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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Mon Mar 03, 2003 11:00 am Post subject: Bots in Quake2 |
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I've got Quake2, and I've just run through the single player mode for all times sake, but I can't find / get any bots to work.
Has anyone manged to get DM/CTF bots running, and how? |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Sun Mar 09, 2003 11:25 am Post subject: |
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Well the download link for the gladiator bot was broken, but with a little googling I found the file here: http://ftp.cdu.elektra.ru/pub/games/unix/quake2/gladiator/
I unzipped the files, made some .AAS files for the maps, then ran the client (quake2forge) like so:
quake2 +set game gladiator +set deathmatch 1 +disconnect
which is what the docs suggested. when it starts, it says it has loaded the pak file for the bots, so it must have recognised that I asked for the gladiator "mod". But it doesn't seem to have loaded the bot files properly, because none of the commands work.
any ideas? |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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Posted: Mon Mar 10, 2003 2:40 am Post subject: |
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telex4 wrote: |
I unzipped the files, made some .AAS files for the maps, then ran the client (quake2forge) like so:
quake2 +set game gladiator +set deathmatch 1 +disconnect
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hmmm, try without the "+disconnect" and u have to make the .AAS of the maps that u want to play.
put them in the "gladiator/maps". (the bsp files too)
be sure that you start a by doing this:
multiplayer -> start network server
choose the map and start.
the gladiator bot options should apear. |
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Mon Mar 10, 2003 1:06 pm Post subject: |
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Hmm... I made the .AAS files, and left them in gladiator/, and that was it. The instructions that came with the bots didn't mention putting them plus the bsps into gladiator/maps, but now you mention it, it seems like that *might* be why it isn't loading the commands it, because it's failing to load the map with the AAS files properly.
I'll see if it helps. And it's not the +disconnect that's at fault - that's something recommended in the gladiator readme. |
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vod Tux's lil' helper
Joined: 10 Jun 2002 Posts: 90
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Posted: Tue Mar 11, 2003 6:32 am Post subject: |
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there's a quake2forge ebuild? |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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Posted: Tue Mar 11, 2003 3:15 pm Post subject: |
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vod wrote: | there's a quake2forge ebuild? |
no, only icculus port of quake2 |
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Tue Mar 11, 2003 11:38 pm Post subject: |
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Any ideas as to how I can extract a BSP from a .PAK, to try this idea out? |
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zephyr1256 Apprentice
Joined: 10 Mar 2003 Posts: 170 Location: Kingsport, TN
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Posted: Sat Mar 15, 2003 5:30 pm Post subject: |
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If I remember correctly, .pak files for quake2 were just .zip files with a different extension. Maybe you could try unzip on it(you might have to change the extension or pass a parameter to tell it that .pak extension is ok). |
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Sat Mar 15, 2003 6:11 pm Post subject: |
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Nope, no such luck I downloaded a map, made an aas for it, put them both in gladiator/maps, then ran the game. It still doesn't recognise the commands. |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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Posted: Sat Mar 15, 2003 10:27 pm Post subject: |
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try doing this:
Multiplayer -> Start Network Game
choose the map and "begin".
if u load the map by using the "map map.bsp" command... the gladiator doesn't work. (at least, not for me) |
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Sun Mar 16, 2003 12:13 am Post subject: |
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Hmm, this is really bizarre. I'm probably making you all as fed up as I am!
If I run the game simply with "+set game gladiator" as the only argument, and then pull down the console and type "map stellar", it finds stellar (whose bsp and aas files are in gladiator/maps). But if I go to multiplayer -> start new network server, stellar doesn't come up in the map list. |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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Posted: Sun Mar 16, 2003 4:59 am Post subject: |
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add the map stellar in the maps.lst |
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Sun Mar 16, 2003 11:21 am Post subject: |
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I have no maps.lst at present. I've made one, and put in the line:
stellar "Stellar"
And I've put it into "$QUAKE2/gladiator/". When I go to start a new network game, quake2 aborts with the error: "no maps in maps.lst". Where am I going wrong? |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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Posted: Sun Mar 16, 2003 8:52 pm Post subject: |
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hmmmm, is the stellar.bsp in the "$QUAKE2/gladiator/maps"?
if yes, try to add the line to the maps.lst in the "$QUAKE2/baseq2" and copy the stellar.bsp into "$QUAKE2/baseq2/maps". |
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telex4 l33t
Joined: 21 Sep 2002 Posts: 704 Location: Reading, UK
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Posted: Sun Mar 16, 2003 9:49 pm Post subject: |
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OK, I've made a file $QUAKE2/baseq2/maps.lst, and in it I've put the following two lines:
---
base1 "Base1"
stellar "Stellar Map"
---
I then run quake2 with no arguments, go to start a new network game, and it still exists saying "ERROR: no maps in maps.lst". If I delete maps.lst, it works fine.
Could it be because I'm using quake2forge and not the icculus port? Or something else? Could you post your own maps.lst if that would help? |
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meetra Tux's lil' helper
Joined: 18 Nov 2002 Posts: 135 Location: Porto, Portugal
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Posted: Sun Mar 16, 2003 10:42 pm Post subject: |
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don't know, never tried the icculus nor quake2forge, only the quake2 from iD. |
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