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The_Bell
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Joined: 01 Jul 2002
Posts: 157

PostPosted: Wed Aug 21, 2002 2:26 pm    Post subject: Fullscreen XMAME Reply with quote

What the hell I am supposed to do to have the xmame games running in full screen mode? Whatever resolution I put in the conf file or the grustibus frontend, the most part of the game appear in the screen in a small windows with the rest of the screen black. I would like to play the games to the maximum screen size possible, but I've been unable to do it.
Could anyone tell me which option to activate to do this?

Thanks.
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Craigo
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PostPosted: Wed Aug 21, 2002 11:07 pm    Post subject: Reply with quote

Look in default game settings in grustibus. The section, vector games resolution there?

Or just modify the scale and stick with it?

-/Craigo/-
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The_Bell
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PostPosted: Wed Aug 21, 2002 11:43 pm    Post subject: Reply with quote

Yes, but whatever value I set 640x480 or 800x600 the screen when playing appears the same size (and not in full screen) I got the destop in 800x600 16bpp mode
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Craigo
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PostPosted: Thu Aug 22, 2002 11:34 am    Post subject: Reply with quote

I presume you also tried the 'use scale value'? :/

I can't think of anything else I'm afraid but then I like playing it in a small window using scale '2' ;)

-/Craigo/-
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Duke42
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Joined: 11 Aug 2002
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PostPosted: Sun Aug 25, 2002 12:45 pm    Post subject: dga Reply with quote

you can compile the xmame.dga and then xmame ist able to switch the resolution. It has to be suid, then. But after doing this you can Ctrl-Alt-Home or something, and you will get fullscreen.
It's a good idea to scale the outgoing image to play in 640x480 ...

At least, that's what I do ;-).
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wink42
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Joined: 22 Jun 2002
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Location: Copenhagen, Denmark

PostPosted: Mon Aug 26, 2002 7:41 pm    Post subject: Use the setting in Grustibus Reply with quote

I had the same problem, but I found a place in grustibus where i could set the screen size (it is probably just the "use scale value" parameter, but i cant remember, and my gentoobox wont work :cry: , if you try to make it too big, the game wont load, but 2x or 3x normal screensize usually works, and makes the games look just like MAME32..
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Craigo
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PostPosted: Tue Aug 27, 2002 11:45 am    Post subject: Reply with quote

Refering from the other post... anyone managed to compile xmame with opengl just fine? I'm not sure how to do this (Instructions would be decent enough....)

Sorry having to change the subject!

-/Craigo/-
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mglauche
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Joined: 25 Apr 2002
Posts: 564
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PostPosted: Tue Aug 27, 2002 7:27 pm    Post subject: Reply with quote

i did manage to compilie glmame some time ago, didn't hit any big problems as far as i remember ...

only thing was, that sometimes a vertical line was in the screen, like the screen was cut into 2 pieces ...
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mglauche
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Joined: 25 Apr 2002
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PostPosted: Tue Aug 27, 2002 7:28 pm    Post subject: Reply with quote

btw, just saw advancedmame as ebuild .. anyone did try it ? it seems to be based on a newer mame version than xmame ...
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