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LoRd-niKon
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PostPosted: Sat Feb 28, 2004 11:26 am    Post subject: Reply with quote

Option "NVAGP" "3"
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blueworm
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PostPosted: Sat Feb 28, 2004 12:32 pm    Post subject: Reply with quote

NvAGP "3" is the default
To use NvAGP you must NOT have AGPGART built into the kernel, and if it is
built as a module do not load it.
Then
Code:
 Option "NvAGP" "1"

This option is'nt really necessary since if you dont include it will assume the default value of "3"
Which is to probe for AGPGART and if not use NvAGP.
Dont take my word for it... Its in the README.
Code:
less /usr/share/doc/NVIDIA_GLX-1.0/README

Its even in German... :wink:
Code:
less /usr/share/doc/NVIDIA_GLX-1.0/README.DE
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LoRd-niKon
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PostPosted: Sat Feb 28, 2004 12:50 pm    Post subject: Reply with quote

switched Option "NVAGP" to "1"

UT2004 Build UT2004_Build_[2004-02-10_03.01]

x86 Linux

AuthenticAMD PentiumPro-class processor @ 2080 MHz

GeForce4 MX Integrated GPU/PCI/SSE/3DNOW!



dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -nosound -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt



10.539965 / 20.577856 / 128.265457 fps rand[1814308868]

Score = 20.574390


WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH ;(

Just noticed agpgart is built as module and is started as i see in lsmod - just recompiling my kernel let's see
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LoRd-niKon
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PostPosted: Sat Feb 28, 2004 1:22 pm    Post subject: Reply with quote

recompiled without agpgart
UT2004 Build UT2004_Build_[2004-02-10_03.01]

x86 Linux

AuthenticAMD PentiumPro-class processor @ 2080 MHz

GeForce4 MX Integrated GPU/AGP/SSE/3DNOW!



dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -nosound -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt



8.040125 / 39.927734 / 149.737228 fps rand[1814308868]

Score = 39.838768


okay - it's the best result i got, but still not that fast.
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Rotonen
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PostPosted: Sat Feb 28, 2004 1:23 pm    Post subject: Reply with quote

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 2015 MHz
GeForce4 Ti 4600/AGP/SSE/3DNOW!

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchm$

9.581137 / 34.473282 / 90.870918 fps rand[1814308868]
Score = 34.476151


a gig of ddr266, 5336 drivers..
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LoRd-niKon
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PostPosted: Sat Feb 28, 2004 1:28 pm    Post subject: Reply with quote

Rotonen with that gfx-card your result should be much better, too - imho
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blueworm
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PostPosted: Sat Feb 28, 2004 2:08 pm    Post subject: Reply with quote

loRd-niKon wrote:
okay - it's the best result i got, but still not that fast.

Dont expect to get too much more out of it.
Nvidia drivers 4363 would be faster as this is a low resolution test.
But that would almost be like cheating.
2.6 kernels are also faster but more noticable at higher resolutions and using AA & AF.
You should also expect an onboard vga to be slower than its add-in equivalent.
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LoRd-niKon
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PostPosted: Sat Feb 28, 2004 2:12 pm    Post subject: Reply with quote

Quote:
Dont expect to get too much more out of it.
Nvidia drivers 4363 would be faster as this is a low resolution test.
But that would almost be like cheating.
2.6 kernels are also faster but more noticable at higher resolutions and using AA & AF.
You should also expect an onboard vga to be slower than its add-in equivalent.


Yeah I know onboard isn't fastest solution, but it was pretty fast under windows and the sys reqs. for Ut 2004 are really nice so my sys should run it lovely.

I am going to emerge fluxbox, put it on 800x600 and have a look what it looks like on that wm. I'm running gnome @1280x1024 and that black frame sucks ;)
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stefanwa
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PostPosted: Sat Feb 28, 2004 2:29 pm    Post subject: Reply with quote

My results

Quote:

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 2205 MHz
Radeon 9600 Athlon (3DNow!)

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=defau$

17.771280 / 61.505028 / 153.791168 fps rand[1814308868]
Score = 60.740692


I think that's fine...
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kosan
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PostPosted: Sun Feb 29, 2004 4:45 pm    Post subject: Reply with quote

Amd64 3200+, 1gig 3200 Mushkin Ram, GeForce4 ti4600

34.756790 / 86.399940 / 180.789124 fps rand[737292312]

Score = 77.189011
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bemixam
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PostPosted: Sun Feb 29, 2004 6:53 pm    Post subject: Reply with quote

does somebody try to run this bench on linux AND window$ to see the difference ?
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SpitBubbleBoy
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PostPosted: Sun Feb 29, 2004 7:41 pm    Post subject: Reply with quote

AMD 64 3000+ oc'ed (don't remember what, too lazy to look)
1 gig ram
FX 5900 Ultra

Code:

26.090925 / 79.388519 / 227.775146 fps -- Score = 72.787132     rand[1814308868]


oh and running x86... haven't gotten around to do a 64 bit install of anything.
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zephyr1256
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PostPosted: Sun Feb 29, 2004 9:42 pm    Post subject: Reply with quote

zephyr1256 wrote:
1.33 Ghz Athlon / GeForce ti 4200 / MSI K7T266 Pro2

7.084349 / 23.268814 / 80.412552 fps -- Score = 23.278854 rand[823438765]

I mention my MB because it's AGP bus is a piece of crap, it only supports 4x AGP and I can only run it at 2x AGP and I have to disable SBA and FW or I get random hard lockups(same with a previous AGP card).

