUImatrix.o gui/GUIinput.o gui/GUIimage.o gui/GUIslider.o gui/GUIswitchBar.o gui/GUIbutton.o gui/GUIgraph.o gui/GUIbuildMenu.o gui/GUIconsole.o hpiutil2/substream.o hpiutil2/hpiutil.o hpiutil2/hpientry.o hpiutil2/hpifile.o hpiutil2/sqshstream.o hpiutil2/scrambledfile.o minizip/ioapi.o minizip/zip.o minizip/unzip.o 7zip/7zAlloc.o 7zip/7zBuffer.o 7zip/7zCrc.o 7zip/7zDecode.o 7zip/7zExtract.o 7zip/7zHeader.o 7zip/7zIn.o 7zip/7zItem.o 7zip/7zMethodID.o 7zip/LzmaDecode.o BackgroundReader.o -L/usr/lib -L/usr/lib -lfreetype -lz -lSDL -lpthread -lopenal -lGLEW -lboost_filesystem-gcc-mt -lboost_thread-gcc-mt -lboost_regex-gcc-mt -lIL -laio -lGL -lGLEW -lIL -lboost_filesystem-gcc-mt -lboost_thread-gcc-mt -lboost_regex-gcc-mt -laio
scons: done building targets.
--------------------------- ACCESS VIOLATION SUMMARY ---------------------------
LOG FILE = "/var/log/sandbox/sandbox-games-strategy_-_taspring-linux-svn-0.67-r1-9032.log"
unlink: /usr/lib/scons/SCons/__init__.pyc
open_wr: /usr/lib/scons/SCons/__init__.pyc
unlink: /usr/lib/scons/SCons/Script/__init__.pyc
open_wr: /usr/lib/scons/SCons/Script/__init__.pyc
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open_wr: /usr/lib/scons/SCons/Debug.pyc
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open_wr: /usr/lib/scons/SCons/Util.pyc
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open_wr: /usr/lib/scons/SCons/Builder.pyc
unlink: /usr/lib/scons/SCons/Executor.pyc
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open_wr: /usr/lib/scons/SCons/SConsign.pyc
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open_wr: /usr/lib/scons/SCons/Sig/__init__.pyc
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open_wr: /usr/lib/scons/SCons/Node/FS.pyc
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open_wr: /usr/lib/scons/SCons/Environment.pyc
unlink: /usr/lib/scons/SCons/Node/Alias.pyc
open_wr: /usr/lib/scons/SCons/Node/Alias.pyc
unlink: /usr/lib/scons/SCons/Node/Python.pyc
open_wr: /usr/lib/scons/SCons/Node/Python.pyc
unlink: /usr/lib/scons/SCons/Platform/__init__.pyc
open_wr: /usr/lib/scons/SCons/Platform/__init__.pyc
unlink: /usr/lib/scons/SCons/Tool/__init__.pyc
open_wr: /usr/lib/scons/SCons/Tool/__init__.pyc
unlink: /usr/lib/scons/SCons/Sig/TimeStamp.pyc
open_wr: /usr/lib/scons/SCons/Sig/TimeStamp.pyc
unlink: /usr/lib/scons/SCons/Scanner/__init__.pyc
open_wr: /usr/lib/scons/SCons/Scanner/__init__.pyc
unlink: /usr/lib/scons/SCons/Scanner/C.pyc
open_wr: /usr/lib/scons/SCons/Scanner/C.pyc
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open_wr: /usr/lib/scons/SCons/Scanner/D.pyc
unlink: /usr/lib/scons/SCons/Scanner/Prog.pyc
open_wr: /usr/lib/scons/SCons/Scanner/Prog.pyc
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open_wr: /usr/lib/scons/SCons/Job.pyc
unlink: /usr/lib/scons/SCons/Optik/__init__.pyc
open_wr: /usr/lib/scons/SCons/Optik/__init__.pyc
unlink: /usr/lib/scons/SCons/Optik/option.pyc
open_wr: /usr/lib/scons/SCons/Optik/option.pyc
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open_wr: /usr/lib/scons/SCons/Optik/errors.pyc
