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DarkE n00b
Joined: 20 Aug 2002 Posts: 31
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Posted: Sat Aug 31, 2002 2:05 pm Post subject: emerge quakeforge failed |
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Code: | i686-pc-linux-gnu-gcc -DHAVE_CONFIG_H -I. -I. -I../../../include -I../../../include -I/usr/include/SDL -D_REENTRANT -I/usr/include
-I/usr/X11R6/include -march=i686 -O3 -pipe -fomit-frame-pointer -g -march=i686 -O3 -ffast-math -funroll-loops -fomit-frame-pointer
-fexpensive-optimizations -fstrict-aliasing -pipe -Wall -Werror -fno-common -c joy.c -MT libQFjs_la-joy.lo -MD -MP -MF
.deps/libQFjs_la-joy.TPlo -fPIC -DPIC -o .libs/libQFjs_la-joy.lo
cc1: changing search order for system directory "/usr/include"
cc1: as it has already been specified as a non-system directory
make[3]: *** [libQFjs_la-joy.lo] Error 1
make[3]: Leaving directory `/var/tmp/portage/quakeforge-0.5.0/work/quakeforge/libs/video/targets'
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Does somebody know how to solve this problem? The changed search order shouldn't be it.
$ gcc -v
gcc version 3.2 |
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Zu` l33t
Joined: 26 May 2002 Posts: 716 Location: BE
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vod Tux's lil' helper
Joined: 10 Jun 2002 Posts: 90
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Posted: Sat Aug 31, 2002 6:51 pm Post subject: |
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hey can someone get on this? |
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AdamG n00b
Joined: 17 Apr 2002 Posts: 46 Location: USA, MA
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Posted: Sat Aug 31, 2002 7:08 pm Post subject: |
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odd..
it worked perfectly for me =x |
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vod Tux's lil' helper
Joined: 10 Jun 2002 Posts: 90
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Posted: Sun Sep 01, 2002 2:31 am Post subject: |
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I'm getting the same error as everyone else in those threads too : -/ |
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DarkE n00b
Joined: 20 Aug 2002 Posts: 31
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Posted: Sun Sep 01, 2002 6:02 pm Post subject: |
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Thank you for your help,
after I read the topics mentioned above I've compiled quakeforge without problems.
But I'd to disable many flags (not only xmms and ogg-vorbis as wilho said in this topic) to get it run.
Which flags I disabled I forgot because I modified my make.conf after it and now I can't remember. |
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vod Tux's lil' helper
Joined: 10 Jun 2002 Posts: 90
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Posted: Mon Sep 02, 2002 12:39 am Post subject: |
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if someone could find out which USE flags to disable and post them here it may be helpful, i'm experimenting right now. |
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Tuxisuau Apprentice
Joined: 04 May 2002 Posts: 213 Location: Catalunya (Europe)
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Posted: Mon Sep 02, 2002 12:43 am Post subject: |
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I still haven't managed to build it :/ _________________ IM me at tuxisuau@jabber.7a69ezine.org |
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vod Tux's lil' helper
Joined: 10 Jun 2002 Posts: 90
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Posted: Mon Sep 02, 2002 11:28 pm Post subject: |
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i got it to work by editing my /etc/make.conf file and unsetting most of the USE flags in the ebuild for quakeforge.
It's got no sound and doesn't run fullscreen tho. |
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squanto Guru
Joined: 20 Apr 2002 Posts: 524 Location: Rochester, NY, USA
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Posted: Tue Sep 03, 2002 2:52 am Post subject: |
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I just emerged quakeforge and have no problems other than I have no idea what servers are out there.
My USE looks like this:
Code: | USE="mmx 3dnow pda cups slp gphoto2 X opengl xv dga gnome gtk gtk2 bonobo evo gb gtkhtml motif tcltk aalib imlib ncurses readline sdl svga lcms gif jpeg png tiff gd avi mpeg quicktime alsa ggi dvd xmms oggvoribs flash encode snmp ggz pam ssl crypt socks5 imap ldap tcpd xface mozilla spell truetype xml xml2 pdflib plotutils tetex java perl python ruby slang libwww libg++ atlas mysql -postgres samba gpm" |
I am running AMD 1600+ and GeForce3 card, and I can go full screen.
I am not sure if sounds work, I tried the alsa driver, but cause I don't own quake I cant really paly 1 player.
Maybe those use vars help you?
Andrew |
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SpanKY Developer
Joined: 18 Apr 2002 Posts: 321 Location: Somerville, MA
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klieber Bodhisattva
Joined: 17 Apr 2002 Posts: 3657 Location: San Francisco, CA
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Posted: Tue Sep 03, 2002 11:35 pm Post subject: |
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OK folks -- this is the new quakeforge support thread. Rather than clog up the entire gamers forum with posts about the same issue, we're going to consolidate them in this thread.
--kurt _________________ The problem with political jokes is that they get elected |
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TwoSlick Tux's lil' helper
Joined: 22 Apr 2002 Posts: 114 Location: Rolla, MO
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Posted: Wed Sep 04, 2002 5:23 am Post subject: |
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Quote: | ive created a fix and tested it out on gcc3.2 ... can you try it for me ? |
After a failed compile using the regular ebuild, I downloaded yours, and deleted the old one.
Now it worked perfectly!!
(using gcc 3.2)
-Tim |
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bod n00b
Joined: 20 Jul 2002 Posts: 26 Location: UK
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Posted: Thu Sep 05, 2002 5:37 pm Post subject: |
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Confirmed - work's like a charm (once I figured out how to get sound!). |
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