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darkice
Tux's lil' helper
Tux's lil' helper


Joined: 03 Aug 2008
Posts: 98

PostPosted: Sun May 14, 2023 3:06 am    Post subject: Lutris + Unreal Tournament 4 Reply with quote

hi there,
i'm trying to start again this game. not so much time ago it was working out of the box after lutris installation.
now i've got

Code:
 lutris-wrapper: Unreal Tournament 4
Started initial process 29999 from /home/USER/Games/unreal-tournament-4/Engine/Binaries/Linux/UE4-Linux-Shipping UnrealTournament -SaveToUserDir -opengl4
Start monitoring process.
Project file not found: /home/USER/Games/unreal-tournament-4/UnrealTournament/UnrealTournament.uprojectUsing binned2.
4.15.0-3525360+++UT+Release-Next 511 0
Disabling core dumps.
LogInit:Display: Running engine for game: UnrealTournament
LogInit:Display: Project file not found: /home/USER/Games/unreal-tournament-4/UnrealTournament/UnrealTournament.uproject
LogInit:Display:    Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Using cached read wrapper
LogInit:Display: RandInit(1536250154) SRandInit(1536250154).
LogTaskGraph: Started task graph with 4 named threads and 8 total threads with 1 sets of task threads.
LogFileManager:Warning: ReadFile failed: Count=0 Length=16384 Error=errno=21 (Is a directory) for file
LogInit: Using libcurl 7.48.0-DEV
LogInit:  - built for x86_64-unknown-linux-gnu
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_TLSAUTH_SRP
LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override ""
LogInit: Build: ++UT+Release-Next-CL-3525360
LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
LogInit: Net CL: 3525109
LogInit: Compiled (64-bit): Jul 10 2017 09:59:13
LogInit: Compiled with Clang: 3.9.0 (branches/release_39)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UT+Release-Next
LogInit: Command line:  -SaveToUserDir -opengl4
LogInit: Base directory: /home/USER/Games/unreal-tournament-4/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2023.05.14-02.47.23:749][  0]LogInit: Initializing SDL.
[2023.05.14-02.47.25:036][  0]LogInit: Initialized SDL 2.0.4 revision: 10374 (hg-10374:dccf51aee79b with EpicExtensions) (compiled against 2.0.4)
[2023.05.14-02.47.25:037][  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
[2023.05.14-02.47.25:037][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
[2023.05.14-02.47.25:071][  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
[2023.05.14-02.47.25:072][  0]LogConsoleManager:Display: Setting the console variable 'unknown?' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
[2023.05.14-02.47.25:072][  0]LogInit: Linux hardware info:
[2023.05.14-02.47.25:072][  0]LogInit:  - we are the first instance of this executable
[2023.05.14-02.47.25:072][  0]LogInit:  - this process' id (pid) is 29999, parent process' id (ppid) is 29997
[2023.05.14-02.47.25:072][  0]LogInit:  - we are not running under debugger
[2023.05.14-02.47.25:072][  0]LogInit:  - machine network name is 'LOCALHOST'
[2023.05.14-02.47.25:072][  0]LogInit:  - user name is 'USER' (USER)
[2023.05.14-02.47.25:072][  0]LogInit:  - we're logged in locally
[2023.05.14-02.47.25:072][  0]LogInit:  - we're running with rendering
[2023.05.14-02.47.25:072][  0]LogInit:  - CPU: AuthenticAMD 'AMD FX-8370E Eight-Core Processor              ' (signature: 0x600F20)
[2023.05.14-02.47.25:072][  0]LogInit:  - Number of physical cores available for the process: 8
[2023.05.14-02.47.25:072][  0]LogInit:  - Number of logical cores available for the process: 8
[2023.05.14-02.47.25:072][  0]LogInit:  - Cache line size: 64
[2023.05.14-02.47.25:072][  0]LogInit:  - Memory allocator used: binned2
[2023.05.14-02.47.25:072][  0]LogInit: Linux-specific commandline switches:
[2023.05.14-02.47.25:072][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2023.05.14-02.47.25:072][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2023.05.14-02.47.25:073][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2023.05.14-02.47.25:073][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2023.05.14-02.47.25:073][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2023.05.14-02.47.25:073][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2023.05.14-02.47.25:073][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2023.05.14-02.47.25:073][  0]LogInit:  - Physical RAM available (not considering process quota): 16 GB (15956 MB, 16339544 KB, 16731693056 bytes)
[2023.05.14-02.47.25:081][  0]LogTextLocalizationManager: No translations for ('it-IT') exist, falling back to 'en' for localization and internationalization data.
[2023.05.14-02.47.25:525][  0]LogRHI: Initializing OpenGL RHI
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_RENDERER: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_VERSION: 4.3.0 NVIDIA 515.65.01
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
[2023.05.14-02.47.25:525][  0]LogRHI: OpenGL Extensions:
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_AMD_multi_draw_indirect
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_AMD_vertex_shader_viewport_index
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_AMD_vertex_shader_layer
[2023.05.14-02.47.25:525][  0]LogRHI:   GL_ARB_arrays_of_arrays
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_base_instance
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_bindless_texture
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_blend_func_extended
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_buffer_storage
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_clear_buffer_object
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_clear_texture
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_clip_control
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_color_buffer_float
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_conservative_depth
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_compute_shader
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_compute_variable_group_size
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_conditional_render_inverted
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_copy_buffer
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_copy_image
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_cull_distance
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_debug_output
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_depth_buffer_float
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_depth_clamp
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_depth_texture
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_derivative_control
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_direct_state_access
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_draw_buffers
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_draw_buffers_blend
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_draw_indirect
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_draw_instanced
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_enhanced_layouts
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_ES2_compatibility
[2023.05.14-02.47.25:526][  0]LogRHI:   GL_ARB_ES3_compatibility
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_ES3_1_compatibility
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_ES3_2_compatibility
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_explicit_attrib_location
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_explicit_uniform_location
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_fragment_coord_conventions
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_fragment_layer_viewport
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_fragment_program
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_fragment_program_shadow
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_fragment_shader
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_fragment_shader_interlock
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_framebuffer_object
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_framebuffer_sRGB
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_geometry_shader4
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_get_program_binary
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_get_texture_sub_image
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_gl_spirv
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_gpu_shader5
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_gpu_shader_fp64