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open_wr: /usr/lib/scons/SCons/Tool/cc.pyc
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open_wr: /usr/lib/scons/SCons/Tool/jar.pyc
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unlink: /usr/lib/scons/SCons/Tool/javah.pyc
open_wr: /usr/lib/scons/SCons/Tool/javah.pyc
unlink: /usr/lib/scons/SCons/Tool/latex.pyc
open_wr: /usr/lib/scons/SCons/Tool/latex.pyc
unlink: /usr/lib/scons/SCons/Tool/lex.pyc
open_wr: /usr/lib/scons/SCons/Tool/lex.pyc
unlink: /usr/lib/scons/SCons/Tool/m4.pyc
open_wr: /usr/lib/scons/SCons/Tool/m4.pyc
unlink: /usr/lib/scons/SCons/Tool/midl.pyc
open_wr: /usr/lib/scons/SCons/Tool/midl.pyc
unlink: /usr/lib/scons/SCons/Scanner/IDL.pyc
open_wr: /usr/lib/scons/SCons/Scanner/IDL.pyc
unlink: /usr/lib/scons/SCons/Tool/msvs.pyc
open_wr: /usr/lib/scons/SCons/Tool/msvs.pyc
unlink: /usr/lib/scons/SCons/Platform/win32.pyc
open_wr: /usr/lib/scons/SCons/Platform/win32.pyc
unlink: /usr/lib/scons/SCons/Tool/pdflatex.pyc
open_wr: /usr/lib/scons/SCons/Tool/pdflatex.pyc
unlink: /usr/lib/scons/SCons/Tool/pdftex.pyc
open_wr: /usr/lib/scons/SCons/Tool/pdftex.pyc
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open_wr: /usr/lib/scons/SCons/Tool/Perforce.pyc
unlink: /usr/lib/scons/SCons/Tool/PharLapCommon.pyc
open_wr: /usr/lib/scons/SCons/Tool/PharLapCommon.pyc
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open_wr: /usr/lib/scons/SCons/Tool/RCS.pyc
unlink: /usr/lib/scons/SCons/Tool/rmic.pyc
open_wr: /usr/lib/scons/SCons/Tool/rmic.pyc
unlink: /usr/lib/scons/SCons/Tool/SCCS.pyc
open_wr: /usr/lib/scons/SCons/Tool/SCCS.pyc
unlink: /usr/lib/scons/SCons/Tool/swig.pyc
open_wr: /usr/lib/scons/SCons/Tool/swig.pyc
unlink: /usr/lib/scons/SCons/Tool/tar.pyc
open_wr: /usr/lib/scons/SCons/Tool/tar.pyc
unlink: /usr/lib/scons/SCons/Tool/tex.pyc
open_wr: /usr/lib/scons/SCons/Tool/tex.pyc
unlink: /usr/lib/scons/SCons/Tool/yacc.pyc
open_wr: /usr/lib/scons/SCons/Tool/yacc.pyc
unlink: /usr/lib/scons/SCons/Tool/zip.pyc
open_wr: /usr/lib/scons/SCons/Tool/zip.pyc
unlink: /usr/lib/scons/SCons/Tool/f90.pyc
open_wr: /usr/lib/scons/SCons/Tool/f90.pyc
unlink: /usr/lib/scons/SCons/Tool/f95.pyc
open_wr: /usr/lib/scons/SCons/Tool/f95.pyc
unlink: /usr/lib/scons/SCons/dblite.pyc
open_wr: /usr/lib/scons/SCons/dblite.pyc
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and
| Quote: |
gentoo fuag # emerge -pv boost
These are the packages that I would merge, in order:
Calculating dependencies ...done!
[ebuild R ] dev-libs/boost-1.33.1 -bcp -bjam -debug -doc -pyste -static +threads -threadsonly 0 kB
Total size of downloads: 0 kB
gentoo fuag #
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gaminggeek Apprentice


Joined: 13 Nov 2003 Posts: 231 Location: New Zealand
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Posted: Fri Dec 09, 2005 9:00 pm Post subject: |
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heh my bad
but now I get this again
| Code: | Tycho caleb # emerge taspring-linux-svn
Calculating dependencies ...done!
