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mreff555 Apprentice
Joined: 10 Mar 2011 Posts: 231 Location: Philadelphia
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Posted: Fri Aug 16, 2013 11:17 pm Post subject: nwn ebuild |
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I have installed the nwn ebuild and for the most part it works with a few small problems. I was wondering if anyone has seen these issues. All the articles I have found regarding nwn, were not the native version.
1. I'm having trouble with sound, it doesn't work at all. Just in nwn. I get the message
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ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library /usr/lib64/alsa-lib/libasound_module_conf_pulse.so
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
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2. every 20 minutes or so it unexpectedly quits with no error message.
3. I was quite surprised to find that it runs fine on my integrated graphics card but runs awful with optirun. Does anyone have an explanation?
4. I'm starting to remember now that I really didn't like this game that much nwn2 was way better. Anyone know if native binaries in the works for nwn2? |
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swanson Tux's lil' helper
Joined: 04 Jun 2004 Posts: 147 Location: Edinburgh, Scotland
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Posted: Sun Aug 18, 2013 5:32 pm Post subject: Re: nwn ebuild |
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mreff555 wrote: | 1. I'm having trouble with sound, it doesn't work at all. Just in nwn. I get the message
Code: |
ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library /usr/lib64/alsa-lib/libasound_module_conf_pulse.so
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
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You've configured ALSA to output via Pulseaudio (which I despise) but NWN is a 32bit game and you don't have the 32bit ALSA Pulseaudio plugin installed (hence it trys the 64bit plugin and fails). Either install the emul-linux-x86-soundlibs package or rebuild the alsa-plugins package multilib with the pulseaudio flag.
mreff555 wrote: | 2. every 20 minutes or so it unexpectedly quits with no error message. |
I'd suggest running it with MALLOC_CHECK_=0 to disable memory corruption detection checks in GLIBC that NWN can often trigger.
mreff555 wrote: | 4. I'm starting to remember now that I really didn't like this game that much nwn2 was way better. Anyone know if native binaries in the works for nwn2? |
No and never. NWN2 was developed by a different company to Bioware. _________________ Alan. |
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mreff555 Apprentice
Joined: 10 Mar 2011 Posts: 231 Location: Philadelphia
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Posted: Sun Aug 18, 2013 11:09 pm Post subject: |
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Quote: |
No and never. NWN2 was developed by a different company to Bioware.
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doh!!.... oh well. I'll get over it.
I'll try the rebuilding alsa-plugins and post the results. |
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mreff555 Apprentice
Joined: 10 Mar 2011 Posts: 231 Location: Philadelphia
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Posted: Mon Aug 19, 2013 2:32 am Post subject: |
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hmmm so I actually have emul-linux-x86-soundlibs installed already. Also there is no multilib flag for alsa-plugins.
Also, you seemed to not like pulseaudio. I know nothing about sound drivers and don't have a bias. What do you recommend? |
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swanson Tux's lil' helper
Joined: 04 Jun 2004 Posts: 147 Location: Edinburgh, Scotland
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Posted: Mon Aug 19, 2013 12:54 pm Post subject: |
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Sorry, I didn't actually check that alsa-plugins is multilib enabled yet. Multilib isn't a use flag but rather setting ABI_X86="64 32" in your make.conf and emerging multilib enabled (which is still mostly unstable for now) packages which will be compiled with both 32bit and 64bit libraries.
I would have though that emul-linux-x86-soundlibs would have /usr/lib32/alsa-lib/libasound_module_conf_pulse.so included? If it does, check for any missing library dependencies with ldd. _________________ Alan. |
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mreff555 Apprentice
Joined: 10 Mar 2011 Posts: 231 Location: Philadelphia
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Posted: Tue Aug 27, 2013 11:45 pm Post subject: |
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Heres another weird thing about nwn.
I'm running bumblebee, which seems to work pretty well with other programs.
however when I invoke it for nwn eg. "optirun nwn", It's horribly slow.
Any ideas? |
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