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_gpu_shader_int64
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_half_float_pixel
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_half_float_vertex
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_imaging
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_indirect_parameters
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_instanced_arrays
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_internalformat_query
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_internalformat_query2
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_invalidate_subdata
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_map_buffer_alignment
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_map_buffer_range
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_multi_bind
[2023.05.14-02.47.25:527][  0]LogRHI:   GL_ARB_multi_draw_indirect
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_multisample
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_multitexture
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_occlusion_query
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_occlusion_query2
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_parallel_shader_compile
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_pipeline_statistics_query
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_pixel_buffer_object
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_point_parameters
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_point_sprite
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_polygon_offset_clamp
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_post_depth_coverage
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_program_interface_query
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_provoking_vertex
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_query_buffer_object
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_robustness
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_sample_locations
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_sample_shading
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_sampler_objects
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_seamless_cube_map
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_separate_shader_objects
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_atomic_counter_ops
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_atomic_counters
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_ballot
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_bit_encoding
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_clock
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_draw_parameters
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_group_vote
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_image_load_store
[2023.05.14-02.47.25:528][  0]LogRHI:   GL_ARB_shader_image_size
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_objects
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_precision
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_subroutine
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_texture_image_samples
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_texture_lod
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shading_language_100
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shader_viewport_layer_array
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shading_language_420pack
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shading_language_include
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shading_language_packing
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_shadow
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_sparse_buffer
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_sparse_texture
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_sparse_texture2
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_sparse_texture_clamp
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_spirv_extensions
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_stencil_texturing
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_sync
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_tessellation_shader
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_barrier
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_border_clamp
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_buffer_object
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_buffer_range
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_compression
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_compression_bptc
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_compression_rgtc
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_cube_map
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_cube_map_array
[2023.05.14-02.47.25:529][  0]LogRHI:   GL_ARB_texture_env_add
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_env_combine
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_env_crossbar
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_env_dot3
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_filter_anisotropic
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_filter_minmax
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_float
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_gather
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_mirrored_repeat
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_multisample
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_non_power_of_two
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_query_levels
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_query_lod
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_rectangle
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_rg
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_stencil8
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_storage
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_storage_multisample
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_swizzle
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_texture_view
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_timer_query
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_transform_feedback2
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_transform_feedback3
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_transform_feedback_instanced
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_transform_feedback_overflow_query
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_transpose_matrix
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_uniform_buffer_object
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_vertex_array_bgra
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_vertex_array_object
[2023.05.14-02.47.25:530][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_vertex_attrib_binding
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_vertex_buffer_object
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_vertex_program
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_vertex_shader
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_viewport_array
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ARB_window_pos
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ATI_draw_buffers
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ATI_texture_float
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_ATI_texture_mirror_once
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_S3_s3tc
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_texture_env_add
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_abgr
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_bgra
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_bindable_uniform
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_blend_color
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_blend_equation_separate
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_blend_func_separate
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_blend_minmax
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_blend_subtract
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_compiled_vertex_array
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_Cg_shader
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_depth_bounds_test
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_direct_state_access
