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Moofed
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PostPosted: Sun Feb 22, 2004 6:25 pm    Post subject: Reply with quote

I was getting this:
Code:
dm-rankin
9.071420 / 27.527071 / 70.510025 fps
Score = 27.535780

But after tweaking my ~/.openalrc:
Code:
(define speaker-num 2)
(define devices '(alsa))
(define alsa-out-device "hw:0,0")
(define alsa-in-device "hw:0,0")

and replacing ut2004's stock openal.so and libSDL with gentoo compiled ones I get:
Code:
dm-rankin
15.914689 / 46.137897 / 126.360947 fps
Score = 45.962982
:D

edit: using -nosound gives ~51 fps.

Specs:
Athlon XP 1800 (1.53 ghz)
KT333 Soyo Dragon mainboard
512mb 333mhz DDR
MSI GF4Ti4400
2.6.3-mm2 kernel
5336-r1 nvidia
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MALON3
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PostPosted: Sun Feb 22, 2004 7:37 pm    Post subject: Reply with quote

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 2095 MHz [AthlonXp2500+ @ 200x10,5~3000+]
GeForce4 Ti 4600/AGP/SSE/3DNOW!
2x512MB Twinmos/Winbond @ 200mhz @ 2,8v

20.074293 / 60.385273 / 159.807159 fps rand[1814308868]
Score = 59.396259

I love this game :)
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snakattak3
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PostPosted: Sun Feb 22, 2004 7:51 pm    Post subject: Reply with quote

Benchmarking wrote:
13.673656 / 44.126034 / 129.897339 fps -- Score = 43.976089 rand[1814308868]


I guess 43 is pretty good. Pentium4 2.4, kernel 2.6.3-mm2, GeforceFX 128mb card.
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eug2k
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PostPosted: Sun Feb 22, 2004 8:27 pm    Post subject: Reply with quote

It runs fine but
Code:
bash-2.05b# sh benchmark.sh
center pointopen /dev/[sound/]dsp: Device or resource busy
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.


and I dont even have a directory ~/.ut2004demo/Benchmark
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MALON3
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PostPosted: Sun Feb 22, 2004 9:39 pm    Post subject: Reply with quote

eug2k wrote:
It runs fine but
Code:
bash-2.05b# sh benchmark.sh
center pointopen /dev/[sound/]dsp: Device or resource busy
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.


and I dont even have a directory ~/.ut2004demo/Benchmark


u has run it as root...now ur bench directory is /root/.ut2004/Benchmark...

or u run it as user...and it will be in ur ~ directory
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snickered
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PostPosted: Mon Feb 23, 2004 1:52 am    Post subject: Well, Well, Well ... this sucks. Reply with quote

So it really is jumpy and not just me.

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 1733 MHz
GeForce4 Ti 4200/AGP/SSE/3DNOW!

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt

14.541716 / 35.454250 / 98.965126 fps rand[1814308868]
Score = 35.456059

OK. To all you gurus out there why don't you post some things I can do to make this game not so damn jumpy. 35 seems REALLY low. I have an AMD 2100+ and 1.25G RAM. I don't think this video card is bad, or is it? This is the first game that I have EVER installed on my system so I don't know what I should do to optimize it. Please post some pointers.
-snickered-
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DarkMind
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PostPosted: Mon Feb 23, 2004 2:24 am    Post subject: Reply with quote

juan@juan /mnt/datos_1/Juegos/ut2004demo $ ./ut2004demo dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt $*

center pointXlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Can't find file '../Benchmark/Stuff/botmatchexec.txt' for import

in the dir ../Benchmark/Stuff/ only appear a file called timedemo.txt but it's 0 bytes...



:?:
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eug2k
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PostPosted: Mon Feb 23, 2004 3:41 am    Post subject: Reply with quote

MALON3 wrote:
eug2k wrote:
It runs fine but
Code:
bash-2.05b# sh benchmark.sh
center pointopen /dev/[sound/]dsp: Device or resource busy
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.


and I dont even have a directory ~/.ut2004demo/Benchmark


u has run it as root...now ur bench directory is /root/.ut2004/Benchmark...

or u run it as user...and it will be in ur ~ directory

Dunce cap goes on head :mrgreen:
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DarrenM
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PostPosted: Mon Feb 23, 2004 6:13 am    Post subject: Reply with quote

DarkMind wrote:
juan@juan /mnt/datos_1/Juegos/ut2004demo $ ./ut2004demo dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt $*

center pointXlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".

Can't find file '../Benchmark/Stuff/botmatchexec.txt' for import

in the dir ../Benchmark/Stuff/ only appear a file called timedemo.txt but it's 0 bytes...



:?:


Read the first post again. When he says "Save benchmark.sh into ut2004demo/Benchmark dir. " He means create a file called benchmark.sh in the ut2004demo/Benchmark directory and put the following in it.