>>> emerge (1 of 1) games-strategy/taspring-linux-svn-0.67-r1 to /
>>> md5 files ;-) taspring-linux-svn-0.67-r1.ebuild
>>> md5 files ;-) files/digest-taspring-linux-svn-0.67-r1
>>> md5 files ;-) files/springwrapper
>>> md5 src_uri ;-) taspring-linux-data-0.67b1.tar.bz2
>>> Unpacking source...
>>> Unpacking taspring-linux-data-0.67b1.tar.bz2 to /var/tmp/portage/taspring-linux-svn-0.67-r1/work
* subversion update start -->
* update from: svn://svn.berlios.de/taspring-linux/trunk/rts
svn: REPORT request failed on '/svnroot/repos/taspring-linux/!svn/vcc/default'
svn: REPORT of '/svnroot/repos/taspring-linux/!svn/vcc/default': 400 Bad Request (http://svn.berlios.de)
!!! ERROR: games-strategy/taspring-linux-svn-0.67-r1 failed.
!!! Function subversion_svn_fetch, Line 165, Exitcode 1
!!! subversion.eclass: can't update from svn://svn.berlios.de/taspring-linux/trunk/rts.
!!! If you need support, post the topmost build error, NOT this status message.
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j_c_p Apprentice


Joined: 29 Aug 2003 Posts: 241 Location: France - Colmar
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-=GGW=- $ol!d $n4>|e Veteran

Joined: 12 Apr 2004 Posts: 1562 Location: USA
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Posted: Sat Dec 10, 2005 3:07 am Post subject: |
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| hmm, seems cool but i can't find out how to build or take over units :/ |
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tuXXX n00b


Joined: 01 Apr 2005 Posts: 31 Location: France/Brest
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Posted: Sat Dec 10, 2005 7:02 am Post subject: |
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I just installed it without any error (just dev-libs/libaio's man pages override original manpages, so I disabled collision-protect for it).
But the "spring" executable size is 116MB, and segfault...
| Quote: | (gdb) r
Starting program: /usr/share/games/taspring-linux-svn/spring
[Thread debugging using libthread_db enabled]
[New Thread -1224320160 (LWP 3223)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1224320160 (LWP 3223)]
0xb7a2b4fd in memmove () from /lib/libc.so.6
(gdb) bt
#0 0xb7a2b4fd in memmove () from /lib/libc.so.6
#1 0x08198842 in std::__copy<true, std::random_access_iterator_tag>::copy<CInputReceiver**> (__first=0x0, __last=0x4, __result=0x8792634)
at stl_algobase.h:300
#2 0x08198877 in std::__copy_aux<CInputReceiver***, CInputReceiver***> ( __first=0x0, __last=0x4, __result=0x8792634) at stl_algobase.h:317
#3 0x08198899 in std::__copy_normal<false, false>::copy_n<CInputReceiver***, CInputReceiver***> (__first=0x0, __last=0x4, __result=0x8792634) at stl_algobase.h:326
#4 0x081988c3 in std::copy<CInputReceiver***, CInputReceiver***> ( __first=0x0, __last=0x4, __result=0x8792634) at stl_algobase.h:387
#5 0x08198b03 in std::deque<CInputReceiver*, std::allocator<CInputReceiver*> >::_M_reallocate_map (this=0x8594820, __nodes_to_add=1, __add_at_front=true) at deque.tcc:753
#6 0x08198ba7 in std::deque<CInputReceiver*, std::allocator<CInputReceiver*> >::_M_reserve_map_at_front (this=0x8594820, __nodes_to_add=1) at stl_deque.h:1455
#7 0x08198bcc in std::deque<CInputReceiver*, std::allocator<CInputReceiver*> >::_M_push_front_aux (this=0x8594820, __t=@0xbfb53a00) at deque.tcc:371
#8 0x08198c8a in std::deque<CInputReceiver*, std::allocator<CInputReceiver*> >::push_front (this=0x8594820, __x=@0xbfb53a00) at stl_deque.h:1026
#9 0x0819744d in CInputReceiver (this=0x8703ba0) at InputReceiver.cpp:10
#10 0x082c1b2f in CTimeProfiler (this=0x8703ba0) at TimeProfiler.cpp:22
#11 0x082c1ff3 in __static_initialization_and_destruction_0 (__initialize_p=1, __priority=65535) at TimeProfiler.cpp:20
#12 0x082c2027 in global constructors keyed to profiler () at TimeProfiler.cpp:194
#13 0x083adb92 in __do_global_ctors_aux ()
#14 0x0804f475 in _init ()
#15 0x083adaeb in __libc_csu_init ()
#16 0xb79d7ed9 in __libc_start_main () from /lib/libc.so.6
#17 0x08050ee1 in _start () |
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Darkael Veteran


Joined: 10 Aug 2004 Posts: 1321 Location: France
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Posted: Sat Dec 10, 2005 7:17 am Post subject: |
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| Quote: |
I just installed it without any error (just dev-libs/libaio's man pages override original manpages, so I disabled collision-protect for it).
