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Mini How-to use framebuffer in your console (penguin logo!)
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asph
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Location: Barcelona, Spain

PostPosted: Thu Sep 04, 2003 2:43 pm    Post subject: Mini How-to use framebuffer in your console (penguin logo!) Reply with quote

Quote:
A framebuffer device is an abstraction for the graphic hardware. It represents the frame buffer of some video hardware, and allows application software to access the graphic hardware through a well-defined interface, so that the software doesn't need to know anything about the low-level interface stuff
[Taken from Geert Uytterhoeven's framebuffer.txt in the linux kernel sources]

To use it you will have to know how to compile a kernel, so maybe you should get some information on how to do that before continuing with this howto, as i will assume you already have the know-how.

Let's see what do you have to compile in the kernel to be able to use the fb device:

Code:
Code maturity level options  --->
    [*] Prompt for development and/or incomplete code/drivers
Processor type and features  --->
    [*] MTRR (Memory Type Range Register) support
Console Drivers ->
    [*] VGA text console
    [*] Video mode selection support
Frame-buffer support ->
    [*] Support for frame buffer devices
    [*] VESA VGA graphics console
    [*] Advanced low level driver options
       <*> 8 bpp packed pixels support
       <*> 16 bpp packed pixels support
       <*> 24 bpp packed pixels support
       <*> 32 bpp packed pixels support
       <*> VGA characters/attributes support
    [*] Select compiled-in fonts
      [*]   VGA 8x8 font
      [*]   VGA 8x16 font


I would recommend this settings, they are the most compatible i can think of. In the "Frame-buffer support, don't select any other card but VESA. If you don't have a vesa compatible card, get more info here.

Ok, now you have to recompile your kernel, and install it in the system.

LILO USERS:

Just add this parameter below the kernel image:

Code:
image=/boot/bzImage
    label = Linux
    vga=791


Save the changes, run lilo and reboot :)

GRUB USERS:

Just add this parameter after the passing the root path:

Code:

kernel  /boot/vmlinuz root=/dev/hda5 read-only vga=791


I used 791 in the examples, it's a code for 1024x768, here you have some of the modes you can use:

Quote:

# Normal VGA console
# vga = normal
# VESA framebuffer console @ 1024x768x64k
# vga=791
# VESA framebuffer console @ 1024x768x32k
# vga=790
# VESA framebuffer console @ 1024x768x256
# vga=773
# VESA framebuffer console @ 800x600x64k
# vga=788
# VESA framebuffer console @ 800x600x32k
# vga=787
# VESA framebuffer console @ 800x600x256
# vga=771
# VESA framebuffer console @ 640x480x64k
# vga=785
# VESA framebuffer console @ 640x480x32k
# vga=784
# VESA framebuffer console @ 640x480x256
# vga=769


There is a tool named "fbset" which will allow you to change the resolution on the fly. Just 'emerge fbset':

You can change the resolution by typing:
Code:
fbset -fb /dev/fb0 1024x768-60


You have a list of the modes you can use at: /etc/fb.modes

Well, with this you should be seing the small penguin in your screen ;)
I plan to make this howto bigger, explaining how to use it with more cards, on X, multi-headed and so other things you can do. Anyway, I tought this could be useful for new linux users how want to get a bigger resolution in the consoles.
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blue.sca
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PostPosted: Thu Sep 04, 2003 4:15 pm    Post subject: Reply with quote

nice how-to, doing this later.

one question: is framebuffer able to use 1600x1200? and what are the requirements on cpu and gfx? (k 2 questions, dont bother me :))
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asph
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PostPosted: Fri Sep 05, 2003 7:53 am    Post subject: Reply with quote

You can check the /etc/fb.modes to see if there's a 1600x1200 mode.

For 1600x1200, you try using vga=0x31F (24 bits)

Or configure fb.modes the resolution you would like to use:

mode "1600x1200 60Hz 16bit"
# D: 156.00 MHz, H: 76.200 kHz, V: 60.00 Hz
geometry 1600 1200 1600 1200 16
timings 6411 256 32 52 10 160 8
endmode

The VESA 2.0 only coberts up to 1600x1200, it will just go slow if your card sux, or you will not see the fill screen (virtual > physical). Just play with them till you find a good resolution. I find 1024x768 is a good choice, you will have to get a magnifying glass to read something ;)
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Narada
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PostPosted: Fri Sep 05, 2003 12:47 pm    Post subject: Reply with quote

In case this was missed The Gentoo Framebuffer, Bootsplash & Grubsplash How-To is also available for reference on this topic.
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asph
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Joined: 25 Aug 2003
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Location: Barcelona, Spain

PostPosted: Fri Sep 05, 2003 1:53 pm    Post subject: Reply with quote

wow, great work there.. now i realise my little "howto" is too little ;)

thanks for the link
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raven.sorrow
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PostPosted: Tue Oct 11, 2005 3:16 am    Post subject: Reply with quote

I did follow this howto as closely as I could given my system. I can't get my screen to change it's resolution. FrameBuffer Support is compilied into the kernel already and I have the fbset utility. My /etc/db.modes is empty though? How would I fill it will the available modes of my monitor? A MAG 720v2? According to MAG's Website all they have a 702v2?
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