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verlane24 Tux's lil' helper

Joined: 18 May 2004 Posts: 75 Location: Springfield, MO
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Posted: Sun May 28, 2006 12:31 am Post subject: |
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| Never mind, I figured it out. |
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lazy_bum l33t


Joined: 16 Feb 2005 Posts: 665
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Posted: Fri Jun 02, 2006 7:48 pm Post subject: |
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| Code: | maszyna portage # wget http://prdownload.berlios.de/taspring-linux/taspring-linux-svn-ebuild-0.70-r1.tar.bz2
*snip*
100%[====================================>] 3,414 --.--K/s
21:46:48 (342.58 KB/s) - `taspring-linux-svn-ebuild-0.70-r1.tar.bz2.1' saved [3414/3414]
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| Code: | maszyna portage # tar -xvjf taspring-linux-svn-ebuild-0.70-r1.tar.bz2 -C /usr/local/portage
bzip2: (stdin) is not a bzip2 file.
tar: Child returned status 2
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\-:
::edit::
| Code: | | wget http://spring.openhost.dk/taspring-linux-svn-ebuild-0.70-r1.tar.bz2 |
SOLVED. _________________ roslin uberlay | grubelek |
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Rad Guru

Joined: 11 Feb 2004 Posts: 367 Location: Berne, Switzerland
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Posted: Sun Jun 04, 2006 6:53 pm Post subject: |
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Updated the SVN ebuild and forum post. This will solve the problems with the changed default mod filename and old datafiles introduced and hopefully make installing Spring easier again.
If you haven't updated Spring since the ebuild broke, there's been a few interesting changes in the meantime, like the nice new water effects or the additional fixes to the networking code...
BTW -since a few people have asked about this on IRC: There's a new GUI for Spring in the works. Of course, I personally am just as excited by other upcoming changes, like new "random" explosions and such... |
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j_c_p Apprentice


Joined: 30 Aug 2003 Posts: 279 Location: France - Colmar
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Posted: Mon Jun 05, 2006 4:54 pm Post subject: |
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Hello Rad,
i've just updated with the latest ebuild, but it seems that a file is missing :
| Quote: | jcp@phoenix64 ~ $ spring
spring is using data directory: /usr/share/games/taspring-linux-svn
Warning: Incorrect/Missing content:
file gamedata/explosion_alias.tdf not found |
Running another time the svn ebuild doesn't help : it is a mistake with the ebuild or with the data source tarball ?
regards,
jcp. _________________ Lian Li PC60 - AMD Phenom II X6 1100T BE - Gigabyte GA-MA790X-UD4 - MSI 260GTX+ - M-Audio Delta Audiophile 24/96
Kernel 3.3 KDE 4.8.1 GCC 4.5.3 x86_64 03/20/2012 |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Tue Jun 06, 2006 1:07 pm Post subject: |
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| Quote: | jcp@phoenix64 ~ $ spring
spring is using data directory: /usr/share/games/taspring-linux-svn
Warning: Incorrect/Missing content:
file gamedata/explosion_alias.tdf not found
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Svn is in head of taspring-linux-data-0.71b1.tar.bz2 atm
To solve the problem of missing file (its in the svn checkout). Run the following command
| Code: |
cp /usr/portage/distfiles/svn-src/taspring-linux-svn/trunk/game/gamedata/explosion_alias.tdf /usr/share/games/taspring-linux-svn/gamedata/
chown root:games /usr/share/games/taspring-linux-svn/gamedata/explosion_alias.tdf
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j_c_p Apprentice


Joined: 30 Aug 2003 Posts: 279 Location: France - Colmar
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Posted: Tue Jun 06, 2006 6:00 pm Post subject: |
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Thanks hollowsoul, that's do the job . _________________ Lian Li PC60 - AMD Phenom II X6 1100T BE - Gigabyte GA-MA790X-UD4 - MSI 260GTX+ - M-Audio Delta Audiophile 24/96
Kernel 3.3 KDE 4.8.1 GCC 4.5.3 x86_64 03/20/2012 |
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lazy_bum l33t


Joined: 16 Feb 2005 Posts: 665
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Posted: Fri Jun 09, 2006 6:38 am Post subject: |
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Used the ebuild from:
| Code: | | wget http://spring.openhost.dk/taspring-linux-svn-ebuild-0.70-r1.tar.bz2 |
.. and i got this:
| Code: | lazy_bum@maszyna ~ $ spring
This is a wrapper script. If you need to debug something, please debug /usr/share/games/taspring-linux-svn spring instead!
/usr/local/games/taspring: No such file or directory
spring is using data directory: current working directory
Warning: mod archive is missing?
find_files warning: search path bitmaps/loadpictures is not a directory
find_files warning: search path bitmaps/loadpictures is not a directory
ERROR: button9.wav
Couldnt open wav file
rts/System/Platform/errorhandler.cpp:61 : void ErrorMessageBox(const char*, const char*, unsigned int)
Warning: Incorrect/Missing content:
file Armor.txt not found
lazy_bum@maszyna ~ $ /usr/share/games/taspring-linux-svn/spring
/usr/local/games/taspring: No such file or directory
spring is using data directory: current working directory
find_files warning: search path maps is not a directory
find_files warning: search path base is not a directory
find_files warning: search path mods is not a directory
Warning: Incorrect/Missing content:
FT_New_Face failed:cannot open resource |
PS. Is it normal that ebuild from this topic is broken? _________________ roslin uberlay | grubelek |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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FlumMmicH n00b