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_draw_buffers2
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_draw_instanced
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_draw_range_elements
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_fog_coord
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_framebuffer_blit
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXT_framebuffer_multisample
[2023.05.14-02.47.25:531][  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_framebuffer_object
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_framebuffer_sRGB
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_geometry_shader4
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_gpu_program_parameters
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_gpu_shader4
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_multi_draw_arrays
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_multiview_texture_multisample
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_multiview_timer_query
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_packed_depth_stencil
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_packed_float
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_packed_pixels
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_pixel_buffer_object
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_point_parameters
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_polygon_offset_clamp
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_post_depth_coverage
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_provoking_vertex
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_raster_multisample
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_rescale_normal
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_secondary_color
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_separate_shader_objects
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_separate_specular_color
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_shader_image_load_formatted
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_shader_image_load_store
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_shader_integer_mix
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_shadow_funcs
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_sparse_texture2
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_stencil_two_side
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_stencil_wrap
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_texture3D
[2023.05.14-02.47.25:532][  0]LogRHI:   GL_EXT_texture_array
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_buffer_object
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_compression_dxt1
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_compression_latc
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_compression_rgtc
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_compression_s3tc
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_cube_map
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_edge_clamp
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_env_combine
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_env_dot3
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_filter_minmax
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_integer
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_lod
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_lod_bias
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_mirror_clamp
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_object
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_shadow_lod
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_shared_exponent
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_sRGB
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_sRGB_R8
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_sRGB_decode
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_storage
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_texture_swizzle
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_timer_query
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_transform_feedback2
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_vertex_array
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_vertex_array_bgra
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_vertex_attrib_64bit
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_window_rectangles
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_x11_sync_object
[2023.05.14-02.47.25:533][  0]LogRHI:   GL_EXT_import_sync_object
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_robustness_video_memory_purge
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_IBM_rasterpos_clip
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_IBM_texture_mirrored_repeat
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_context_flush_control
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_debug
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_EXT_memory_object
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_EXT_memory_object_fd
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_memory_object_sparse
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_parallel_shader_compile
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_no_error
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_robust_buffer_access_behavior
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_robustness
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_EXT_semaphore
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_EXT_semaphore_fd
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_timeline_semaphore
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KHR_shader_subgroup
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_KTX_buffer_region
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_alpha_to_coverage_dither_control
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect_count
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_bindless_texture
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_blend_equation_advanced
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_blend_equation_advanced_coherent
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NVX_blend_equation_advanced_multi_draw_buffers
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_blend_minmax_factor
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_blend_square
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_clip_space_w_scaling
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_command_list
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_compute_program5
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_conditional_render
[2023.05.14-02.47.25:534][  0]LogRHI:   GL_NV_conservative_raster
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_conservative_raster_dilate
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_conservative_raster_pre_snap_triangles
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_copy_depth_to_color
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_copy_image
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_depth_buffer_float
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_depth_clamp
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_draw_texture
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_draw_vulkan_image
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_ES1_1_compatibility
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_ES3_1_compatibility
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_explicit_multisample
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_feature_query
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fence
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fill_rectangle
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_float_buffer
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fog_distance
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fragment_coverage_to_color
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fragment_program
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fragment_program_option
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fragment_program2
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_fragment_shader_interlock
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_framebuffer_mixed_samples
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_framebuffer_multisample_coverage
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_geometry_shader4
