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telex4
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Joined: 21 Sep 2002
Posts: 704
Location: Reading, UK

PostPosted: Mon Mar 03, 2003 11:00 am    Post subject: Bots in Quake2 Reply with quote

I've got Quake2, and I've just run through the single player mode for all times sake, but I can't find / get any bots to work.

Has anyone manged to get DM/CTF bots running, and how?
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meetra
Tux's lil' helper
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Joined: 18 Nov 2002
Posts: 135
Location: Porto, Portugal

PostPosted: Sun Mar 09, 2003 3:44 am    Post subject: Reply with quote

well, there was the gladiator bot:

http://www.cyd.liu.se/~bjoli035/botepidemic/gladiator/

i think is the best... but... here's one page with a lot of them (some links are broken)
http://www.cyd.liu.se/~bjoli035/botepidemic/
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telex4
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Joined: 21 Sep 2002
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Location: Reading, UK

PostPosted: Sun Mar 09, 2003 11:25 am    Post subject: Reply with quote

Well the download link for the gladiator bot was broken, but with a little googling I found the file here: http://ftp.cdu.elektra.ru/pub/games/unix/quake2/gladiator/

I unzipped the files, made some .AAS files for the maps, then ran the client (quake2forge) like so:

quake2 +set game gladiator +set deathmatch 1 +disconnect

which is what the docs suggested. when it starts, it says it has loaded the pak file for the bots, so it must have recognised that I asked for the gladiator "mod". But it doesn't seem to have loaded the bot files properly, because none of the commands work.

any ideas?
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meetra
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Joined: 18 Nov 2002
Posts: 135
Location: Porto, Portugal

PostPosted: Mon Mar 10, 2003 2:40 am    Post subject: Reply with quote

telex4 wrote:

I unzipped the files, made some .AAS files for the maps, then ran the client (quake2forge) like so:

quake2 +set game gladiator +set deathmatch 1 +disconnect


hmmm, try without the "+disconnect" and u have to make the .AAS of the maps that u want to play.
put them in the "gladiator/maps". (the bsp files too)

be sure that you start a by doing this:
multiplayer -> start network server

choose the map and start.

the gladiator bot options should apear.
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telex4
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Joined: 21 Sep 2002
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Location: Reading, UK

PostPosted: Mon Mar 10, 2003 1:06 pm    Post subject: Reply with quote

Hmm... I made the .AAS files, and left them in gladiator/, and that was it. The instructions that came with the bots didn't mention putting them plus the bsps into gladiator/maps, but now you mention it, it seems like that *might* be why it isn't loading the commands it, because it's failing to load the map with the AAS files properly.

I'll see if it helps. And it's not the +disconnect that's at fault - that's something recommended in the gladiator readme.
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vod
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PostPosted: Tue Mar 11, 2003 6:32 am    Post subject: Reply with quote

there's a quake2forge ebuild?
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meetra
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Joined: 18 Nov 2002
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PostPosted: Tue Mar 11, 2003 3:15 pm    Post subject: Reply with quote

vod wrote:
there's a quake2forge ebuild?


no, only icculus port of quake2
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telex4
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PostPosted: Tue Mar 11, 2003 11:38 pm    Post subject: Reply with quote

Any ideas as to how I can extract a BSP from a .PAK, to try this idea out?
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zephyr1256
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Joined: 10 Mar 2003
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PostPosted: Sat Mar 15, 2003 5:30 pm    Post subject: Reply with quote

If I remember correctly, .pak files for quake2 were just .zip files with a different extension. Maybe you could try unzip on it(you might have to change the extension or pass a parameter to tell it that .pak extension is ok).
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telex4
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PostPosted: Sat Mar 15, 2003 6:11 pm    Post subject: Reply with quote

Nope, no such luck :( I downloaded a map, made an aas for it, put them both in gladiator/maps, then ran the game. It still doesn't recognise the commands.
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meetra
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PostPosted: Sat Mar 15, 2003 10:27 pm    Post subject: Reply with quote

try doing this:

Multiplayer -> Start Network Game

choose the map and "begin".

if u load the map by using the "map map.bsp" command... the gladiator doesn't work. (at least, not for me)
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telex4
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PostPosted: Sun Mar 16, 2003 12:13 am    Post subject: Reply with quote

Hmm, this is really bizarre. I'm probably making you all as fed up as I am!

If I run the game simply with "+set game gladiator" as the only argument, and then pull down the console and type "map stellar", it finds stellar (whose bsp and aas files are in gladiator/maps). But if I go to multiplayer -> start new network server, stellar doesn't come up in the map list.
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meetra
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PostPosted: Sun Mar 16, 2003 4:59 am    Post subject: Reply with quote

add the map stellar in the maps.lst
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telex4
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PostPosted: Sun Mar 16, 2003 11:21 am    Post subject: Reply with quote

:D

I have no maps.lst at present. I've made one, and put in the line:

stellar "Stellar"

And I've put it into "$QUAKE2/gladiator/". When I go to start a new network game, quake2 aborts with the error: "no maps in maps.lst". Where am I going wrong?
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meetra
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Joined: 18 Nov 2002
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PostPosted: Sun Mar 16, 2003 8:52 pm    Post subject: Reply with quote

hmmmm, is the stellar.bsp in the "$QUAKE2/gladiator/maps"?

if yes, try to add the line to the maps.lst in the "$QUAKE2/baseq2" and copy the stellar.bsp into "$QUAKE2/baseq2/maps".
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telex4
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Joined: 21 Sep 2002
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PostPosted: Sun Mar 16, 2003 9:49 pm    Post subject: Reply with quote

OK, I've made a file $QUAKE2/baseq2/maps.lst, and in it I've put the following two lines:

---
base1 "Base1"
stellar "Stellar Map"
---

I then run quake2 with no arguments, go to start a new network game, and it still exists saying "ERROR: no maps in maps.lst". If I delete maps.lst, it works fine.

Could it be because I'm using quake2forge and not the icculus port? Or something else? Could you post your own maps.lst if that would help?
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meetra
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Joined: 18 Nov 2002
Posts: 135
Location: Porto, Portugal

PostPosted: Sun Mar 16, 2003 10:42 pm    Post subject: Reply with quote

don't know, never tried the icculus nor quake2forge, only the quake2 from iD.
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