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Peach Advocate
Joined: 08 Mar 2003 Posts: 3686 Location: London, UK
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Posted: Mon Sep 12, 2005 11:35 am Post subject: |
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new_to_non_X86 wrote: | there is nexuiz |
aren't there any ebuild???
http://www.nexuiz.com/
must have _________________ Gentoo user since 2004.
"It's all fun and games, until someone loses an eye" - mom |
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Skraut Tux's lil' helper
Joined: 23 Feb 2003 Posts: 142 Location: Norwalk, OH, USA, Earth, Solar System, Milky Way, Virgo Supercluster, Known Universe
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Posted: Thu Sep 22, 2005 7:50 pm Post subject: |
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Blockrage
StroQ
Privateer Gemini Gold _________________ __
If you play a Windows CD backwards you can hear demonic voices... Played forward it does something even more terrifying... It installs Windows. |
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xces Guru
Joined: 11 Oct 2002 Posts: 515
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Posted: Fri Sep 23, 2005 11:08 am Post subject: |
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See Bug #84425. |
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donblas n00b
Joined: 09 Aug 2005 Posts: 7
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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sonicbhoc Veteran
Joined: 24 Oct 2005 Posts: 1805 Location: In front of the computer screen
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Admire n00b
Joined: 01 Mar 2004 Posts: 23 Location: Bulgaria
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Posted: Fri Dec 02, 2005 12:12 pm Post subject: aBridge |
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Can anyone make an ebuild for this game? aBridge |
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Sodki Guru
Joined: 11 Aug 2003 Posts: 419 Location: London, U.K. & Lisbon, Portugal
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Posted: Wed Dec 14, 2005 1:35 am Post subject: |
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You could simply emerge pathological. |
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DnasTheGreat Tux's lil' helper
Joined: 24 Jun 2005 Posts: 90 Location: In front of a computer
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Posted: Tue Jan 03, 2006 4:36 pm Post subject: |
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There's a remake of xjump called sdljump with multiplayer and theming support.
http://sdljump.sourceforge.net/
I'd make an ebuild myself but I don't know how. _________________ Dnas
Wildfire Games 0 A. D. texture artist*
Contact me: david@wildfiregames.com
* Might I add 0 A. D. will have a native Linux port? |
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sonicbhoc Veteran
Joined: 24 Oct 2005 Posts: 1805 Location: In front of the computer screen
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Posted: Thu Jan 05, 2006 2:56 pm Post subject: |
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I like Xlogical way better is all. I tried pathological. xlogical >>>>>>> pathological. |
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Sergejs.Magers n00b
Joined: 31 May 2005 Posts: 50 Location: Latvia
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Posted: Thu Jan 05, 2006 4:54 pm Post subject: |
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http://www.racer.nl/
Please make a ebuild for it and if somebody does than than mail me if you can. |
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stobbsm Guru
Joined: 23 May 2004 Posts: 452
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Posted: Thu Jan 05, 2006 5:04 pm Post subject: |
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I'll take a look when I get home, but I'm still new to writing ebuilds. _________________ Sysadmin of Ubuntu systems and servers....
Although my own server is gentoo.... |
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Sodki Guru
Joined: 11 Aug 2003 Posts: 419 Location: London, U.K. & Lisbon, Portugal
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Posted: Thu Jan 05, 2006 6:43 pm Post subject: |
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Zeksers wrote: | http://www.racer.nl/
Please make a ebuild for it and if somebody does than than mail me if you can. |
It's already in Portage:
$ emerge racer-bin. |
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stobbsm Guru
Joined: 23 May 2004 Posts: 452
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Posted: Thu Jan 05, 2006 7:23 pm Post subject: |
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guess there's no point in my trying to make one then... _________________ Sysadmin of Ubuntu systems and servers....