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_geometry_shader_passthrough
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_gpu_program4
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_internalformat_sample_query
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_gpu_program4_1
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_gpu_program5
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_gpu_program5_mem_extended
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_gpu_program_fp64
[2023.05.14-02.47.25:535][  0]LogRHI:   GL_NV_gpu_shader5
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_half_float
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_light_max_exponent
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_memory_attachment
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_multisample_coverage
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_multisample_filter_hint
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_occlusion_query
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_packed_depth_stencil
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_parameter_buffer_object
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_parameter_buffer_object2
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_path_rendering
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_path_rendering_shared_edge
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_pixel_data_range
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_point_sprite
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_primitive_restart
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_query_resource
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_query_resource_tag
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_register_combiners
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_register_combiners2
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_sample_locations
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_sample_mask_override_coverage
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_atomic_counters
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_atomic_float
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_atomic_float64
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_atomic_fp16_vector
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_atomic_int64
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_buffer_load
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_storage_buffer_object
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_shader_subgroup_partitioned
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_stereo_view_rendering
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_texgen_reflection
[2023.05.14-02.47.25:536][  0]LogRHI:   GL_NV_texture_barrier
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_compression_vtc
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_env_combine4
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_multisample
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_rectangle
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_rectangle_compressed
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_shader
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_shader2
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_texture_shader3
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_transform_feedback
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_transform_feedback2
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_uniform_buffer_unified_memory
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vdpau_interop
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vdpau_interop2
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_array_range
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_array_range2
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_attrib_integer_64bit
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_buffer_unified_memory
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_program
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_program1_1
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_program2
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_program2_option
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_vertex_program3
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_viewport_array2
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_viewport_swizzle
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NVX_conditional_render
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_gpu_multicast
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NVX_progress_fence
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NVX_gpu_memory_info
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NVX_nvenc_interop
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_shader_thread_group
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_NV_shader_thread_shuffle
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_KHR_blend_equation_advanced
[2023.05.14-02.47.25:537][  0]LogRHI:   GL_KHR_blend_equation_advanced_coherent
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_OVR_multiview
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_OVR_multiview2
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_SGIS_generate_mipmap
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_SGIS_texture_lod
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_SGIX_depth_texture
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_SGIX_shadow
[2023.05.14-02.47.25:538][  0]LogRHI:   GL_SUN_slice_accum
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 32768
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 16384
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 32768
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_SAMPLES: 32
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 32
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 32
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2023.05.14-02.47.25:589][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2023.05.14-02.47.25:589][  0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 3, ShaderPlatform = GLSL_430, FeatureLevel = SM5
[2023.05.14-02.47.25:607][  0]LogRHI: Texture pool is 4300 MB (70% of 6144 MB)
[2023.05.14-02.47.25:930][  0]LogAssetRegistry: FAssetRegistry took 0.1864 seconds to start up
[2023.05.14-02.47.25:933][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.002417 seconds
[2023.05.14-02.47.25:965][  0]LogContentStreaming: Texture pool size is 2000.00 MB
[2023.05.14-02.47.25:995][  0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2023.05.14-02.47.26:008][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
[2023.05.14-02.47.26:030][  0]LogSlate: Using Freetype 2.6.0
[2023.05.14-02.47.26:031][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2023.05.14-02.47.26:031][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2023.05.14-02.47.26:149][  0]LogMoviePlayer: Initializing movie player
[2023.05.14-02.47.26:435][  0]LogLinux:Warning: dlopen failed: libgconf-2.so.4: cannot open shared object file: No such file or directory
[2023.05.14-02.47.26:435][  0]LogModuleManager:Warning: ModuleManager: Unable to load module '/home/USER/Games/unreal-tournament-4/UnrealTournament/Binaries/Linux/libUE4-UnrealTournament-Linux-Shipping.so' because the file couldn't be loaded by the OS.
[2023.05.14-02.47.27:516][  0]LogMoviePlayer: Shutting down movie player
[2023.05.14-02.47.27:620][  0]LogSlate: Request Window 'UnrealTournament ' being destroyed
[2023.05.14-02.47.27:620][  0]LogSlate: Window 'UnrealTournament ' being destroyed
[2023.05.14-02.47.27:624][  0]LogSlate: HittestGrid destroyed
[2023.05.14-02.47.27:627][  0]LogExit: Preparing to exit.
[2023.05.14-02.47.27:660][  0]LogUObjectArray: 24406 objects as part of root set at end of initial load.
[2023.05.14-02.47.27:660][  0]LogUObjectAllocator: 4820672 out of 0 bytes used by permanent object pool.
[2023.05.14-02.47.27:660][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.05.14-02.47.27:725][  0]LogObj: Freed 0b from 0 cluster array pools.
[2023.05.14-02.47.27:725][  0]LogExit: Object subsystem successfully closed.
[2023.05.14-02.47.27:789][  0]LogExit: Exiting.
[2023.05.14-02.47.27:789][  0]LogInit: Tearing down SDL.
Exiting abnormally (error code: 1)
Monitored process exited.
Initial process has exited (return code: 256)
All processes have quit
Exit with return code 256



