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BoneKracker
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PostPosted: Thu May 17, 2012 9:23 pm    Post subject: Reply with quote

aidanjt wrote:
notageek wrote:
*cough* torrents *cough*

Exactly. This is why copyright infringement is by far the greatest value proposition. You can't get ripped off, you can't get locked into a vendor platform, you don't get tracked, you can do whatever you want with it, and if you don't like it or it wasn't what you were looking for after all, you can just hit delete, instead of having to deal with a customer service which is only interested in hanging onto your money.

Yeah, it's a great value proposition, unless you're the author.
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PostPosted: Thu May 17, 2012 9:26 pm    Post subject: Reply with quote

BoneKracker wrote:
Yeah, it's a great value proposition, unless you're the author.

That's why they need to hire a publisher which wont drive away punters with their control freak bullshit which erodes the value proposition for buying legitimate material.
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BoneKracker
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PostPosted: Thu May 17, 2012 9:32 pm    Post subject: Reply with quote

Sorry, could not parse. Could you rephrase please?
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PostPosted: Thu May 17, 2012 11:31 pm    Post subject: Reply with quote

BoneKracker wrote:
Sorry, could not parse. Could you rephrase please?
Basically get a publisher that doesn't use DRM, or have nonsensical pricing. In short dont do what HBO does with respect to game of thrones.
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BoneKracker
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PostPosted: Fri May 18, 2012 12:25 am    Post subject: Reply with quote

Shadow Skill wrote:
BoneKracker wrote:
Sorry, could not parse. Could you rephrase please?
Basically get a publisher that doesn't use DRM, or have nonsensical pricing. In short dont do what HBO does with respect to game of thrones.

Okay, so he's saying that authors make less money because publishers use DRM and set high prices? It would be interesting to see some marketing analysis based on that hypothesis.
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PostPosted: Fri May 18, 2012 12:44 am    Post subject: Reply with quote

BoneKracker wrote:
Okay, so he's saying that authors make less money because publishers use DRM and set high prices? It would be interesting to see some marketing analysis based on that hypothesis.

https://www.techdirt.com/blog/casestudies/articles/20120504/06511518781/paulo-coelho-ebook-sales-jump-way-up-thanks-to-099-sale.shtml
http://www.techdirt.com/articles/20090219/1124433835.shtml
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PostPosted: Fri May 18, 2012 12:53 am    Post subject: Reply with quote

aidanjt wrote:
BoneKracker wrote:
Okay, so he's saying that authors make less money because publishers use DRM and set high prices? It would be interesting to see some marketing analysis based on that hypothesis.

https://www.techdirt.com/blog/casestudies/articles/20120504/06511518781/paulo-coelho-ebook-sales-jump-way-up-thanks-to-099-sale.shtml
http://www.techdirt.com/articles/20090219/1124433835.shtml

Interesting. Not scientific, but it suggests that in the case of one book and some video games, a couple of people have made more money by selling at a lower price. A broader, more scientific analysis would be more interesting.

What about DRM? Is there anything that suggest that using DRM causes a content creator to earn less money? Are there any case studies where somebody has made a shitload of money by giving away content free?
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PostPosted: Fri May 18, 2012 1:23 am    Post subject: Reply with quote

BoneKracker wrote:
Interesting. Not scientific, but it suggests that in the case of one book and some video games, a couple of people have made more money by selling at a lower price.

You must be joking, a 6000% increase in sales right after heavy price cuts isn't just coincidental. It's exactly causal. That's economics 101, if you make something cheaper a lot more will buy.

BoneKracker wrote:
A broader, more scientific analysis would be more interesting.

Steam's repeatedly phenomenal sales successes *is* broader data points covering hundreds of different games and many genres. Not that I don't think more formal academic research isn't warranted, but it's far from being 'questionable'.

BoneKracker wrote:
What about DRM? Is there anything that suggest that using DRM causes a content creator to earn less money?