Joined: 31 Oct 2004 Posts: 58 Location: Sweden
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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renrutal Tux's lil' helper


Joined: 26 Mar 2005 Posts: 135 Location: Brazil
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Posted: Mon Jun 12, 2006 10:05 am Post subject: |
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Maybe an svn ebuild based on the tags/taspring_0.72b1/ would be better than one based on trunk/, at least more stable.
The Spring team is really doing a great and really active job in these last months. Can't wait to see the 1.0 roadmap done and working.
(too bad I need something better than a Geforce 2 to actually try it ) |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Mon Jun 12, 2006 11:21 am Post subject: |
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How is the current code off trunk/ unstable ??
Also u can use
| Quote: | ESVN_OPTIONS="-r <insert number from working revision here>" emerge taspring-linux-svn to grab a particular version of svn  |
U can check the svn changes/logs off http://svn.berlios.de/wsvn/taspring-linux/?op=log&sc=1
Main changes in ebuild recently where support for omni with use flag
Copy the missing file explosion_alias.tdf from svn
Fixed ebuild so it would setup the AI configs (rewrote this in -r3 thus breaking NTAI bot slighty & fixed JCAI bot)
Also in -r3. If omni flag is set. it adds Desktop Icon for omni & /usr/games/bin/taspring-omni so easier to run.
Hopefully have fixed -r3 out in awhile, in the meantime
To fix NTAI bot for -r3 (if its broke) type
mkdir /usr/share/games/taspring-linux-svn/aidll/globalai/NTAI/Logs
mkdir /usr/share/games/taspring-linux-svn/aidll/globalai/NTAI/mexdebug
mkdir /usr/share/games/taspring-linux-svn/aidll/globalai/NTAI/MexData
chown root:games -R /usr/share/games/taspring-linux-svn/aidll/globalai/NTAI
chmod g+w -R /usr/share/games/taspring-linux-svn/aidll/globalai/NTAI |
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konrad_ha n00b


Joined: 01 Jun 2005 Posts: 21 Location: München
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Posted: Thu Jun 15, 2006 9:19 pm Post subject: |
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A first test showed no problems on amd64 with an ATI card. Pretty good looking I would say. _________________ www.konrad-haenel.de
Why have a smoothly running 32-bit system when you can have hours of joy trying to get things running on x86_64? |
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cwest n00b


Joined: 13 Jun 2005 Posts: 72 Location: Oslo, Norway
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Posted: Fri Jun 16, 2006 1:25 pm Post subject: |
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Only major problem:
How/when can I run the game in fullscreen?
Editing the config doesn't seem to do anything good  _________________
| freelight wrote: | | Any society that can be destroyed by the free flow of information probably should be. |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Fri Jun 16, 2006 11:05 pm Post subject: |
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CWest whats u your /home/<user>/.springrc like ?
& u got Fullscreen = 1 ?
also what command u using to run spring ? just spring i.e not spring -w
if its desktop icon ignore last question
edit: also if u got fullscreen but game = small box with black border around. increase your X Y resolution in your config check wiki link for more details on ot |
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cwest n00b


Joined: 13 Jun 2005 Posts: 72 Location: Oslo, Norway
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Posted: Sat Jun 17, 2006 11:26 am Post subject: |
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| hollowsoul wrote: | CWest whats u your /home/<user>/.springrc like ?
& u got Fullscreen = 1 ?
also what command u using to run spring ? just spring i.e not spring -w
if its desktop icon ignore last question
edit: also if u got fullscreen but game = small box with black border around. increase your X Y resolution in your config check wiki link for more details on ot |
Might simply be my WM dough (FVWM ... perhaps stop controling the taspring-windows? ^^)
.springrc
| Code: | Fullscreen=1
GroundDetail=40
LastListChoice=Commanders
ShowClock=1
ShowPlayerInfo=1
TreeRadius=1408
XResolution=1600
YResolution=1200 |
_________________
| freelight wrote: | | Any society that can be destroyed by the free flow of information probably should be. |
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yjia2 n00b