From what I've seen here, my slow CPU probably doesn't help much either.


Update. I've built a new box with a better mobo, cpu, and RAM.

Athlon XP 2800+ at 2012 Mhz / GeForce ti4200(same card) / Asus A7V600 / 1 GB PC3200 (Kingston Value Ram)

now the results are:

17.500523 / 53.092880 / 142.826538 fps -- Score = 52.756050 rand[823438765]


With the new mobo, my video card is using 8x AGP and FW. The processor speed and memory speed(old memory was PC 2100) could be having a major effect as well. I currently have not gotten stable at stock speeds on my processor; its running pretty hot and I think the ASUS C.O.P. is cutting power if it gets too hot(power just cuts off). This happens I think because I put too much thermal paste on the CPU die.
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himpierre
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PostPosted: Sun Feb 29, 2004 10:21 pm    Post subject: Reply with quote

Hello

This benchmark should be more considered as a CPU Bench. But oh my god are these amd64 machines fast. AMD 2800XP gets a score around 50 and an amd64 3200 75? Thats impressive. That means an amd64 scores like a AMD 4200XP.

Thomas
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Malakin
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PostPosted: Sun Feb 29, 2004 11:44 pm    Post subject: Reply with quote

Some WinXP vs Linux benchmarks.

XP2500+, nforce2 using dual-ddr (nothing oc)

Linux is vanilla 2.6.2 (no patches)/nvidia-kernel-1.0.5336-r1
sba is on, fast writes is not, nvagp, sblive, kernel alsa

WinXP is using nvidia 53.03.

48.8fps Linux/FX5200 (128bit non-ultra)/OGL

58.6fps Linux/FX5900XT/OGL
65.6fps Linux/FX5900XT/OGL NOSOUND

59.9fps WinXP/FX5900XT/OGL
65.3fps WinXP/FX5900XT/OGL NOSOUND
65.6fps WinXP/FX5900XT/D3D
69.6fps WinXP/FX5900XT/D3D NOSOUND

Comparing OGL with NOSOUND Linux on my machine is slightly faster then WinXP. With sound it's slightly slower but I'm sure that's just due to less time spent optimizing the sound for Linux.

The same system was used for the tests except in windows it would of been using Soundstorm audio instead of the sblive which Linux is using. This might be helping out WinXP somewhat since the cpu utilization on Soundstorm is very low (hurry up and come out with some freakin Linux drivers for it that don't suck already!)

The primary graphics api for ut2k is D3D so it's no surprise it's slightly faster with it. Why they waste resources writing for more then OGL is beyond me.

The mouse in Linux is _much_ smoother (again stock kernel, no patches), in Winxp you always get a jittery feel to it that makes it hard to aim unless you turn your sensitivity waaay down, this alone makes Linux more playable for me (using an mx500). Other then that I haven't noticed any obvious differences between WinXP/Linux.
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Stolz
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PostPosted: Tue Mar 02, 2004 1:07 am    Post subject: Reply with quote

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 2276 MHz
GeForce4 Ti 4800 SE/AGP/SSE/3DNOW!
MB:Epox8RDA+

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt

21.605612 / 61.938732 / 178.419022 fps rand[1814308868]
Score = 60.841743
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Mytheral
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PostPosted: Tue Mar 02, 2004 4:13 am    Post subject: Reply with quote

Skimed through

Xlib error fix

https://forums.gentoo.org/viewtopic.php?t=142074
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MALON3
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PostPosted: Tue Mar 02, 2004 12:23 pm    Post subject: Reply with quote

dlpierce wrote:
I was getting this:
Code:
dm-rankin
9.071420 / 27.527071 / 70.510025 fps
Score = 27.535780

But after tweaking my ~/.openalrc:
Code:
(define speaker-num 2)
(define devices '(alsa))
(define alsa-out-device "hw:0,0")
(define alsa-in-device "hw:0,0")

and replacing ut2004's stock openal.so and libSDL with gentoo compiled ones I get:
Code:
dm-rankin
15.914689 / 46.137897 / 126.360947 fps
Score = 45.962982
:D

edit: using -nosound gives ~51 fps.


really nice tip! thxs a lot

went from :
17.603415 / 60.763020 / 166.798599 fps rand[1814308868]
Score = 59.720161

to:
24.089357 / 75.611671 / 209.791840 fps rand[1814308868]
Score = 70.570671

greetz malon3

edit:

I have noticed when i replaced the /ut2004/System/openal.so with the /usr/lib/libopenal.so.0.0.6 that i have no sound :(

any known problems? i`ve forgot some important useflags for openal?
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Elm0
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PostPosted: Tue Mar 02, 2004 4:16 pm    Post subject: Reply with quote

I've tried the .so tweaks and it certainly made UT2k4 playable on my aging PC (on ultra-low detail however). Parents won't buy me a new PC till after exams... Hard life :P

Anyway, MALON3, my openal.so is seemingly version 0.0.7 - I've linked openal.so in the System/ directory to /usr/lib/libopenal.so so it keeps up to date with any openal updates through the symlink system. I emerged the latest ~x86 version of openal, probably will make a difference.

I also linked System/libSDL.so to /usr/lib/libSDL.so which is the ~x86 version of libSDL, reportedly has various fixes for ALSA.
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flyingbird
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PostPosted: Tue Mar 02, 2004 9:02 pm    Post subject: Reply with quote

Code:

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 1734 MHz
GeForce FX 5900/AGP/SSE/3DNOW!
 
dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt
 
10.624740 / 41.029217 / 115.695923 fps         rand[1814308868]
Score = 40.961269


newly compiled openal and libSDL being used. /dev/agpgart in kernel disabled. 2.6.4 mm sources. abit-kr7a w/ 512 ram. this game runs at very high framerates at very high resolution and detail in winxp.

any ideas on how to get gentoo running it better?
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Malakin
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PostPosted: Tue Mar 02, 2004 10:58 pm    Post subject: Reply with quote

Quote:
this game runs at very high framerates at very high resolution and detail in winxp.
Have you tried the benchmark in windows? If you look at my previous post I had fairly similar results in both OS's so if someone is getting far worse performance in either one and they're using an nvidia card then there's probably something they can do to fix it (not sure about ati).
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flyingbird
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PostPosted: Wed Mar 03, 2004 5:26 am    Post subject: Reply with quote

haven't done the actual benchmark in windows but i can tell it is far worse in gentoo just by actual play. and benchmark doesnt really matter i want to be able to play the game in gentoo reasonably.

i noticed with rivatv that it mentioned something about not having agp:


Code:

rivatv: nVidia card found - rivatv0
rivatv: It is impossible to identify your board uniquely, sorry
rivatv: PCI identifiers: 10DE 0331 0000 0000
rivatv: Attempting to load most common decoder (SAA7108E)
rivatv: MTRR successfully enabled
rivatv: PCI nVidia NV30 card detected (GeForce FX 5900 [0x331], 128MB @ 0xE0000000)
rivatv: I2C adapter driver for NVIDIA cards
rivatv: procfs file registered for rivatv0
rivatv: allocated YUV capture buffer (812 kb)
rivatv: AGPGART: not available
rivatv: AGP: disabled
rivatv: Hash table layout: 16kB (11 bits) @ 0xEC710000
rivatv: NVdriver (nvidia) detected, DMA not supported
rivatv: successfully requested IRQ 11
rivatv: Video4Linux device driver registered


perhaps my card isnt even operating in AGP mode, i have the NVAGP option set as 1 ...

any ideas would be appreciated, thanks
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Malakin
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PostPosted: Wed Mar 03, 2004 5:46 am    Post subject: Reply with quote

This should tell you if your agp is working:
cat /proc/driver/nvidia/agp/status
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CDLM
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PostPosted: Wed Mar 03, 2004 5:54 am    Post subject: Reply with quote

Code:
UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
GenuineIntel Unknown processor @ 2405 MHz
GeForce4 Ti 4200 with AGP8X/AGP/SSE2
 
dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt
 
17.269060 / 59.872692 / 168.221390 fps         rand[1814308868]
Score = 58.775150


Shuttle SB65G2 P4 2.4GHz 512MB DDR-400

- Dave -

Edit: looks like perry and the x86-64's are the only ones beating me (perry at 59, the 64's at ~70)
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MALON3
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PostPosted: Wed Mar 03, 2004 2:04 pm    Post subject: Reply with quote

Elm0 wrote:
I've tried the .so tweaks and it certainly made UT2k4 playable on my aging PC (on ultra-low detail however). Parents won't buy me a new PC till after exams... Hard life :P

Anyway, MALON3, my openal.so is seemingly version 0.0.7 - I've linked openal.so in the System/ directory to /usr/lib/libopenal.so so it keeps up to date with any openal updates through the symlink system. I emerged the latest ~x86 version of openal, probably will make a difference.

I also linked System/libSDL.so to /usr/lib/libSDL.so which is the ~x86 version of libSDL, reportedly has various fixes for ALSA.


hi

elmo now i have merged the ~x86 version of openal and it works :)

thx for ur tip

greetz malon3
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