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isOpenSource n00b
Joined: 10 Mar 2003 Posts: 10
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Posted: Tue Mar 11, 2003 12:42 am Post subject: "Sticky" mouse in Q3A |
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for some reason teh mouse X-axis is super sensitive, feels like htere's mouse acceleration....Mouse is quite "sticky", unresponsive at times.... any suggestions? FPS is over 200 so I know the game isnt lagging.... Thanks in advance. _________________ if (software.isOpenSource()){
software.improve();
return expansion;
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zypher Retired Dev
Joined: 10 Jun 2002 Posts: 416 Location: Cologne, ger.
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Posted: Tue Mar 11, 2003 5:38 pm Post subject: |
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Maybe some XF86Config tweaking may help:
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# Mouse-speed setting for PS/2 mouse.
Option "Resolution" "1800"
Option "SampleRate" "200"
Option "Emulate3Buttons" "off"
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This improved my mouse-feeling a lot! _________________ linux user 65882 |
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gwydion Apprentice
Joined: 26 Nov 2002 Posts: 151 Location: Michigan, USA
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Posted: Tue Mar 11, 2003 6:41 pm Post subject: |
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you might also play with some settings in your q3 config. Here's the mouse settings from mine:
Code: | //-----[ Mouse ]-----
seta cl_mouseAccel "0"
seta sensitivity "9"
seta cl_freelook "1"
seta m_filter "0"
seta m_pitch "-0.023"
seta m_yaw "0.025" |
I've found that tweaking the m_yaw and m_pitch can be helpful. Also there's a command that I haven't played with much, but may help - "in_mouse". I think mine is set to 1, but I saw a friend had it at -1... as I said, I've not played with it much, and I'm not sure what it does but it may help. Also, I believe I remember something about "in_dgamouse" or "in_dga" for better mouse support under linux.
hth _________________ Linux User #223670 |
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zypher Retired Dev
Joined: 10 Jun 2002 Posts: 416 Location: Cologne, ger.
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Posted: Tue Mar 11, 2003 6:50 pm Post subject: |
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Code: | seta in_dgamouse "1"
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Yes, I have that, it's said to do good
Didn't test it though
Tweaking m_pitch and m_yaw is very useful if you try to find the balance between rail-aiming and quick rocket-jumping. _________________ linux user 65882 |
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