But the "spring" executable size is 116MB, and segfault...
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I have the same problem too |
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j_c_p Apprentice


Joined: 29 Aug 2003 Posts: 241 Location: France - Colmar
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Posted: Sat Dec 10, 2005 8:15 am Post subject: |
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Here are the details of my installation :
| Quote: | Calculating dependencies ...done!
[ebuild N ] media-libs/devil-1.6.7 +X +gif +jpeg +opengl +png +sdl +tiff 2,942 kB
[ebuild N ] dev-libs/libaio-0.3.15 20 kB
[ebuild N ] dev-libs/boost-1.33.1 -bcp -bjam -debug -doc -pyste -static +threads -threadsonly 11,237 kB
[ebuild N ] media-libs/glew-1.3.3 324 kB
[ebuild N ] dev-python/wxpython-2.6.1.0 +gtk +gtk2 +opengl +unicode 18,019 kB
[ebuild N ] games-strategy/taspring-linux-svn-0.67-r1 -debug 39,951 kB [1] |
| Quote: | jcp@phoenix64 /usr/share/games/taspring-linux-svn $ ls -al | grep spring
-rwxr-xr-x 1 root games 125196399 déc 10 02:38 spring
-rwxrwxrwx 1 root games 3126 déc 10 02:38 spring.bmp
-rw-r--r-- 1 root root 816 déc 10 02:50 spring.png |
119.4 MB
| Quote: | phoenix64 taspring-linux-svn # ldd spring
libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x00002aaaaabc1000)
libz.so.1 => /lib/libz.so.1 (0x00002aaaaad75000)
libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x00002aaaaae8b000)
libpthread.so.0 => /lib/tls/libpthread.so.0 (0x00002aaaaaff3000)
libopenal.so.0 => /usr/lib/libopenal.so.0 (0x00002aaaab108000)
libGLEW.so.1.3 => /usr/lib/libGLEW.so.1.3 (0x00002aaaab2b6000)
libboost_filesystem-mt.so.1.33.1 => /usr/lib/libboost_filesystem-mt.so.1.33.1 (0x00002aaaab3f6000)
libboost_thread-mt.so.1.33.1 => /usr/lib/libboost_thread-mt.so.1.33.1 (0x00002aaaab507000)
libboost_regex-mt.so.1.33.1 => /usr/lib/libboost_regex-mt.so.1.33.1 (0x00002aaaab615000)
libIL.so.1 => /usr/lib/libIL.so.1 (0x00002aaaab7b2000)
libaio.so.1 => /usr/lib/libaio.so.1 (0x00002aaaab9be000)
libGL.so.1 => //usr/lib64/opengl/nvidia/lib/libGL.so.1 (0x00002aaaabac0000)
libstdc++.so.6 => /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.4/libstdc++.so.6 (0x00002aaaabc73000)
libm.so.6 => /lib/tls/libm.so.6 (0x00002aaaabe63000)
libgcc_s.so.1 => /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.4/libgcc_s.so.1 (0x00002aaaabfea000)
libc.so.6 => /lib/tls/libc.so.6 (0x00002aaaac0f5000)
libdl.so.2 => /lib/libdl.so.2 (0x00002aaaac31a000)
libGLU.so.1 => /usr/lib/libGLU.so.1 (0x00002aaaac41e000)
