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Cube: Weapons have no range
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Sudrien
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Joined: 01 Oct 2003
Posts: 207
Location: Michigan

PostPosted: Tue Jan 13, 2004 3:10 pm    Post subject: Cube: Weapons have no range Reply with quote

Emerging the 12_2003 build, everything I shot only stayed within the current cube - which proves to be downright leathal with the rocket launcher.

The only thing I can think of is I use the ati-drivers implementation of open-gl. I have found no other notes on anybody else having this problem.

Has anybody had this problem?

-Sud.
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kratz00
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Joined: 15 Nov 2003
Posts: 6

PostPosted: Tue Jan 13, 2004 3:28 pm    Post subject: Reply with quote

Cube runs, but I can't shoot anything / rockets blow up in my face!
Cube uses OpenGL to find out what position in the 3d world the crosshair is pointing at. If you have old/buggy drivers, or drivers for a badly supported card, it may be that this feature is broken. Your only solution is to install better/newer drivers, or failing that, buy a new card.

taken from cube hp
http://wouter.fov120.com/cube/docs/config.html (take a look @ faq)
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Superduck
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Joined: 17 Apr 2003
Posts: 104
Location: Denmark

PostPosted: Wed Jan 14, 2004 8:45 am    Post subject: Reply with quote

Using the drm from the kernel and xfree 4.3.99.2 (+dri) I have no problem running cube on my Radeon 8500.
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Sudrien
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Location: Michigan

PostPosted: Thu Jan 15, 2004 2:41 pm    Post subject: Reply with quote

Ah... Thanks for pointing out the newer version of X.

Now I can hope to live. (and at 1200fps with glxgears, not live to shabily either)

Thanks.

-Sud.
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