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ASCI Blue
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PostPosted: Thu Aug 08, 2002 4:53 pm    Post subject: Linux NeverWinter per Derek French (Assistant Producer) Reply with quote

Derek French
Assistant Producer

Sorry for the lack of a central location for information about the Linux Client. We will be fixing this soon. For right now, here is the current information on the Linux Client.

For those of us joining us late, the Linux client was not released with the Windows version. The Linux server was released shortly after the Windows version. As to why, the Mac and Linux versions of the game are being co-developed and our focus was on the Windows version for the June launch. Currently the Mac and Linux versions are in full development. The Mac version of the Toolset is being handled by MacSoft. You can find an update from Al Schilling from MacSoft here.

What we can't give you right now:
- Linux client screenshots
- an exact completion date

All we can estimate is that screenshots will happen within a month and we expect the Linux Client to be available for download in Fall 2002.

What we can give you:
- an assurance that the Linux client will be released
- a web page for the Linux Client where all updates will take place

We expect the Linux Client page, with information, to be up within a week.
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BonezTheGoon
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PostPosted: Thu Aug 08, 2002 5:16 pm    Post subject: Reply with quote

This is awesome! It's no wonder that mac and linux are now grouped together, with OSX being BSD and all. Really I think the linux community is going to benefit largely thanks to this move from Mac--Anyone who developes for Mac OSX native will have little trouble making things work for linux. This trend will certainly help me convince some of my geek/gamer friends who have been reluctant to "cross-over" simply due to lack of game support. I personally can't wait for the linux version of NWN!!!

Regards,
BonezTheGoon
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BonezTheGoon
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PostPosted: Thu Aug 08, 2002 5:17 pm    Post subject: Reply with quote

Oh yeah can you provide a link to where you got that information from? I'd love to send it around the world in emails!!!

Regards,
BonezTheGoon
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trolley
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PostPosted: Thu Aug 08, 2002 5:45 pm    Post subject: Reply with quote

BonezTheGoon wrote:
This is awesome!


Are you kidding? They promised this would be available when the game was released, not in the fall. And what exactly does "Fall 2002" mean anyway? That could be November for all we know.

*sigh*, back into Windows for NWTR (and War3) I go...


Last edited by trolley on Thu Aug 08, 2002 7:03 pm; edited 2 times in total
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masseya
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PostPosted: Thu Aug 08, 2002 7:00 pm    Post subject: Reply with quote

That is still good news. I know it's not as soon as they said it would be, but when was the last time a game company met a deadline for something? They probably plan on releasing things at least three months after their official release date on purpose now. It could be worse. At least they are making a linux client...
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PostPosted: Thu Aug 08, 2002 7:05 pm    Post subject: Reply with quote

Tristam29 wrote:
That is still good news. I know it's not as soon as they said it would be, but when was the last time a game company met a deadline for something? They probably plan on releasing things at least three months after their official release date on purpose now. It could be worse. At least they are making a linux client...


I would agree but for the fact that from what I understand, you must have a Windows install from which to grab the data files. That's fine for most people, as a lot dual boot, but what about people with no access to Windows? Seems like a hack to me...
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PostPosted: Thu Aug 08, 2002 7:11 pm    Post subject: Reply with quote

Well, it's not out yet. Maybe they were going to release it like that and are currently working on fixing that particular problem. I don't dual-boot and would certainly hope that they aren't going to do things like that. I would like to be able to play NWN without having to use wine. You certainly can't blame them for focusing on the OS where the market is. There are a lot of people who use M$ only because they have very little option when so many other people use it. I'm sure there's a lot of people who write software and frequent this BB in the same position. Let's just hope the people at Bioware take that extra step and ensure quality with the extra time they are taking.
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PostPosted: Thu Aug 08, 2002 8:03 pm    Post subject: Reply with quote

http://nwn.bioware.com/forums/viewtopic.html?topic=119167&forum=42

Linkage. If any of you bothered to keep up with the Winblows issues you'd be happy that Bio is taking their sweet time. Until yesterday (I work evenings) we'd heard nothing about what was happening. Now we're getting our own web page.

Mac version is being done by Macsoft, the better news for them is they're probably getting the toolkit too. ATM I'm not sure and no one else is sure that linux is getting the toolkit.

On another note about NWN it was 60% done in June or July of 2000. Original release date was supposed to be late 2001, it was bumpted to March 2002 then bumpted to June of this year.
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PostPosted: Fri Aug 09, 2002 5:49 am    Post subject: Works fine under Wine Reply with quote

Just wanted to point you to https://forums.gentoo.org/viewtopic.php?t=5544&postdays=0&postorder=asc&highlight=neverwinter&start=25

I've been running NWN in Wine with no problems (aside from the problems the Windows users are facing) for the past several weeks (screenshot at http://www.ryanbreen.com/nwn.png ). It will certainly be nice to have a native client, but Wine should work well enough to obviate a reboot.