libXext.so.6 => /usr/lib/libXext.so.6 (0x00002aaaac5a9000)
libaa.so.1 => /usr/lib/libaa.so.1 (0x00002aaaac6bd000)
libcaca.so.0 => /usr/lib/libcaca.so.0 (0x00002aaaac7de000)
libX11.so.6 => /usr/lib/libX11.so.6 (0x00002aaaac8ed000)
libncurses.so.5 => /lib/libncurses.so.5 (0x00002aaaacad9000)
/lib64/ld-linux-x86-64.so.2 (0x00002aaaaaaab000)
libasound.so.2 => /usr/lib/libasound.so.2 (0x00002aaaacc39000)
libartsc.so.0 => /usr/kde/3.5/lib/libartsc.so.0 (0x00002aaaace1a000)
libgmodule-2.0.so.0 => /usr/lib/libgmodule-2.0.so.0 (0x00002aaaacf21000)
libgthread-2.0.so.0 => /usr/lib/libgthread-2.0.so.0 (0x00002aaaad025000)
libglib-2.0.so.0 => /usr/lib/libglib-2.0.so.0 (0x00002aaaad129000)
libesd.so.0 => /usr/lib/libesd.so.0 (0x00002aaaad2c9000)
libaudiofile.so.0 => /usr/lib/libaudiofile.so.0 (0x00002aaaad3d5000)
libvorbis.so.0 => /usr/lib/libvorbis.so.0 (0x00002aaaad502000)
libvorbisfile.so.3 => /usr/lib/libvorbisfile.so.3 (0x00002aaaad62c000)
libsmpeg-0.4.so.0 => /usr/lib/libsmpeg-0.4.so.0 (0x00002aaaad734000)
libXmu.so.6 => /usr/lib/libXmu.so.6 (0x00002aaaad892000)
libXi.so.6 => /usr/lib/libXi.so.6 (0x00002aaaad9ab000)
librt.so.1 => /lib/tls/librt.so.1 (0x00002aaaadab4000)
libpng.so.3 => /usr/lib64/libpng.so.3 (0x00002aaaadbbd000)
libjpeg.so.62 => /usr/lib64/libjpeg.so.62 (0x00002aaaadcf2000)
libtiff.so.3 => /usr/lib64/libtiff.so.3 (0x00002aaaade17000)
libmng.so.1 => /usr/lib64/libmng.so.1 (0x00002aaaadf71000)
liblcms.so.1 => /usr/lib64/liblcms.so.1 (0x00002aaaae0e2000)
libGLcore.so.1 => //usr/lib64/opengl/nvidia/lib/libGLcore.so.1 (0x00002aaaae21a000)
libnvidia-tls.so.1 => //usr/lib64/opengl/nvidia/lib/libnvidia-tls.so.1 (0x00002aaaaea99000)
libgpm.so.1 => /lib/libgpm.so.1 (0x00002aaaaeb9b000)
libogg.so.0 => /usr/lib/libogg.so.0 (0x00002aaaaeca1000)
libXt.so.6 => /usr/lib/libXt.so.6 (0x00002aaaaeda7000)
libSM.so.6 => /usr/lib/libSM.so.6 (0x00002aaaaef11000)
libICE.so.6 => /usr/lib/libICE.so.6 (0x00002aaaaf01b000) |
And at last, my global settings :
| Quote: | phoenix64 jcp # emerge --info
Portage 2.0.51.22-r3 (default-linux/amd64/2005.1, gcc-3.4.4, glibc-2.3.5-r2, 2.6.15-rc5 x86_64)
=================================================================
System uname: 2.6.15-rc5 x86_64 AMD Athlon(tm) 64 Processor 3400+
Gentoo Base System version 1.6.13
ccache version 2.3 [enabled]
dev-lang/python: 2.3.5-r2, 2.4.2
sys-apps/sandbox: 1.2.12
sys-devel/autoconf: 2.13, 2.59-r6
sys-devel/automake: 1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r1
sys-devel/binutils: 2.16.1
sys-devel/libtool: 1.5.20
virtual/os-headers: 2.6.11-r2