seems like
Code:
[33m[2023.05.14-02.47.26:435][  0]LogLinux:Warning: dlopen failed: libgconf-2.so.4: cannot open shared object file: No such file or directory
[0m[2023.05.14-02.47.26:435][  0]LogModuleManager:Warning: ModuleManager: Unable to load module '/home/USER/Games/unreal-tournament-4/UnrealTournament/Binaries/Linux/libUE4-UnrealTournament-Linux-Shipping.so' because the file couldn't be loaded by the OS.



is the issue but as far as I know and see

Code:
 !!! One of the following masked packages is required to complete your request:
- gnome-base/gconf-3.2.6-r6::gentoo (masked by: package.mask)
/usr/portage/profiles/package.mask:
# Matt Turner <mattst88@gentoo.org> (2023-03-04)
# Long deprecated, GNOME 2-era packages.
# Removal on 2023-04-04. Bug #873841


so what to do now?[/code]
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shadowless
Tux's lil' helper
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Joined: 27 Nov 2022
Posts: 101

PostPosted: Mon May 15, 2023 4:09 am    Post subject: Reply with quote

Unforunately the game was never 'finished', Epic abandoned the project nearly 6 years ago in favor of developing Fortnite. :cry:

The source repo for the game has since vanished from their github (I'm not sure which software license it had anyways). That zipped binary from the lutris install script was the only installation method I could find.

As for gconf, you can try installing it, at your own risk, from a user hosted overlay: https://gpo.zugaina.org/gnome-base/gconf

Just keep in mind that it hasn't been supported by anyone for years.
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Chiitoo
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PostPosted: Mon May 15, 2023 11:48 am    Post subject: Reply with quote

shadowless wrote:
The source repo for the game has since vanished from their github (I'm not sure which software license it had anyways).

I still see the repository on GitHub. Was it not private at some point?

But yeah, still abandoned (or at least hibernating).

The license document looks identical to what the Unreal Engine license was at around that time (release 4.5).

I've not ran the game in a while now myself, but I'll see if I have the time to try it out some time soon.
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shadowless
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Joined: 27 Nov 2022
Posts: 101

PostPosted: Mon May 15, 2023 7:43 pm    Post subject: Reply with quote

Chiitoo wrote:
I still see the repository on GitHub. Was it not private at some point?

I'm not sure.

I've definitely played it. The original Unreal was my first PC game. I loved the series. It makes me sad that this was abandoned. I'm not a fan of Fortnite at all.

I did find that some people wrote a reimplentation of the matchmaking server, so it is possible that there are people still playing it...
https://github.com/timiimit/UT4MasterServer#ut4masterserver
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