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Running Frozen Bubbles Give Me Segmentation Fault!
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tirantloblanc
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PostPosted: Sat Jan 11, 2003 7:24 pm    Post subject: Reply with quote

zen_guerrilla wrote:

As I said it works for me too :) I don't use alsa on my laptop however because it has probs with apm.
.:: zen ::.


I have never used ALSA in my gentoo installation (USE="-ALSA"), I use the emu10k1 OSS drivers, and it stills segfaults.

I have tried updating everything (sdl-perl, libsdl, X, frozen-bubble, perl) to the latest version, but the segfaults are still there.

I remember it used to run fine before december...
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MaGNuS_Z
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PostPosted: Mon Jan 13, 2003 10:36 pm    Post subject: Reply with quote

So just to resume a bit. Do we have any solution for now? Anyone working on this? It's been almost 2 months now... For the people that have it working, what did you do?

Would be great to play Frozen Bubble again :) I know it's not an easy problem though. Thanks to all who worked or are working on the problem BTW.
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spbecker
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PostPosted: Tue Jan 14, 2003 1:51 am    Post subject: still broke for me Reply with quote

MaGNuS_Z wrote:
So just to resume a bit. Do we have any solution for now? Anyone working on this? It's been almost 2 months now... For the people that have it working, what did you do?

Would be great to play Frozen Bubble again :) I know it's not an easy problem though. Thanks to all who worked or are working on the problem BTW.


I have tried almost everything mentioned in this thread short of hte emerge --emptytree thing, and the game still doesn't work for me. I really don't feel like wasting my computer for a day or more compiling all of that over again just for a game, although I must say I've been tempted :)
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Bowyakka
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PostPosted: Tue Jan 14, 2003 9:47 am    Post subject: Reply with quote

Quote:
I have tried almost everything mentioned in this thread short of hte emerge --emptytree thing, and the game still doesn't work for me. I really don't feel like wasting my computer for a day or more compiling all of that over again just for a game, although I must say I've been tempted icon_smile.gif


Thats shocking ..... sounds like something I would do
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craftyc
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PostPosted: Tue Jan 14, 2003 6:01 pm    Post subject: Reply with quote

I recently did a clean install of Gentoo. Frozen-bubble still doesn't work. :(
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spbecker
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PostPosted: Tue Jan 14, 2003 10:44 pm    Post subject: maybe I should stop digging while the hole is still shallow Reply with quote

Ok, so I lied...I did the emerge --emptytree anyway. Anyhow, not only does frozen-bubbles still not work, but the emerge screwed up my fonts in konsole. I searched the forums and found this thread:

http://forums.gentoo.org/viewtopic.php?t=23757&highlight=konsole

My problem is exactly the same. Grrrr...
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globox
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PostPosted: Tue Jan 14, 2003 11:09 pm    Post subject: Reply with quote

I have had also segfaults with frozen-bubble :?

After searching the net for this problem I found the solution!

Apparently the problem is the nvidia driver! Switching back to the nv driver gives you a running frozen-bubble! Unbelievable, isn't it? I hope this will get fixed either by nvidia or frozen-bubble.
This is really weird...

ps: i was using nvidia-kernel-1.0.3123-r2
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spbecker
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PostPosted: Tue Jan 14, 2003 11:24 pm    Post subject: 1.0.4191 Reply with quote

globox wrote:
I have had also segfaults with frozen-bubble :?

After searching the net for this problem I found the solution!

Apparently the problem is the nvidia driver! Switching back to the nv driver gives you a running frozen-bubble! Unbelievable, isn't it? I hope this will get fixed either by nvidia or frozen-bubble.
This is really weird...

ps: i was using nvidia-kernel-1.0.3123-r2


Interesting...is anyone using the 1.0.4191 driver with frozen-bubbles by chance?
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progoth
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PostPosted: Wed Jan 15, 2003 2:25 am    Post subject: Re: 1.0.4191 Reply with quote

spbecker wrote:


Interesting...is anyone using the 1.0.4191 driver with frozen-bubbles by chance?


that's what I'm trying to do, and it's segfaulting.

I'll try it with the nv driver soon. hmm, it also crashed on a vnc session, and that doesn't use the nvidia driver....
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eean
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PostPosted: Wed Jan 15, 2003 3:13 am    Post subject: nv driver did not help Reply with quote

globox wrote:
I have had also segfaults with frozen-bubble :?

After searching the net for this problem I found the solution!

Apparently the problem is the nvidia driver! Switching back to the nv driver gives you a running frozen-bubble! Unbelievable, isn't it? I hope this will get fixed either by nvidia or frozen-bubble.
This is really weird...

ps: i was using nvidia-kernel-1.0.3123-r2


I changed to the nv driver and commeted out 'Load "glx"' and I still get a segfault. I was using nvidia-kernel-1.0.3123-r2.
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progoth
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PostPosted: Wed Jan 15, 2003 3:08 pm    Post subject: Re: 1.0.4191 Reply with quote

spbecker wrote:

Interesting...is anyone using the 1.0.4191 driver with frozen-bubbles by chance?


ok I'm running that driver with segfaults, I changed my config to use nv and restarted X and it crashed, rebooted (make sure the module was never loaded) and it still crashed.

I would say that the nvidia driver isn't the problem, but I could be wrong...
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globox
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PostPosted: Wed Jan 15, 2003 5:02 pm    Post subject: Reply with quote

hm.. :?