Steam already mentioned it in the second link there, but the Vigilant Defender Piracy Survey 2011 showed that 52 per cent of players state that DRM actively discourages them from buying games, so we can deduce that DRM is a significant driver for a large number of pirates. Hell, remember the nonsense with Spore? Legitimate customers had to download cracked copies of it so it would work. Although they're licensed to use the software and probably not breaking the law in most sane places, it's still a farcical cannibalistic business strategy which punishes, limits, and zones consumers, and does nothing to tackle piracy.

BoneKracker wrote:
Are there any case studies where somebody has made a shitload of money by giving away content free?

We're starting to see that in the indie music business with artists who're trying to establish themselves giving away MP3s to generate interest and fans, and then make real money in merchandise, concert tickets, etc. It seems to be working for many who are talented.
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PostPosted: Fri May 18, 2012 1:48 am    Post subject: Reply with quote

aidanjt wrote:
BoneKracker wrote:
Interesting. Not scientific, but it suggests that in the case of one book and some video games, a couple of people have made more money by selling at a lower price.

You must be joking, a 6000% increase in sales right after heavy price cuts isn't just coincidental. It's exactly causal. That's economics 101, if you make something cheaper a lot more will buy.

Don't tell me about economics 101, which you apparently haven't even taken. If you had, you'd know that the volume doesn't mean anything without price information. We have no idea what the price was before it was lowered to 99 cents, so we have no of knowing whether the increased volume resulted in increased total profit for the seller.

Also, that's just one book. One data point.

aidanjt wrote:
BoneKracker wrote:
A broader, more scientific analysis would be more interesting.

Steam's repeatedly phenomenal sales successes *is* broader data points covering hundreds of different games and many genres. Not that I don't think more formal academic research isn't warranted, but it's far from being 'questionable'.

Who said it was 'questionable'? I only said it's not broad enough. It doesn't matter how many genres of video games are included in that analysis (which looks pretty sketchy, by the way), it doesn't include multiple vendors and it doesn't include books, movies, or music.

aidanjt wrote:
BoneKracker wrote:
What about DRM? Is there anything that suggest that using DRM causes a content creator to earn less money?

Steam already mentioned it in the second link there, but the Vigilant Defender Piracy Survey 2011 showed that 52 per cent of players state that DRM actively discourages them from buying games, so we can deduce that DRM is a significant driver for a large number of pirates. Hell, remember the nonsense with Spore? Legitimate customers had to download cracked copies of it so it would work. Although they're licensed to use the software and probably not breaking the law in most sane places, it's still a farcical cannibalistic business strategy which punishes, limits, and zones consumers, and does nothing to tackle piracy.

I don't know; I don't think that even implies, much less shows, that DRM causes content creators to earn less money. Why would somebody object to buying content with DRM on it? Mainly because they want to make additional copies of it for people who have not paid for it. Oh, there are some people who might be afraid it means they can't use it on some device, but I think that's the main reason. The obvious dynamic here is that people pirating content results in content creators getting less money; so if you want to show that's not true, you have to come up with something a lot more conclusive than this. (By the way, I hate DRM as much as anybody.)

aidanjt wrote:
BoneKracker wrote:
Are there any case studies where somebody has made a shitload of money by giving away content free?

We're starting to see that in the indie music business with artists who're trying to establish themselves giving away MP3s to generate interest and fans, and then make real money in merchandise, concert tickets, etc. It seems to be working for many who are talented.

This is the kind of information that will change people's minds. I've also seen some well-established artists give away a track or two from an upcoming album, to generate interest. There's at least one band (can't recall who) who made all their music free, and has turned to touring and merchandise sales as their primary source of revenue.
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Last edited by BoneKracker on Fri May 18, 2012 1:49 am; edited 1 time in total
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PostPosted: Fri May 18, 2012 1:48 am    Post subject: Reply with quote

lol intellectual property
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