Also, Bioware has explicitly said that you will _not_ need a Windows install to run the Linux version. You need the Windows install CDs, and the Linux installer will pull the data from those. For the Wine install, you need Windows (I used VMWare), but this will not be the case for the official version.
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PostPosted: Fri Aug 09, 2002 11:36 am    Post subject: Reply with quote

Thanks for this news, it's good to know now what's happening. Although I was dissapointed too because NWN didn't ship with a Linux client version.

Seems like there's some hope for us Linux gamers after all.
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PostPosted: Fri Aug 09, 2002 10:31 pm    Post subject: Reply with quote

Quite a number of Neverwinter threads.

Anyway, some friends are interested, so I thought I'd check on the linux version today. Looking forward to the 'fall' release. Hopefully the bugs will be much fewer by then.

Also, I'm curious how they intend to release the linux client.
Installation of the Neverwinter Nights Linux (x86) Dedicated Server: wrote:
2. Install Neverwinter Nights under Windows.
That doesn't bode well IMO. Sounds more like a hack. Hopefully this is only an interim solution and isn't permanent (and not indicitave of the client install).

I don't consider it a linux version if you have to install it under Windows first. Oh well... a shame Loki perished.
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PostPosted: Fri Aug 09, 2002 11:02 pm    Post subject: Reply with quote

linus binaries to download installing using Win datafiles from the CD. Think UT, RTCW, Exult, Unreal.
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PostPosted: Sat Aug 10, 2002 6:32 am    Post subject: Reply with quote

Using data files from the CD would be fine. As long as I don't have to install a Windows version under Windows OR an emulator such as Wine. In that respect, it isn't really using the Windows version as the data is independant.

If I buy NWN, it would be the first game I've bought/played since Wizardy 3 (or around then). No, that doesn't mean I've not paid for games, I just haven't been compelled by the Doom revolution or its kin/offspring. 1st person shooters etc. Warcraft was interesting, but not compelling. I liked Zork. I still play on a MUD.
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PostPosted: Sat Aug 10, 2002 6:27 pm    Post subject: Reply with quote

NWN Linux to be released around 16 November as predicted by developers. This info can be found on Tuxgames.

Since there will also be a downloadable version of the binaries I don't see how Bio could force there to be a Winstallation.
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PostPosted: Fri Aug 16, 2002 11:02 pm    Post subject: WE GOT A SCREENIE!!!! :D Reply with quote

http://nwn.bioware.com/downloads/linuxclient.html
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PostPosted: Sat Aug 17, 2002 5:46 pm    Post subject: Reply with quote

It doesn't really do to call the data files "WIN data files", since data files are platform-independent. The only thing really associated with windows (or any OS for that matter) on the CDs are the executables.
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PostPosted: Mon Aug 19, 2002 11:57 am    Post subject: Re: WE GOT A SCREENIE!!!! :D Reply with quote

ASCI Blue wrote:
http://nwn.bioware.com/downloads/linuxclient.html


Yes, it's a nice screenie indeed. I read about it on /. a few days ago. Let's hope the linux client will really be stable (and hopefully it won't require a Windows install first -- since I don't have Windows on my computer).

Let's be patient.
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PostPosted: Tue Aug 20, 2002 5:45 am    Post subject: NWN data files Reply with quote

I imagine it will be like Quake III for linux. If you owned the Windows version, you just had to download the linux binaries and copy some .pak files from the CD to the appropriate directory. The stuff on the NWN CD is probably just textures, sounds, etc. so they don't depend on Windows.
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PostPosted: Tue Aug 20, 2002 11:34 pm    Post subject: Re: NWN data files Reply with quote

Vann wrote:
I imagine it will be like Quake III for linux. If you owned the Windows version, you just had to download the linux binaries and copy some .pak files from the CD to the appropriate directory. The stuff on the NWN CD is probably just textures, sounds, etc. so they don't depend on Windows.


Then why can't they do that with the NWN Linux Server? I fear it won't be any different with the NWN Linux Client.
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PostPosted: Tue Aug 20, 2002 11:55 pm    Post subject: Re: NWN data files Reply with quote

Zu` wrote:
Then why can't they do that with the NWN Linux Server? I fear it won't be any different with the NWN Linux Client.
That is what I'm waiting to see.
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PostPosted: Sat Sep 14, 2002 2:08 am    Post subject: Reply with quote

Quote:

Current Status: Overall, the Linux Client is progressing nicely. We've managed to get a lot of the basics working and have a fairly functional client up and running. There haven't been many really major issues, and the fact that the Linux Server has already been done has certainly helped (the support libraries for networking, resource management, etc. were already working). We're currently looking at issues with sound, as well as a few input and graphical problems that we are confident can be resolved. Finally, there are also various other issues that need to be fixed up.


http://nwn.bioware.com/downloads/linuxclient.html

Check out the new screenies too!! :D
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PostPosted: Sat Sep 14, 2002 3:27 am    Post subject: Reply with quote

Quote:
Finally, there are also various other issues that need to be fixed up.
:lol:
Wonder if that means they haven't figured out the problem, or there are too many to list.

Hope it turns out well... this is the first game since Zork that I've been interested in.
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PostPosted: Fri Sep 27, 2002 4:27 am    Post subject: Reply with quote

Just now noticed all of the screenshots are in KDE... wonder if it'll work without it.
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