Quote:
ok I'm running that driver with segfaults, I changed my config to use nv and restarted X and it crashed, rebooted (make sure the module was never loaded) and it still crashed.


ok, first make sure that you run:
Code:

# opengl-update xfree


and second, the glx module must be loaded in your XF86Config. It segfaults without.

I hope I could help. Possible, that this is no driver issue, but this "hack" works for me.
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eean
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PostPosted: Thu Jan 16, 2003 4:37 pm    Post subject: Reply with quote

globox wrote:

[snip]
ok, first make sure that you run:
Code:

# opengl-update xfree


and second, the glx module must be loaded in your XF86Config. It segfaults without.

I hope I could help. Possible, that this is no driver issue, but this "hack" works for me.


This worked for me. Thanks your help. Obviously not the best solution in the world, but it works for now.
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DuF
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PostPosted: Thu Jan 16, 2003 4:53 pm    Post subject: Reply with quote

It's really not the best solution in the world but it works !
So, maybe, we can hope that nvidia will fixes this bug !


Last edited by DuF on Fri Jan 17, 2003 11:56 am; edited 1 time in total
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hook
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PostPosted: Fri Jan 17, 2003 5:48 am    Post subject: Reply with quote

hmmm.... can't find opengl-update :(
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eean
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PostPosted: Fri Jan 17, 2003 8:36 pm    Post subject: Reply with quote

hook wrote:
hmmm.... can't find opengl-update :(


Well you have to be running as root, and have the package 'x11-base/opengl-update' installed.
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GaMMa
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PostPosted: Fri Jan 17, 2003 11:58 pm    Post subject: Reply with quote

Heh good I thought I was the only one that couldn't run this. Hopefully they find a fix for it pretty soon, it's a great game, tons of fun, and fun to show off to my Windows friends.
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hook
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PostPosted: Sat Jan 18, 2003 12:01 pm    Post subject: Reply with quote

:oops: ....silly me ...ran it ...ran frozen-bubble ...got a perl error :(
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DNH
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PostPosted: Sat Jan 18, 2003 7:06 pm    Post subject: Reply with quote

So the bottom line is, if you are using the Nvidia-kernel and glx stuff, you need to run
Code:
opengl-update xfree
as root to play frozen bubble. I was getting the SDL error and using the above solution works for me.
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GaMMa
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PostPosted: Tue Jan 21, 2003 3:20 am    Post subject: Reply with quote

And I'm guessing this returns to the Nvidia drivers?

Code:

opengl-update nvidia
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Chris W
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PostPosted: Tue Jan 21, 2003 6:33 am    Post subject: Reply with quote

Yes, correct.

Does anybody have a working Frozen Bubble with the Nvidia drivers?
If so, which version of the drivers?
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sOuLjA
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PostPosted: Tue Jan 21, 2003 9:18 am    Post subject: Reply with quote

if I type "opengl-update xfree" before starting frozen-bubble it works but hangs in the game menu if I click on 1 player game, when I type opengl-update nvidia I have the segmention fault again ;(
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o
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PostPosted: Tue Jan 21, 2003 4:51 pm    Post subject: Reply with quote

I'm running NV drivers (3123) and frozen bubbles works perfectly for me. I'm using ALSA, perl 5.8.0.

I'm *not* using, Gnome, or KDE. I'm running this on flux. Maybe something going on with WM's is the issue. Has anyone tried contacting the author and directing him here?
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spbecker
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PostPosted: Tue Jan 21, 2003 5:29 pm    Post subject: hmmm... Reply with quote

o wrote:
I'm running NV drivers (3123) and frozen bubbles works perfectly for me. I'm using ALSA, perl 5.8.0.

I'm *not* using, Gnome, or KDE. I'm running this on flux. Maybe something going on with WM's is the issue. Has anyone tried contacting the author and directing him here?


Currently I'm using KDE 3.1_rc6 with the Nvidia drivers 4191. The opengl-update xfree solution works great for me...I don't even have to restart X with the nv driver. I had the same problems back with the 3123 drivers and kde 3.0.5. I can't think of any reason other than the GL drivers themselves being at fault. The way I see it, everyone will probably either have to wait for nvidia to fix whatever problem there is, or for the auther of frozen-bubbles to see if they can fix the code to work with nvidia drivers. I wonder if having the KDE use flag somehow created a dependancy for one of the libraries involved with frozen-bubbles such that opengl libraries would screw it up.
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sOuLjA
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PostPosted: Wed Jan 22, 2003 3:32 pm    Post subject: Reply with quote

o wrote:
I'm running NV drivers (3123) and frozen bubbles works perfectly for me. I'm using ALSA, perl 5.8.0.

I'm *not* using, Gnome, or KDE. I'm running this on flux. Maybe something going on with WM's is the issue. Has anyone tried contacting the author and directing him here?


my drivers...
nvidia-glx 1.0.3123
nvidia-kernel 1.0.3123-r2
alsa-driver 0.9.0_rc6
and perl perl-5.8.0-r9

and I use fluxbox too but it doesn` t work ;(

/edit
now it works but I have to change the driver in XF86Config to "nv" and "opengl-update xfree" but that isn`t comfortable, because I`m playing other games like quake3 and for this game I need the NV drivers...
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