Joined: 21 Nov 2004 Posts: 19
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Posted: Wed Jun 28, 2006 6:26 am Post subject: |
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using both the ebuild and manual svn versions both give me this error:
| Code: | rts/System/Platform/Linux/SoLib.cpp:21: SoLib::SoLib: aidll/CentralBuildAI.so: undefined symbol: _ZTI8IGroupAI
rts/System/Platform/Linux/SoLib.cpp:39: SoLib::FindAddress: ./spring: undefined symbol: GetGroupAiVersion
Warning: Incorrect AI dll
aidll/CentralBuildAI.so
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anyone else getting it? |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Wed Jun 28, 2006 9:50 am Post subject: |
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edited:
They broke svn yesterday until its fixed
Type
| Code: | | ESVN_OPTIONS="-r 1523" emerge taspring-linux-svn |
It will grab older verion of svn checkout (1523) before it broke.
To keep track of svn changes == http://svn.berlios.de/wsvn/taspring-linux/trunk/?op=log&rev=0&sc=0&isdir=1
>>> Also they put a new NTAI bot version 9 which i am having problems myself to get running... If u play solo skirmishs against AI I would recommend using below till it gets sorted out
| Code: | | ESVN_OPTIONS="-r 1523" emerge taspring-linux-svn |
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Rukie l33t


Joined: 26 Jan 2004 Posts: 692 Location: SE Wi, Home of cheese and cowtippers.......
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Posted: Sat Jul 01, 2006 3:26 pm Post subject: |
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I just got the ebuild off this forum, installed fine, but when I try to start it I recieve the following error. Shouldn't it just be /usr/share/games/taspring-svn, the directory exists, but the spring conf file or something must be wrong (I dunno tho, any suggestions?)
| Quote: | | /var/tmp/portage/taspring-linux-svn-0.72-r1/image///usr/share/games/taspring-linux-svn: No such file or directory |
_________________ Gentoomania! Support the Open Source!
http://www.rukie.ath.cx |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Sat Jul 01, 2006 3:55 pm Post subject: |
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type
| Code: | ebuild /usr/local/portage/games-strategy/taspring-linux-svn/taspring-linux-svn-0.72-r1.ebuild config
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next version of ebuild wont need this step as it will let gentoo handle /etc/spring/datadir
Update u can emerge latest svn & it works. Only problem atm is NTAI v9 bot havin some problems gettin to work right in linux atm :/
If u play against bots use the following since that svn revision has NTAI 7.5 that works ok
| Code: | | ESVN_OPTIONS="-r 1523" emerge taspring-linux-svn |
to grab a version before it broke. |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Sat Aug 26, 2006 10:45 am Post subject: |
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Theres 2 new ebuilds out if anyone is interested.
https://developer.berlios.de/project/showfiles.php?group_id=4358
Release = for tagged svn release 72b1
Svn = for latest svn
Some notes for changes in & svn.
AAI Bot in svn == very nice AI
Multi Datadirs i.e we dont need the hack for given everyone permission to taspring datadir.
i.e
Read-Only datadir = /usr/share/games/taspring-linux-svn
Read-Write datadir = ~/.spring (i.e where user puts the maps / mods they download
I also took liberaty in add spring-gui use-flag for my pet project, check on taspring forums to see some screenshots
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5840 |
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midget n00b

Joined: 28 May 2005 Posts: 33
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Posted: Mon Aug 28, 2006 4:16 pm Post subject: |
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Just got taspring-linux-svn-0.72-r2 working. This game is absolutely GORGEOUS. You and your devs have done a great job so far. Keep up the great work! _________________ Now look here... Jo-LENE! I have an army to raise and I must get to Managua at once! I require a window seat and an in-flight Happy Meal. BUT NO PICKLES! OH, GOD HELP YOU IF I FIND PICKLES! |
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rig0r n00b

Joined: 25 Mar 2004 Posts: 73
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Posted: Wed Aug 30, 2006 3:57 pm Post subject: |
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Just wondering, is this game playable already on linux ? Could e.g. a nice multiplayer game be done ?
I found the script selection menu a little confusing. |
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midget n00b

Joined: 28 May 2005 Posts: 33
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Posted: Wed Aug 30, 2006 5:14 pm Post subject: |
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I second that question I can't find any instrustions of how to actually load up an AI or anything... and the spring-gui crashes. Shame really, the graphics are sweet. _________________ Now look here... Jo-LENE! I have an army to raise and I must get to Managua at once! I require a window seat and an in-flight Happy Meal. BUT NO PICKLES! OH, GOD HELP YOU IF I FIND PICKLES! |
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hollowsoul n00b

Joined: 29 Feb 2004 Posts: 31
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Posted: Wed Aug 30, 2006 5:31 pm Post subject: |
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Yes multiplayer is possible on linux if using same svn version. Only linux versus linux though.
They need to switch to different compiler for windows version & wont be doing till after next release.
And it helps to post what errors u got from spring-gui @ spring-gui thread in http://taspring.clan-sy.com/phpbb/viewforum.php?f=20
Note last bug fixed was about 20 minutes ago. So
| Code: | | rm -rv ~/.spring-gui |
& try latest one again if u want. |
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