ACCEPT_KEYWORDS="amd64"
AUTOCLEAN="yes"
CBUILD="x86_64-pc-linux-gnu"
CFLAGS="-march=athlon64 -O3 -ftracer -pipe"
CHOST="x86_64-pc-linux-gnu"
CONFIG_PROTECT="/etc /usr/kde/2/share/config /usr/kde/3.5/env /usr/kde/3.5/share/config /usr/kde/3.5/shutdown /usr/kde/3/share/config /usr/lib/X11/xkb /usr/share/config /usr/share/texmf/dvipdfm/config/ /usr/share/texmf/dvips/config/ /usr/share/texmf/tex/generic/config/ /usr/share/texmf/tex/platex/config/ /usr/share/texmf/xdvi/ /var/qmail/control"
CONFIG_PROTECT_MASK="/etc/gconf /etc/terminfo /etc/env.d"
CXXFLAGS="-march=athlon64 -O3 -ftracer -pipe"
DISTDIR="/usr/portage/distfiles"
FEATURES="autoconfig ccache distlocks sandbox sfperms strict"
GENTOO_MIRRORS="http://ftp.belnet.be/mirror/rsync.gentoo.org/gentoo/ http://linux.rz.ruhr-uni-bochum.de/download/gentoo-mirror/ ftp://sunsite.informatik.rwth-aachen.de/pub/Linux/gentoo ftp://linux.rz.ruhr-uni-bochum.de/gentoo-mirror/ http://ftp.uni-erlangen.de/pub/mirrors/gentoo ftp://ftp.uni-erlangen.de/pub/mirrors/gentoo"
LANG="fr_FR@euro"
LINGUAS="fr_FR fr en_US en"
MAKEOPTS="-j2"
PKGDIR="/usr/portage/packages"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR="/usr/portage"
PORTDIR_OVERLAY="/usr/local/portage"
SYNC="rsync://rsync.gentoo.org/gentoo-portage"
USE="amd64 3dnowex X aalib acpi activefilter alsa arts artswrappersuid audiofile avi bash-completion berkdb bitmap-fonts browserplugin bzip2 cdparanoia cdr cjk crypt cups curl dga dhcp divx4linux dts dvd dvdread eds emacs emboss encode esd ethereal exif expat f77 fam fbcon ffmpeg flac foomaticdb fortran gcj gdbm gif gimp gimpprint glut gmp gnome gphoto2 gpm gstreamer gtk gtk2 hal idn ieee1394 imagemagick imlib ipv6 java joystick jpeg jpeg2k kde kdeenablefinal lcms libcaca libwww lirc live lua lzo lzw lzw-tiff mad matroska mikmod mng mozilla mp3 mpeg mule ncurses nls nptl objc ogg openal opengl pam pcre pdflib perl png povray print python qt quicktime readline real recode rtc scanner sdk sdl slp speex spell sqlite ssl svg tcltk tcpd tetex tga theora tiff truetype truetype-fonts type1-fonts udev unicode usb userlocales v4l vorbis wmf xine xml xml2 xmms xpm xprint xscreensaver xv xvid zlib video_cards_nvidia linguas_fr_FR linguas_fr linguas_en_US linguas_en userland_GNU kernel_linux elibc_glibc"
Unset: ASFLAGS, CTARGET, LC_ALL, LDFLAGS |
When i launch spring, i've got the following lines :
| Quote: | jcp@phoenix64 ~ $ spring
This is a wrapper script. If you need to debug something, please debug /usr/share/games/taspring-linux-svn/spring instead!