After you have created the 2 files, cd to the ut2004demo/Benchmark directory and run it with "sh benchmark.sh"

I'm not sure that other file is necessary anyway. You will probably find the results are there already.
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Valheru
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PostPosted: Mon Feb 23, 2004 9:54 am    Post subject: Reply with quote

dlpierce wrote:
I was getting this:
Code:
dm-rankin
9.071420 / 27.527071 / 70.510025 fps
Score = 27.535780

But after tweaking my ~/.openalrc:
Code:
(define speaker-num 2)
(define devices '(alsa))
(define alsa-out-device "hw:0,0")
(define alsa-in-device "hw:0,0")

and replacing ut2004's stock openal.so and libSDL with gentoo compiled ones I get:
Code:
dm-rankin
15.914689 / 46.137897 / 126.360947 fps
Score = 45.962982
:D

edit: using -nosound gives ~51 fps.

Specs:
Athlon XP 1800 (1.53 ghz)
KT333 Soyo Dragon mainboard
512mb 333mhz DDR
MSI GF4Ti4400
2.6.3-mm2 kernel
5336-r1 nvidia


With which USE flags did you compile libSDL and which version of ALSA and openal are you using? I ask because now that I've done the same as you my framerate has gone up and the sound quality is better ( at least I think it is ) but now the benchmark crashes about 3/4 of the way through. The game itself runs fine though. The benchmark DOES however output the score before it crashes :?
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sgaap
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PostPosted: Mon Feb 23, 2004 1:53 pm    Post subject: Reply with quote

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 1667 MHz
GeForce FX 5900/AGP/SSE/3DNOW!

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchm$
7.765785 / 35.301361 / 96.466408 fps rand[1814308868]
Score = 35.292557

hmm, the benchmark does run a lot better with the libsdl from my gentoo install (still no reason not to upgrade my kt133a mobo)
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elboricua
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PostPosted: Mon Feb 23, 2004 2:03 pm    Post subject: Reply with quote

dlpierce wrote:

and replacing ut2004's stock openal.so and libSDL with gentoo compiled ones


Very interesting. After replacing libsdl and openal.so with gentoo compiled ones my score went up 10 points.

Code:
UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
GenuineIntel Unknown processor @ 2394 MHz
GeForce FX 5600/AGP/SSE2
 
dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt
 
17.307518 / 55.994724 / 150.432465 fps         rand[1814308868]
Score = 55.321613


With the openal and libsdl provided I was getting

Code:
UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
GenuineIntel Unknown processor @ 2394 MHz
GeForce FX 5600/AGP/SSE2
 
dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt
 
14.284545 / 46.489681 / 133.769241 fps         rand[1814308868]
Score = 46.319302

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Wedge_
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PostPosted: Mon Feb 23, 2004 2:51 pm    Post subject: Reply with quote

dlpierce wrote:
and replacing ut2004's stock openal.so and libSDL with gentoo compiled ones I get:

Nice tip. Went from
Code:
17.854683 / 53.148735 / 144.163788 fps         rand[2032932547]
Score = 52.405056

to
Code:
22.315950 / 67.857666 / 187.849243 fps         rand[2032932547]
Score = 64.047661

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Moofed
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PostPosted: Mon Feb 23, 2004 3:57 pm    Post subject: Reply with quote

Valheru wrote:
With which USE flags did you compile libSDL and which version of ALSA and openal are you using? I ask because now that I've done the same as you my framerate has gone up and the sound quality is better ( at least I think it is ) but now the benchmark crashes about 3/4 of the way through. The game itself runs fine though. The benchmark DOES however output the score before it crashes :?

USE flags for libsdl-1.2.6-r3:
Code:
oss -alsa X dga xv xinerama fbcon directfb svga opengl

(-alsa because a bug was making alsa support hog the cpu(which is now fixed in 1.2.7) )
flags for openal-20040218 (hardmasked):
Code:
alsa sdl oggvorbis mpeg


I imagine the openal has a larger effect on framerate than libsdl, but I was just following what this guy said.


Last edited by Moofed on Wed Feb 25, 2004 1:12 am; edited 1 time in total
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tomga
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PostPosted: Tue Feb 24, 2004 11:58 am    Post subject: Reply with quote

viperlin wrote:
benchmark crashes with:
i have an nvidia card, the game plays fine. so far there has not been a reason found for this happening, it's in the same place too, after the guy fires the three rockets, pauses just as the person in front flies in the air and crashes before they hit the ground.


also got that crash.

got this with a radeon 9500pro and 2.6.3-r1 gentoo-dev:

UT2004 Build UT2004_Build_[2004-02-10_03.01] x86 Linux
GenuineIntel Unknown processor @ 2793 MHz
Radeon 9700 Pentium 4 (SSE2)

17.903992 / 56.043610 / 155.498154 fps rand[1814308868]
Score = 55.328564
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hardcore
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PostPosted: Tue Feb 24, 2004 12:04 pm    Post subject: Reply with quote

[/quote]
also got that crash.
[/quote]

bah its not a crash...
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bigbaseballer
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PostPosted: Tue Feb 24, 2004 10:46 pm    Post subject: Reply with quote

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 1795 MHz
GeForce FX 5900/AGP/SSE/3DNOW!

