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Tracking Linux-games that lack ebuilds (new thread)

This forum covers all Gentoo-related software not officially supported by Gentoo. Ebuilds/software posted here might harm the health and stability of your system(s), and are not supported by Gentoo developers. Bugs/errors caused by ebuilds from overlays.gentoo.org are covered by this forum, too.
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eGore911
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Tracking Linux-games that lack ebuilds (new thread)

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Post by eGore911 » Tue Feb 15, 2005 4:18 pm

Tracking Linux-games that lack ebuilds

Here's a bunch of games that people on this forum have found that should be in a playable state, free (as in beer) and without using any form of Wine.

It's a list of games that lack ebuilds and also a list of those games that ppl in this thread has fixed ebuilds for.
There are several contributors but I'm hoping for others to join in and iron out the last ones.
Please add games you like that are FREE (Vendetta is NOT free) and PLAYABLE (tech demos don't count) to this post and I'll add them to the list. (This is the sucessor of this thread)

Missing ebuilds
----New
*FIFE - a isometric engine that can run fallout 1 and 2
----Older
*ACM flight simulator - flight simulator with multiplayer support
*Gate 88 - a 2D space shooter
*Baby Chess - a chess program
*Batalla Naval - a networked, multiplayer battleship game
*CSBoard - small GUI for gnuchess in C#
*Grhino - an Othello/Reversi game
*Gnome Attacks - bomb cities into oblivion in order to make a flat surface
*Ghextris - a Xhextris clone
*Fwenn - a frontend for different game emulators
*Thousands Parsec - a spacial explore, expand, exterminate and eploit game
*Adventure Game Studio - Linux version of AGS which can be used for *NEthack With Tiles (newt) - a nethack clone with tiles (was named SDLPure before)
*Poker3D - a 3D multiuser online poker game
*xcheckers - a checkers game
*Virtual Advanced Squad Leader - a clone of one of the best selling war board games
*GearHead - a roguelike mecha game
*Targetware Framework - a realistic flight simulator
*gtk2hack - a GTK2 Nethack client
*Linbolo - clone of the classic tank battle game Bolo
*Invasion - Battle Of Survival - a strategy game using Stratagus
*Pytego - a two-player, cross-platform, networked clone of the classic boardgame "Stratego"
*Robocode - build a robot and destroy the others
*DIE - deathmatch with cars.
*Battlemech - Battlemech game based on the Quake source-code.
*RoboTournament - Program your robot and set it up against others (CTF,DM, Racing)
*Timewarp - War\Exploration game based on the Star Control Universe.
*Andromeda 9 - Space shooter (Multiplayer)
*Robot Auto Racing Simulator program a car driver and race against other programmers
*PTkEi - Python/Tk Empire Interface is a graphical front end to the Wolfpack Empire server

Games that have gotten ebuilds
---Bugzilla
*ut2004-fragops bug #191695
*Paintown bug #192600
*Odamex bug #197228
*Tileracer bug #201855
*ManiaDrive bug #134595
*TecnoballZ bug #70447
*Neverwinther Nights Level Editor bug #99955
*Machine ball - a futuristic soccer game with carsbug #104035
----External
*Quarry - a multi-purpose GUI for several board games, at present Go, Amazons and Othello (Thanks Ycarus, see Ycarus Gentoo ebuilds)

The thread will be enhanced for the games listed in the old thread as soon as I get the time.

----------------------
I made a mistake? PM me or post it here!
Last edited by eGore911 on Fri Dec 21, 2007 5:11 pm, edited 40 times in total.
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Post by Hyper_Eye » Sat Feb 19, 2005 8:49 am

Wow... my launcher is in that list. I created GZLauncher which is a Linux launcher for ZDaemon (which is awesome.) I do not have experience in creating ebuilds so I can't create the builds for these two things. But I can offer this. The Linux ZDaemon Client will not compile under Gentoo as is. The Makefile needs quite a few changes. If anyone wants to make an ebuild please message me and I will give you a working Makefile. GZLauncher does not need any changes to compile. I develop it on Gentoo :).

EDIT: One note on the description of ZDaemon. It says it is a client/server version of Doom1. The truth is you can use it for Doom1, Doom2, and Final Doom. You just need the wad files. I imagine freedoom may work as well but I have never seen a server running it.
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Post by cato` » Sat Feb 19, 2005 2:34 pm

I've tried to make a ebuild for londonlaw, but my problem is to get the binaries into /usr/games/bin

Right now they go into /usr/share/games/bin ...