looking at maps/Mars.smd
looking at maps/Mars.smf
looking at maps/Mars.smt
looking at maps/SmallDivide.smd
looking at maps/SmallDivide.smf
looking at maps/SmallDivide.smt
looking at maps/FloodedDesert.smd
looking at maps/FloodedDesert.smf
looking at maps/FloodedDesert.smt
looking at base/tacontent_v2.sdz
looking at base/springcontent.sdz
looking at base/otacontent.sdz
looking at base/tatextures_v062.sdz
looking at mods/xta_se_v066.sdz
find_files warning: search path bitmaps/loadpictures is not a directory
find_files warning: search path bitmaps/loadpictures is not a directory
find_files warning: search path weapons is not a directory
getting files from weapons/*.tdf ...
find_files warning: search path units is not a directory
find_files warning: search path units is not a directory
find_files warning: search path download is not a directory
find_files warning: search path features/corpses is not a directory
find_files warning: search path features/All Worlds is not a directory
find_files warning: search path unittextures/tatex is not a directory
find_files warning: search path unittextures/tatex is not a directory |
Hope it can help you .
edit : complete dependencies ->
| Quote: | phoenix64 jcp # equery depgraph -U taspring-linux-svn
[ Searching for packages matching taspring-linux-svn... ]
* dependency graph for games-strategy/taspring-linux-svn-0.67-r1
`-- games-strategy/taspring-linux-svn-0.67-r1
`-- dev-python/wxpython-2.6.1.0
`-- dev-lang/python-2.4.2
`-- sys-libs/zlib-1.2.3
`-- dev-lang/tk-8.4.11
`-- x11-base/xorg-x11-6.8.2-r6 (virtual/x11)
`-- sys-devel/flex-2.5.4a-r6
`-- dev-libs/expat-1.95.8
`-- media-libs/freetype-2.1.10
`-- sys-libs/glibc-2.3.5-r2 (virtual/libc)
`-- sys-kernel/linux-headers-2.6.11-r2 (virtual/os-headers)
`-- sys-devel/gettext-0.14.5
`-- media-libs/fontconfig-2.2.3
`-- x11-base/opengl-update-3.0.0
`-- app-admin/eselect-opengl-1.0.3
`-- app-admin/eselect-1.0_rc2
`-- sys-apps/sed-4.1.4
`-- x11-misc/ttmkfdir-3.0.9-r3
`-- media-libs/libpng-1.2.8
`-- sys-libs/ncurses-5.4-r6
`-- sys-libs/gpm-1.20.1-r4
`-- dev-lang/tcl-8.4.11
`-- sys-libs/readline-5.0-r2
`-- sys-libs/db-4.2.52_p2-r1
`-- dev-java/blackdown-jre-1.4.2.02-r1 (virtual/jre)
`-- dev-java/java-config-1.2.11-r1
`-- sys-libs/gdbm-1.8.3-r2
`-- dev-libs/openssl-0.9.7e-r2
`-- x11-libs/wxGTK-2.6.1
`-- x11-libs/gtk+-2.8.8
`-- dev-libs/glib-2.8.4
`-- x11-libs/gtk+-1.2.10-r11
`-- dev-libs/glib-1.2.10-r5
`-- media-libs/jpeg-6b-r5
`-- media-libs/tiff-3.7.3
`-- media-libs/sdl-sound-1.0.1-r1
`-- media-libs/libsdl-1.2.8-r1
`-- media-libs/audiofile-0.2.6-r1
`-- media-libs/alsa-lib-1.0.10
`-- media-sound/alsa-driver-1.0.10 (virtual/alsa)
`-- sys-apps/module-init-tools-3.0-r2 (virtual/modutils)
`-- media-sound/alsa-headers-1.0.10
`-- media-sound/esound-0.2.36-r1
`-- sys-apps/tcp-wrappers-7.6-r8
`-- kde-base/arts-3.5.0
`-- x11-libs/qt-3.3.4-r8
`-- media-libs/libmng-1.0.8-r1
`-- media-libs/lcms-1.13-r1
`-- net-print/cups-1.1.23-r1
`-- sys-libs/pam-0.78-r3
`-- sys-libs/cracklib-2.8.3-r1
`-- sys-libs/pwdb-0.62
`-- net-libs/openslp-1.2.1
`-- media-libs/aalib-1.4_rc4-r2
`-- media-libs/libcaca-0.9-r1
`-- media-libs/imlib2-1.2.0-r2
`-- media-libs/giflib-4.1.4
`-- media-libs/flac-1.1.2-r4
`-- media-libs/libogg-1.1.2
`-- media-sound/xmms-1.2.10-r15
`-- app-arch/unzip-5.52
`-- media-libs/libmikmod-3.1.11-r1
`-- media-libs/libvorbis-1.1.0
`-- media-libs/speex-1.1.10
`-- dev-games/physfs-1.0.1
`-- x11-libs/pango-1.10.1
`-- x11-libs/cairo-1.0.2
`-- dev-python/pyopengl-2.0.0.44
`-- media-libs/glut-3.7.1 (virtual/glut)