Although my own server is gentoo.... |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Terminal Insanity n00b
Joined: 20 Aug 2003 Posts: 51
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frobnoid n00b
Joined: 31 Mar 2003 Posts: 22
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sonicbhoc Veteran
Joined: 24 Oct 2005 Posts: 1805 Location: In front of the computer screen
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Posted: Thu Jan 19, 2006 12:28 am Post subject: |
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StepMania 3.9 Final with the FFMPEG errors fixed. |
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ErZo n00b
Joined: 23 Jul 2005 Posts: 6 Location: Sweden.
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Posted: Wed Jan 25, 2006 10:37 am Post subject: Re: Tracking Linux-games that lack ebuilds (new thread) |
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eGore911 wrote: |
Please add games you like that are FREE (Vendetta is NOT free) and PLAYABLE
Missing ebuilds
*Wurm Online - Java Webstart MPORPG |
Erhm, Wurm Online for the first, is NOT free. (Though, a free "mode" is there.) And wouldn't it just be dumb(?) to create a ebuild for a java webstart game that's updated pretty often? And we can't really see a point in creating one..except:
Quote: | 11:33 < chrys> only reason could be to download the start-files and create a
batchfile like this:
11:33 < chrys> "/opt/sun-jdk-1.4.2.10/jre/javaws/javaws
http://www.wurmonline.com/client/wurmclient.jnlp"
11:33 < chrys> -start-files +java-files |
and on another note:
Quote: | 11:36 < chrys> but the "download start files" has another lil problem... one
needs to download them manually, freaking sun rulez |
Or are we nuts? =) |
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dreamer_ n00b
Joined: 27 Aug 2003 Posts: 46
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Thu Jan 26, 2006 10:40 pm Post subject: |
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Here is a working ebuild for clonekeen, for those Commander Keen nostalgia fans
/usr/local/portage/games-action/clonekeen/clonekeen-0.8.3.ebuild
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit versionator games
MY_PV="$(get_version_component_range 2-3)"
MY_PV="Beta${MY_PV/./}"
DESCRIPTION="Clone of Commander Keen platform game"
HOMEPAGE="http://clonekeen.sourceforge.net/"
SRC_URI="mirror://sourceforge/${PN}/CK${MY_PV}_Src.zip
mirror://sourceforge/${PN}/CK${MY_PV}_Bin_W32.zip"
# Pity we can't use ftp://ftp.3drealms.com/share/1keen.zip
LEVELS_URI="http://www.spatang.com/dl.php?a=1keen131&b=orig"
# Shareware level data is free-noncomm
LICENSE="GPL-2
free-noncomm"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE=""
RESTRICT="nostrip"
RDEPEND=">=dev-libs/DirectFB-0.9.22
>=media-libs/libsdl-1.2.8-r1
|| (
(
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext )
virtual/x11 )"
DEPEND="${RDEPEND}
app-arch/unzip"
S=${WORKDIR}/keen/src
dir=${GAMES_DATADIR}/${PN}
logfile=${dir}/ck.log
src_unpack() {
unpack ${A} || die
cd ${WORKDIR}/keen/bin/data/
# It's bad to download here, but necessary due to URL format
wget -O levels.zip "${LEVELS_URI}" || die
unzip levels.zip || die
}
src_compile() {
mv Makefile.lnx Makefile
# Info from http://forums.gentoo.org/viewtopic.php?t=135866
sed -i sdl/{key,snd,time,vid}drv.c \
-e "s:<SDL:<SDL/SDL:" \
|| die "sed SDL failed"
# Clean scale2x dir
emake clean
emake -j1 || die
}
src_install() {
insinto "${dir}"
touch "${WORKDIR}"/keen/bin/ck.log
doins -r "${WORKDIR}"/keen/bin/* || die
newgamesbin keen ${PN}.bin || die
games_make_wrapper ${PN} ${PN}.bin "${dir}"
dodoc *.txt
prepgamesdirs
# Need to be able to write to the dir
fperms 770 "${dir}" || die
# Special file, must be writable by all players
fperms 660 "${dir}/ck.log" || die
}
pkg_postinst() {
einfo "To play the game: ${PN} -dbl"
einfo "For other options: ${PN} -?"