My ebuild (londonlaw-0.2.0.ebuild) :

Code: Select all

# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header

inherit python distutils games

DESCRIPTION="Online multiplayer adaptation of the classic Scotland Yard board game"
HOMEPAGE="http://www.eecs.umich.edu/~pelzlpj/londonlaw/"
SRC_URI="http://www.eecs.umich.edu/~pelzlpj/londonlaw//${P}.tar.gz"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~alpha ~amd64 ~arm ~hppa ~ia64 ~mips ~ppc ~ppc64 ~sparc ~x86 ~ppc-macos"
IUSE=""

DEPEND=">=dev-lang/python-2.3
        >=dev-python/wxpython-2.4
        dev-python/twisted"

src_compile() {
        distutils_src_compile
}

src_install() {
        distutils_src_install --prefix=${GAMES_DATADIR}  --exec-prefix=${GAMES_BINDIR}

        dohtml doc/*
        insinto /usr/share/doc/${PF} && doins doc/*.tex
        prepgamesdirs
}

pkg_postrm() {
        distutils_pkg_postrm
}

pkg_postinst() {
        distutils_pkg_postinst
        games_pkg_postinst
}
Is there a way to do this?
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eGore911
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  • Quote

Post by eGore911 » Sat Feb 19, 2005 3:22 pm

First of all: Thanks for helping out, cato! :D

The command

Code: Select all

dogamesbin XYZ
will mode the file names XYZ to /usr/games/bin. I'm not sure if londonlaw can handle that, but maybe it helps you.
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Post by Pajarico » Sat Feb 19, 2005 11:11 pm

Holotz's Castle
http://www.mainreactor.net/holotzcastl ... ex_en.html

There is an open bug with ebuild. Currently the ebuild doesn't work for me but doing some tweaking in the source does solve it.
http://bugs.gentoo.org/show_bug.cgi?id=81711

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Post by Pajarico » Sat Feb 19, 2005 11:29 pm

REminiscence
http://membres.lycos.fr/cyxdown/reminiscence/
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library.
It is in early development but the game should be completable.

It needs the DOS version. I don't if it is abandonware or not.

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Post by cato` » Mon Feb 21, 2005 6:23 pm

*Freepop - Populous clone (Ebuild by me, see bug #82842)
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Post by Pajarico » Mon Feb 28, 2005 7:04 pm

*The Mana World - a 2D MMORPG in fashion of SNES Zelda
Is playable right now?

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VSTM
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Outdated Ebuilds

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Post by VSTM » Tue Mar 01, 2005 12:27 am

Shouldn't vegastrike be in an "outdated ebuilds thread" instead of here because it already has an ebuild, just outdated? Speaking of, we need a stickied "outdated game ebuilds" thread. I could start one, if no one else ones to.
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eGore911
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Re: Outdated Ebuilds

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Post by eGore911 » Tue Mar 01, 2005 5:41 am

VSTM wrote:Shouldn't vegastrike be in an "outdated ebuilds thread" instead of here because it already has an ebuild, just outdated? Speaking of, we need a stickied "outdated game ebuilds" thread. I could start one, if no one else ones to.
I doubt that we need an own thread for that. Request for version bumps go directly to bugzilla in most cases. For larger packages like vegastrike or planeshift (when requests take longer), I don't think that these few packages will require an own thread.
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Re: Outdated Ebuilds

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Post by VSTM » Tue Mar 01, 2005 6:32 am

eGore911 wrote:
VSTM wrote:Shouldn't vegastrike be in an "outdated ebuilds thread" instead of here because it already has an ebuild, just outdated? Speaking of, we need a stickied "outdated game ebuilds" thread. I could start one, if no one else ones to.
I doubt that we need an own thread for that. Request for version bumps go directly to bugzilla in most cases. For larger packages like vegastrike or planeshift (when requests take longer), I don't think that these few packages will require an own thread.
So, you're basically saying I don't submit enough to bugzilla? You're right. I dont, but I have to get started first, and that's the difficult part.

Just so my posts aren't wasted:

Games and demos that don't have ebuilds...

