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mir3x Guru
Joined: 02 Jun 2012 Posts: 455
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Posted: Fri Dec 21, 2012 12:41 am Post subject: |
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I had similar problem, I reinstalled it at least 2 times, later it worked ( I had to remove in root and user all files .steam dir in $home and in .local/share/Steam dir - also in $home), somehow it started working as normal user ( later I haven't tried running it as root at all ) _________________ Sent from Windows |
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V10lator Apprentice
Joined: 11 Jul 2004 Posts: 207
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Posted: Fri Dec 21, 2012 12:29 pm Post subject: |
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mir3x wrote: | I had similar problem, I reinstalled it at least 2 times |
The problem is whenever I reinstall it misses a lot of files.
By copying the whole content from root over to the user it starts but at every restart it downloads the same update again. |
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mir3x Guru
Joined: 02 Jun 2012 Posts: 455
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Posted: Fri Dec 21, 2012 1:08 pm Post subject: |
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V10lator - when u copied files from root, have u changed permissions and owner, right? if yes, then I have no idea whats wrong, but looks like file permissions _________________ Sent from Windows |
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V10lator Apprentice
Joined: 11 Jul 2004 Posts: 207
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Posted: Fri Dec 21, 2012 2:52 pm Post subject: |
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mir3x wrote: | V10lator - when u copied files from root, have u changed permissions and owner, right? |
Yes. And I copied write, read and execute rights with them.
But after a lot of copying & removing with very weird errors in between I finally got it working. |
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Mageta n00b
Joined: 01 Nov 2007 Posts: 34 Location: germany
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Posted: Mon Dec 24, 2012 12:55 am Post subject: |
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hah, that's somehow new.
I just installed it, downloaded dungeons of dredmor and it actually ran without any more fiddling around.
Great!
Edit: Same for Trine 2 |
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luciano Tux's lil' helper
Joined: 18 Nov 2004 Posts: 132
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Posted: Fri Dec 28, 2012 11:52 pm Post subject: Valve requesting feedback on steam installer |
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Valve is requesting feedback on the steam installer, for better integration to non-Ubuntu systems. Perhaps someone with a good knowledge of portage could make an intelligent contribution to their discussion:
http://steamcommunity.com/app/221410/discussions/0/846939854324291029/
The issue seems to be that the installer is self-updating, so the main question is how to handle external dependencies for all the different package management systems out there... |
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Chocrates n00b
Joined: 28 Apr 2007 Posts: 27
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Posted: Sat Dec 29, 2012 5:46 pm Post subject: |
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empanyc wrote: | Chocrates: you can take a look into /var/lib/layman/$repo/ to check if the ebuild is there and layman is working properly. If yes, then your portage config is maybe wrong. |
Sorry I'm so late to the game, but thanks! You were right.
When I setup Layman I didn't quite understand it (still don't) and didnt make the entry in /etc/make.conf.
All better now! |
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hasufell Retired Dev
Joined: 29 Oct 2011 Posts: 429
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Posted: Sat Dec 29, 2012 5:50 pm Post subject: Re: Valve requesting feedback on steam installer |
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luciano wrote: | so the main question is how to handle external dependencies for all the different package management systems out there... |
write a proper README. |
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spacelike n00b
Joined: 15 Sep 2011 Posts: 61
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Posted: Sun Dec 30, 2012 2:29 pm Post subject: |
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Would it be possible to have the ebuild give "pulseaudio" as an optional USE flag?
AFAIK there is not a single thing that works with pulse that doesn't also work without it. That includes the steam client, TF2, serious sam 3, and killing floor that I've tested. |
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hasufell Retired Dev
Joined: 29 Oct 2011 Posts: 429
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Posted: Sun Dec 30, 2012 2:52 pm Post subject: |
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spacelike wrote: | Would it be possible to have the ebuild give "pulseaudio" as an optional USE flag?
AFAIK there is not a single thing that works with pulse that doesn't also work without it. That includes the steam client, TF2, serious sam 3, and killing floor that I've tested. |
dump the ebuild and use a @set
that way you are not forced by anything silly |
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Desti² Tux's lil' helper
Joined: 06 Sep 2003 Posts: 127
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Posted: Wed Jan 09, 2013 5:53 pm Post subject: |
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Since the yesterday update I always got an X window with
Couldn't start bootstrap and couldn't reinstall from /usr/lib/steam/bootstraplinux_ubuntu12_32.tar.xz.
Obviously, I installed it to /usr/local , changed all the hardcoded pathes in the steam scripts, but still pops up the same message every time. _________________ Linux Users Everywhere @ climateprediction.net |
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hasufell Retired Dev
Joined: 29 Oct 2011 Posts: 429
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Posted: Wed Jan 09, 2013 5:55 pm Post subject: |
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Desti² wrote: | Since the yesterday update I always got an X window with
Couldn't start bootst and couldn't reinstall from /usr/lib/steam/bootstraplinux_ubuntu12_32.tar.xz.
Obviously, I installed it to /usr/local , changed all the hardcoded pathes in the steam scripts, but still pops up the same message every time. |
yeah, they changed the steam.sh script
also see https://github.com/ValveSoftware/steam-for-linux/issues/623
which would allow you to set/export STEAMBOOTSTRAPARCHIVE variable to point to any location where the boostrap tarball might be (but that patch is useless if you apply it manually, because steam.sh is refetched every time you connect)
as a workaround just make a symlink of your bootstrap tarball to /usr/lib/steam/ |
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Letharion Veteran
Joined: 13 Jun 2005 Posts: 1344 Location: Sweden
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Posted: Mon Jan 21, 2013 10:16 pm Post subject: Trine 2, no sound? |
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I could have missed something simple, but after looking at the wiki, reading this thread, and trying to run Trine 2, I can't get any audio? I use Pulseaudio, must I perhaps disable it for Trine to work? I see several people have reported that Trine works well, so I'm surprised that it didn't work for me.