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt

1.358025 / 25.417459 / 269.453125 fps rand[1931173864]
Score = 24.571411



I am not exactly sure why this is so damn slow ... or why i have 269 fps at the end there when everything else is much lower. Any advice?
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DarrenM
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PostPosted: Wed Feb 25, 2004 8:48 am    Post subject: Reply with quote

Have you compiled your own libsdl and openal and removed the ones from the ut2004demo/System dir as per the other posts on this page?
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borkdox
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PostPosted: Thu Feb 26, 2004 2:30 am    Post subject: Reply with quote

DarrenM wrote:
Have you compiled your own libsdl and openal and removed the ones from the ut2004demo/System dir as per the other posts on this page?


I did. Before doing that I made a backup(just to make sure). The improvement is noticable.
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PostPosted: Thu Feb 26, 2004 7:04 pm    Post subject: Windows XP Bench result. Reply with quote

I know, a bit stranger here, I tried the benchmarking on Windows XP and it works there, too.

My Results:

UT2004 Build UT2004_Build_[2004-02-10_03.01]
Windows XP 5.1 (Build: 2600)
AuthenticAMD PentiumPro-class processor @ 1997 MHz with 511MB RAM
NVIDIA GeForce4 Ti 4200 with AGP8X (4523)

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=./Stuff/botmatchexec.txt

25.559702 / 49.679482 / 104.417603 fps rand[9430]
Score = 49.741802


This is an AsRock K7VT2 Board with SDRAM and not DDR-RAM. So it might give you an idea. I might repeat the test with the DDR-RAMs which will be delivered in a couple of days *duck* :D
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PostPosted: Thu Feb 26, 2004 10:02 pm    Post subject: Reply with quote

Quote:

UT2004 Build UT2004_Build_[2004-02-10_03.01]
x86 Linux
AuthenticAMD PentiumPro-class processor @ 1795 MHz
GeForce FX 5900/AGP/SSE/3DNOW!

dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt

1.358025 / 25.417459 / 269.453125 fps rand[1931173864]
Score = 24.571411

I have got almost the same setup and get almost the same amount of fps (only 10 more after I upgraded to a better motherboard), but I think this is because ut2k4demo (and ut2k3) is heavily depending on your cpu in lower resolutions, so maybe benchmarking in 1280 or 1600 with everything high (and an other level) will shuffle the numbers a bit.

But hey, the game runs very good in 1280 at max detail (as far as the demo goes I mean) so I am not complaining :P

When I play onslaugt (as a tribes player) I do curse those asses at sierra for not porting their tribes: vengeance to linux
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PostPosted: Fri Feb 27, 2004 7:09 pm    Post subject: Reply with quote

Hm, this is weird. I ran the benchmark as root (so I can cheat by using nice -n -20 ;-)) and I got 38 points. But when I run the game as normal user, I get 41. It's not nice (screwing up and decreasing performance) because I ran it as root without nice and still got 38... where does this performance difference come from?
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PostPosted: Fri Feb 27, 2004 11:11 pm    Post subject: Reply with quote

Barton 2800+ - nforce2 w. integrated graphics - 64 mb for gpu @1024 MB Dual DDR and i really don't like the performance ingame

UT2004 Build UT2004_Build_[2004-02-10_03.01]

x86 Linux

AuthenticAMD PentiumPro-class processor @ 2080 MHz

GeForce4 MX Integrated GPU/AGP/SSE/3DNOW!



dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -ini=default.ini -exec=../Benchmark/Stuff/botmatchexec.txt



11.199396 / 37.959900 / 149.289261 fps rand[1814308868]

Score = 37.893387


w.o. sound i just have +1 score so it's not caused by that - had no problems under xp, but the performance in game is really poor. Any ideas?
i use 2.4.25 kernel and have no problems with nvidia stuff except my usb is not working - are there any performance tweaks to put in XF86Config ?
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Moofed
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PostPosted: Sat Feb 28, 2004 8:33 am    Post subject: Reply with quote

Just to give some upgrade perspective: I upgraded to a 2400 athlonxp (thorton core) from my 1800, which is about a 500mhz difference in clock speed and am seeing a increase of ~7 points, with or without sound.
Benchmark with sound wrote:
19.409029 / 53.295403 / 144.075272 fps -- Score = 52.658230 rand[2032932547]



LoRd-niKon wrote:
w.o. sound i just have +1 score so it's not caused by that - had no problems under xp, but the performance in game is really poor. Any ideas?
i use 2.4.25 kernel and have no problems with nvidia stuff except my usb is not working - are there any performance tweaks to put in XF86Config ?

Which agpgart driver are you using? If you didnt set Option NvAGP in XF86Config then it tries to use the kernel agpgart and falls back on nvidia's implementation if the kernel has no support. You might try the opposite of whatever you are using currently. Other than that, I can only suggest you turn some eyecandy off, especially texture related stuff since you only have 64meg vid ram.
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PostPosted: Sat Feb 28, 2004 10:29 am    Post subject: Reply with quote

Nvidia's NvAGP is considerably faster than AGPGART when using nforce2 based Mobo's.
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