Sin Demo as well as Sin full version
Terminus demo and full
glchess(not sure it's stable)
An alephone ebuild that installs the data files(now that they are freed), or at least tells you where to put them would be nice.(freebsd has some)
pizzaboy
freespace2 & freespace 2 demo
mistlands
savage
If the jumpnbump menu is the same menu used for debian in jumpnbump then I second the motion(or whatever)
Loki Demos or the Loki Demo installer
A Quake1 ebuild that installs the data files from cd.

I have more. I just can't remember them right now.
Edit: 1am 03-02-05
Links:
Sin was ported by hyperion entertainment but I can't find any files on their website. They might be, effectively, dead. However, the demo can still be found at fileplanet.com and fileshack.com, and the full version at tuxgames or ebay. Same with Shogo:MAD.
Terminus demo as well as patches can be found here
Here is a thread on Alephone and Marathon...still haven't figured out where to put the files in the ebuild.
pizzaboy can be found at fileplanet.com, though I've never played it.
glchess
freespace2 loki installer. Still not sure how to set it up to use the demo files.
Mistlands
savage
Loki Demo Launcher

Did I miss any? I haven't played all these games, actually. I just named off some games that didn't have ebuilds that I could think of. I do have savage, the Loki Demo Launcher, and the Terminus demo so I can help with those if anyone wants to do them. I have all the others too but I have either not installed them, not gotten them to work, or simply never bothered to play them.
Last edited by VSTM on Wed Mar 02, 2005 7:34 am, edited 2 times in total.
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Post by cato` » Tue Mar 01, 2005 4:41 pm

@VSTM: Some URLs would be nice ....
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Post by Pajarico » Tue Mar 01, 2005 7:42 pm

The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone?
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Post by eGore911 » Sat Mar 05, 2005 12:44 pm

Pajarico wrote:The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone?
Test it, no idea if it works.
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Post by eGore911 » Sat Mar 05, 2005 12:46 pm

Pajarico wrote:REminiscence
....
I don't if it is abandonware or not.
To cite Rogue from X-Men 1: "You don't know or you don't care?" :D
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Post by Pajarico » Sat Mar 05, 2005 1:01 pm

eGore911 wrote:
Pajarico wrote:REminiscence
....
I don't if it is abandonware or not.
To cite Rogue from X-Men 1: "You don't know or you don't care?" :D
:D I don't know. Maybe someone should write a letter to the developers (US-GOLD? )

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Post by Pajarico » Sat Mar 05, 2005 1:43 pm

eGore911 wrote:
Pajarico wrote:The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone?
Test it, no idea if it works.
Tested your ebuild. Read the comments on the bug page.

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JazzSax006
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glest ebuild

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Post by JazzSax006 » Wed Mar 09, 2005 9:27 pm

I posted a glest ebuild at http://bugs.gentoo.org/show_bug.cgi?id=84419
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JazzSax006
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privateer ebuild

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Post by JazzSax006 » Wed Mar 09, 2005 11:24 pm

Posted privateer ebuild at http://bugs.gentoo.org/show_bug.cgi?id=84425
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Post by doublep » Sat Mar 12, 2005 4:46 pm

There is an ebuild for Quarry at http://www.zugaina.org/gentoo/games-boa ... .en#quarry.
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Post by psolyca » Sun Mar 13, 2005 1:10 pm

Hello

There's also Planeshift
It is mark as Masked when trying to emerge and it has been update.

;-)
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Post by xHemi » Tue Mar 15, 2005 8:15 am

And also:
http://uhexen2.sourceforge.net/

Haven't tested if it works though.
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Post by stobbsm » Thu Mar 17, 2005 5:03 pm

shouldn't the glest ebuild bring glestscript down in the digest part of it?
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Post by mathgeek » Wed Mar 23, 2005 2:46 pm

Hi!

I just downloaded FreeDoko from

http://free-doko.sourceforge.net

It looks like a great game, but it is not in the portage tree yet. I think it has minor issues with some game variants.
I would like to see this game in the tree!
Gentoo can do.
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Post by Pajarico » Fri Mar 25, 2005 9:09 pm

Guichan 0.3 released:
2005-03-21 Version 0.3.0 released!
And yet another new version of Guichan! This release contains the things we didn't have time to include in the 0.2.0 release. Also a new wigdet, the window widget, joins the Guichan widget family. See the ChangeLog for further details on changes.

:wink:
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