echo
games_pkg_postinst
} |
_________________ Improve your font rendering and ALSA sound
Last edited by PaulBredbury on Fri Jan 27, 2006 9:45 pm; edited 2 times in total |
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dreamer_ n00b
Joined: 27 Aug 2003 Posts: 46
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dreamer_ n00b
Joined: 27 Aug 2003 Posts: 46
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Posted: Fri Jan 27, 2006 12:14 pm Post subject: |
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Ken's Labyrinth:
http://advsys.net/ken/klab.htm (old sdl port)
Enhanced version : http://www.jspenguin.org/lab3d_sdl/ (the games does look pretty nice with the high res textures )
This was a Wolfenstein 3D clone published by Epic Megagames that was ported to modern operating systems thanks to the SDL. The game was open sourced a while ago.The data files of the full game (registered version) are also free and can be downloaded from the 1st site I've posted
Edit: I have tried the clonekeen's ebuild and works on a gentoo for amd64. Thanks
cheers |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Fri Jan 27, 2006 1:54 pm Post subject: |
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Here is an ebuild for Ken's Labyrinth, for those who can remember the days before Commander Keen
/usr/local/portage/games-action/kenslab-bin/kenslab-bin-0.0.20051031.ebuild
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit versionator games
DATE="$(get_version_component_range 3-3)"
SDL_VER="2.32"
FILESTUB="LAB3D-SDL-${SDL_VER}-Linux"
MY_PN="kenslab"
DESCRIPTION="Wolfenstein 3D-like puzzle mazes"
HOMEPAGE="http://www.jspenguin.org/lab3d_sdl/
http://advsys.net/ken/klab.htm"
SRC_URI="http://www.jspenguin.org/lab3d_sdl/files/${FILESTUB}-${DATE}.tar.gz"
LICENSE="free-noncomm"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE=""
RESTRICT="nostrip"
DEPEND=">=dev-libs/DirectFB-0.9.22
>=media-libs/jpeg-6b-r5
>=media-libs/libpng-1.2.8
>=media-libs/libsdl-1.2.8-r1
>=media-libs/sdl-image-1.2.3-r1
>=media-libs/tiff-3.7.3
virtual/opengl
|| (
(
media-libs/mesa
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext )
virtual/x11 )"
S=${WORKDIR}/${FILESTUB}
dir=${GAMES_PREFIX_OPT}/${MY_PN}
src_install() {
insinto "${dir}"
doins * || die
newgamesbin ken ${MY_PN}.bin || die
games_make_wrapper ${MY_PN} ${MY_PN}.bin "${dir}"
# Set up links for the shared save game slots and settings file
dodir "${GAMES_STATEDIR}"/${MY_PN}
for filename in {settings.ini,SAVGAME{0,1,2,3,4,5,6,7}.DAT}; do
dosym "${GAMES_STATEDIR}"/${MY_PN}/${filename} "${dir}"/${filename} || die
touch "${D}${GAMES_STATEDIR}"/${MY_PN}/${filename} || die
fperms 660 "${GAMES_STATEDIR}"/${MY_PN}/${filename} || die
done
prepgamesdirs
}
pkg_postinst() {
einfo "To configure: ${MY_PN} -setup"
einfo "To play the game: ${MY_PN}"
echo
games_pkg_postinst
} |
Last edited by PaulBredbury on Fri Jan 27, 2006 9:17 pm; edited 3 times in total |
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dreamer_ n00b
Joined: 27 Aug 2003 Posts: 46
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Posted: Fri Jan 27, 2006 2:18 pm Post subject: |
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hehe, another ebuild that works perfectly using a gentoo for amd64
thanks
Edit: For the people interested in playing open source games, I've just found a site with many games that gentoo does not seem to have (yet )
http://debianlinux.net/games.html .
cheers |
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