`-- media-libs/glew-1.3.3
`-- media-libs/devil-1.6.7
`-- media-libs/openal-20050504-r2
`-- media-libs/smpeg-0.4.4-r6
`-- dev-libs/boost-1.33.1
`-- sys-devel/gcc-3.4.4-r1
`-- sys-devel/gcc-config-1.3.12-r4
`-- app-emulation/emul-linux-x86-glibc-1000
`-- media-libs/libart_lgpl-2.3.17
`-- dev-libs/libaio-0.3.15 |
_________________ Lian Li PC60 - AMD Phenom II X4 940 BE - Gigabyte GA-MA790X-UD4 - MSI 7900GTO - M-Audio Delta Audiophile 24/96
2.6.29.4 KDE 4.2.3 GCC 4.3.3 x86_64 05/24/2009
Last edited by j_c_p on Sat Dec 10, 2005 2:30 pm; edited 4 times in total |
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Sat Dec 10, 2005 9:36 am Post subject: |
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@gaminggeek: Hmm... sorry, then I also don't know how to work around this problem. Maybe you can find a patch to fix your firewall or allow all traffic from and to that svn server or get someone to do the checkout for you and then copy it over to /usr/portage/distfiles/svn-src/taspring-linux-svn/ or tunnel the requests through some other protocol/encrypted connection... But I can't see a strikingly simple solution that will work for sure. ' '
@-=GGW=- $ol!d $n4>|e: You need to play a script where you have a commander (the humanoid robot with the yellow backpack, you can quickly select this unit using CTRL-C) or other construction bot (CTRL-B).
Try the "random units" or commanders script, there you only have the commander. Once he's selected, note you can find the buildings by "flipping pages" using the arrows on the menu on the left side of the screen. I think the "test script" has got an construction vehicle, too. Should be somewhere near the huge robot (krogoth).
About the sandbox violations - I literally spent hours trying to track that down and trying to find a good fix. Thought I had it covered, even. Well, seems like not - can you tell me what version of Scons you use?
@tuXXX and KarnEvil: My binary is even larger, 169MB. Almost all of which are debugging symbols, "strip" it and it'll be only a few MB.
But I can't seem to make a good guess about the problem, based on the info you gave here. |
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tuXXX n00b


Joined: 01 Apr 2005 Posts: 31 Location: France/Brest
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Posted: Sat Dec 10, 2005 9:56 am Post subject: |
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| Rad wrote: | | @tuXXX and KarnEvil: My binary is even larger, 169MB. Almost all of which are debugging symbols, "strip" it and it'll be only a few MB *g*... But I can't seem to make a good guess about the problem based on the info you gave me. |
Stripped : 4MB
Maybe the bug is just because this is from a svn (development) server. |
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Rad Guru

Joined: 11 Feb 2004 Posts: 360 Location: Berne, Switzerland
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Posted: Sat Dec 10, 2005 11:26 am Post subject: |
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| tuXXX wrote: |
Stripped : 4MB
Maybe the bug is just because this is from a svn (development) server. |
Most likely that's part of the problem, the game's quite picky about various things. But that particular error could also be caused by some software dependency issue I could fix in the Ebuild.
Maybe we could figure it out if you post a bit more information about your machine's software setup, like j_c_p did.,. |
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