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Etal
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PostPosted: Wed Dec 14, 2011 2:36 am    Post subject: Humble Indie Bundle #4 Reply with quote

Anyone got this one?

http://www.humblebundle.com/

Seems like it's a good one this time - it already beat the previous one, in less than one day :)
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malevolent
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PostPosted: Wed Dec 14, 2011 12:04 pm    Post subject: Reply with quote

Buyed!

These guys are great! With that initiative it's getting clear that there are a market niche with linux users!
We are whose pay the most in every bundle. In fact, being -a lot of- less people than windows users, we almost beat the amount that windows user provide...
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Yuu
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PostPosted: Wed Dec 14, 2011 5:11 pm    Post subject: Reply with quote

Hi,

yeah, I buyed too and I'm downloading Super Meat Boy right now :)

The games seems very nice :]
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Etal
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PostPosted: Thu Dec 15, 2011 7:37 pm    Post subject: Reply with quote

Sadly, Super Meat Boy does not work on my Intel :(

Cave Story+ is a lot of fun, though. There's even an ebuild for it.
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zoidie
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PostPosted: Thu Dec 15, 2011 7:44 pm    Post subject: Reply with quote

Some good looking games. However, the various game sites have little linux info on them - can anyone comment on 64 bit compatibility?
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Etal
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PostPosted: Thu Dec 15, 2011 11:32 pm    Post subject: Reply with quote

Cave Story work perfectly fine on 64-bit.

I haven't played the others yet, but all of them except NightSkyHD come with 64-bit binaries (the -bin files can be unzipped without executing them). I don't know about Shank because I haven't downloaded it.

Edit: Now NightSkyHD comes with 64-bit binaries too.
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mikankun
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PostPosted: Fri Dec 16, 2011 11:36 pm    Post subject: Reply with quote

Grabbed the newest available packages today and tried.

Cave Story+ - Works

Super Meat Boy - The 64bit version is wrapped in a 32bit executable. Thankfully you can simply unzip it instead of running it. However it requires to rebuild mesa with "--disable-asm" and even then theres some weird bug that causes it to run at like 10x the normal speed. (both issues are already reported on the icculus bugzilla so hopefully they are fixed soon) edit: solved speed problem by enabling GLXVBlank in xorg.conf

Jamestown - Works

NightSky - Works

bit.trip.runner - "./bit.trip.runner: /usr/lib/gcc/x86_64-pc-linux-gnu/4.5.3/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./bit.trip.runner)" tried rebuilding glibc and gcc and still get the same error. It is however possible to run it using "LD_LIBRARY_PATH=<path to jamestown>/data/amd64/ ./bit.trip.runner"

Gratuitous Space Battles - Works

Shank - No 64bit version other than a .deb that I couldn't be bothered with.

All tested on an amd64 no-multilib system with nouvou and mesa.


Last edited by mikankun on Mon Dec 19, 2011 4:01 am; edited 1 time in total
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bobspencer123
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PostPosted: Sat Dec 17, 2011 12:32 pm    Post subject: Reply with quote

thanks for posting about this, I always seem to miss the deadlines. I won't have time to play for a while but will have a little time after the holidays.
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TanNewt
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PostPosted: Sat Dec 24, 2011 7:13 pm    Post subject: Reply with quote

Anyone working on ebuilds for these? It would be nice to have ebuilds for the Humble Bundle games.
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Ant P.
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PostPosted: Mon Dec 26, 2011 9:11 pm    Post subject: Reply with quote

Just bought it myself. I'll put my results in this post as I'm going.

Jamestown runs fine in its default setup, joypads work too. Alt-Tab or Ctrl-G ungrab the mouse. If you resize the window on a WM that does "live" updates of resizing windows, horrible things happen. Fullscreen doesn't work on my dual-monitor setup. 60fps at normal size but huge slowdown on large window sizes (Radeon 5450 xf86-video-ati).

VVVVVV needs media-libs/jpeg:62, and libtiff.so.4. None of the media-libs/tiff ebuilds provide this (4.0.0_beta7 installs libtiff.so.5). Update: This works now, though trying to use fullscreen (or pressing any function keys) destroys my desktop and requires restarting X.


Last edited by Ant P. on Sat Jun 30, 2012 6:59 pm; edited 1 time in total
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klz
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PostPosted: Thu Jun 07, 2012 4:13 pm    Post subject: Reply with quote

there is an ebuild for supermeatboy-linux-12132011b-bin

however, i am unable to start the game. It segfaults immediately. With the mojo-installer, or ebuild, or unzip the file and start it directly.. doesnt matter, always an immediate segmentation fault.
I am on an amd64 system with an ati hd5570 videocard (radeon drivers).

if i try to run the x86 executable:

$ x86/SuperMeatBoy-x86
ERROR: Missing required OpenGL extensions:
- GL_ARB_vertex_buffer_object
- GL_ARB_shader_objects
- GL_ARB_vertex_shader
- GL_ARB_fragment_shader
- GL_ARB_shading_language_100

Anyone else having this problem ?
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klz
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PostPosted: Thu Jun 07, 2012 4:54 pm    Post subject: Reply with quote

well i seem to have found a workaround here : http://www.reddit.com/r/linux/comments/nbct2/7_games_making_their_linux_debut_humble_indie/

1) mkdir -p /opt/supermeatboy && cd /opt/supermeatboy
2) cp ~/Downloads/supermeatboy-linux-12132011b-bin .
3) unzip supermeatboy-linux-12132011b-bin
4) LD_LIBRARY_PATH=/opt/supermeatboy/data/amd64:$LD_LIBRARY_PATH exec amd64/SuperMeatBoy-amd64

( alias supermeatboy='cd /opt/supermeatboy/data;LD_LIBRARY_PATH=/opt/supermeatboy/data/amd64:$LD_LIBRARY_PATH exec amd64/SuperMeatBoy-amd64' )

I havent been able to start the game from the ebuild install :S
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PostPosted: Fri Jun 08, 2012 12:03 am    Post subject: Reply with quote

this is an amazing bundle, just bought and super satisfied with almost all of the games. definitely get in on it and help with their awesome statistic collection for platform price etc. 8O :D
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Azik
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PostPosted: Tue Jun 19, 2012 7:25 pm    Post subject: Reply with quote

Hello there.

games-arcade/supermeatboy-2012.06.07 available in gamerlay overlay now.
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