There's a seemingly relevant post over here http://frozenbyte.com/board/viewtopic.php?f=17&t=4366&p=19116#p19116 |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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Posted: Tue Jan 22, 2013 6:48 am Post subject: |
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Try starting Steam with this command and see if it helps:
Code: | SDL_AUDIODRIVER=pulse steam |
_________________ Gentoo Gaming Videos |
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Letharion Veteran
Joined: 13 Jun 2005 Posts: 1344 Location: Sweden
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Posted: Tue Jan 22, 2013 8:25 pm Post subject: |
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Hyper_Eye wrote: | Try starting Steam with this command and see if it helps:
Code: | SDL_AUDIODRIVER=pulse steam |
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Thanks, no dice unfortunately. I also tried running Trine 2 more directly with Code: | SDL_AUDIODRIVER=pulse LD_LIBRARY_PATH=./lib/lib32 nohup ./bin/trine2_linux_launcher_32bit | thinking that maybe the environment variable could get lost in steam somewhere, but that didn't help either.
After running manually I find that the game creates a nohup.out file.
Code: | $ cat nohup.out
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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Posted: Tue Jan 22, 2013 11:45 pm Post subject: |
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Yeah the game won't run without being launched from Steam I believe. I do know that the SDL_AUDIODRIVER variable gets passed on from steam (likely because a fork/exec is ultimately used to kick off applications and that copies the environment.) I am using it to force my audio driver to ALSA as I use a pure ALSA system with a hardware mixing card. _________________ Gentoo Gaming Videos |
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Letharion Veteran
Joined: 13 Jun 2005 Posts: 1344 Location: Sweden
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Posted: Wed Jan 23, 2013 7:35 am Post subject: |
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Hyper_Eye wrote: | Yeah the game won't run without being launched from Steam I believe. |
Actually the game does start, to my surprise as well, given the error message. I just meant it didn't help with the audio though. I might try to get rid of PA to see if that works around it. |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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Posted: Fri Jan 25, 2013 7:36 am Post subject: |
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Today Half-Life (Goldsrc version) was added to the Linux game library. It is mostly working great for me. The only issue I have is that the game require pulseaudio for sound effects and my system is pure ALSA with a hardware mixing card. As someone who has no interest in pulseaudio I hope this doesn't become a trend. _________________ Gentoo Gaming Videos |
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whig l33t
Joined: 27 Nov 2004 Posts: 973 Location: New Zealand
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Posted: Fri Jan 25, 2013 8:19 am Post subject: |
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I've got TF2 to work on a system that doesn't use pulse audio. I didn't edit the ebuild to remove the requirement for the package, so pulse is installed just not configured.
exported, some may not be needed
LANG=C
LOCALE=C
LC_NUMERIC=POSIX
SDL_AUDIODRIVER=alsa
Steam-Settings-Voice, detect, change device, set alsa default
Because steam ran pulse in a previous process I simply rebooted to get rid of it. |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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Posted: Fri Jan 25, 2013 9:29 am Post subject: |
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I have no issues with audio in TF2. This is limited to Half-Life so I'm assuming they currently only support pulseaudio in Goldsrc. In the console log I can see a failure to connect to pulse server other than the one Steam usually issues. _________________ Gentoo Gaming Videos |
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kriz Apprentice
Joined: 22 Jan 2003 Posts: 231
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Posted: Fri Jan 25, 2013 12:34 pm Post subject: |
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Hyper_Eye wrote: | Today Half-Life (Goldsrc version) was added to the Linux game library. It is mostly working great for me. The only issue I have is that the game require pulseaudio for sound effects and my system is pure ALSA with a hardware mixing card. As someone who has no interest in pulseaudio I hope this doesn't become a trend. |
check this:
Code: |
cd /*/*/*/SteamApps/common/Half-Life/
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./hl_linux -game valve
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_________________ There is nothing in the desert... and no man needs nothing. |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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Posted: Fri Jan 25, 2013 7:23 pm Post subject: |
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EDIT: Just updated Steam and now this is no longer necessary.
That worked. It works with Counter-Strike as well. Is the library path not being set correctly by Steam for these games or what?
BTW... if you want to try Counter-Strike:
1) In the Library change the filter from "Linux Games" to "All Games"
2) Go into the Counter-Strike properties
3) Under the beta tab select the SteamPipe beta. This will make the game show up in the Linux list.
4) Install Counter-Strike
5) In a shell: cd YOUR_STEAM_PATH/SteamApps/common/Counter-Strike; LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./hl_linux -game cstrike _________________ Gentoo Gaming Videos |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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Posted: Fri Jan 25, 2013 8:23 pm Post subject: |
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Counter-Strike is now available without selecting a beta channel and it can be launched from within Steam. _________________ Gentoo Gaming Videos |
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kriz Apprentice
Joined: 22 Jan 2003 Posts: 231
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Posted: Sat Jan 26, 2013 11:38 am Post subject: |
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Its great to see Linux-Gaming came from darkness into the light.
Valve and Steam have to be the first step of many.
But HL and CS second after TF2?...... Jesus, please port the Source-Engine-Games as soon as possible. _________________ There is nothing in the desert... and no man needs nothing. |
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anyc Tux's lil' helper
Joined: 31 May 2004 Posts: 119
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Posted: Sat Jan 26, 2013 12:22 pm Post subject: |
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Maybe they were easier to port as they use OpenGL. Never thought that they would port those old games and that I would ever play them again. Thx valve! |
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