http://oilrush-game.com/

Bought it too, but i still get the full Version if it arrive or not? I wonder about the low Price of 15 €.smashy wrote:nice game but remember is not a full game , beta build . Amazing linux game , enjoy ! :D
Yeah! This was a nice game, played it last year on a retro-Lan-Party ^^I played oil imperium (on DOS) a lot, wondering if there are any minigames like holding the drill in the right position
the release date is moved to June in order to complete the balanced and polished single player campaign.
and now from twitter "A creative way to support OilRush" Tell a joke, get OilRush! http://www.omgubuntu.co.uk/2011/03/tell ... t-oilrush/ maybe one lucky user can get one free copy .Mod SDK available
Code: Select all
# emerge emul-linux-x86-sdlCode: Select all
MESA_EXTENSION_OVERRIDE=+GL_ARB_half_float_pixel ./1024x768 1024x768_windowed.shCode: Select all
Loading "waterwar/materials/waterwar_raiders.mat" 22 materials 1952ms
OpenGL error: invalid enum
Object::loadWorld(): different surface names "body_lod2" "lights"
Loading "waterwar/waterwar.world" 13498ms
Unigine~# render_hdr 0 && render_use_srgb 0 && render_restart
Xml::load(): can't open "profiles/_default/_default.cfg" file
Xml::load(): can't open "profiles/_default/_default.prof" file
GLFrameBuffer::enable(): incomplete attachment
GLFrameBuffer::enable(): incomplete attachment
GLFrameBuffer::enable(): incomplete attachment
OpenGL error: invalid value
Received signal SIGSEGV, invalid memory reference
Network shutdown

Post the oilrush log.bash_vi wrote:Hey guys
Sorry for posting on such an old thread first of all...
I just bought OilRush today after watching some Youtube vids.
I noticed that I'm having massive speed problems though. Even after setting all graphics settings to low and the resolution to 640x480 the game only ran on about 15FPS when I'm just staring at water, 5FPS for watching a base with 3 units, 1FPS for battles
I didn't expect to be able to play the game at high graphics or anything, but the 9800GTX+ is well above the minimal requirements, so I'd expect at least a playable game ab low settings and 1280x1024 res.
So I assume that I'm doing something wrong?
My useflag for graphics drivers:
VIDEO_CARDS="nvidia"
My system specs (briefly):
i7 920
6GB DDR3 RAM
9800GTX+

Desti² wrote:
Post the oilrush log.
Code: Select all
Loading "/home/myname/.OilRush/oilrush-0.90.cfg"...
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1280x1024 windowed video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.4.5 Debug Nov 10 2011 r7948
Features: Debug OpenGL OpenAL XPad360 Joystick Flash Editor
App path: /home/myname/oilrush/OilRush-0.90/bin/
Data path: /home/myname/oilrush/OilRush-0.90/data/
Save path: /home/myname/.OilRush/
---- System ----
System: Linux 3.0.6-gentoo x86_64
CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz 2698MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x8
GPU: GeForce 9800 GTX+ PCI Express 275.09.07 x1
System memory: 5981 Mb
Video memory: 1024 Mb
Sync threads: 7
Async threads: 8
---- MathLib ----
Set SSE2 simd processor
---- Sound ----
Renderer: PulseAudio Default
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.13
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources: 256
Maximum effect slots: 4
Maximum auxiliary sends: 2
---- Render ----
Renderer: NVIDIA NV50 1024Mb
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2
OpenGL version: 3.3.0 NVIDIA 275.09.07
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_ARB_map_buffer_range
Found optional GL_ARB_transform_feedback
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_ARB_draw_instanced
Found optional GL_EXT_draw_buffers2
Found optional GL_ARB_blend_func_extended
Found optional GL_ARB_uniform_buffer_object
Found optional GL_ARB_geometry_shader4
Found optional GL_ARB_gpu_shader4
Found optional GL_EXT_Cg_shader
Found optional GL_ARB_texture_rg
Found optional GL_ARB_texture_array
Found optional GL_ARB_texture_snorm
Found optional GL_ARB_texture_multisample
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Found optional RGB10A2 render texture format
Shading language: 3.30 NVIDIA via Cg compiler
Vertex instructions: 16384
Fragment instructions: 16384
Maximum texture size: 8192
Maximum texture units: 96
Maximum texture renders: 8
---- Physics ----
Physics: Multi-threaded
---- PathFind ----
PathFind: Multi-threaded
Loading "libNetwork_x64d.so"...
---- Network ----
RakNet version 4.031
Unigine~# render_textures 1
---- Interpreter ----
Version: 2.47
Loading "oilrush/unigine.cpp" 133ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Loading "core/materials/default/unigine_post.mat" 16 materials 33 shaders 1ms
Loading "core/materials/default/unigine_render.mat" 37 materials 311 shaders 4ms
Loading "core/materials/default/unigine_meshes.mat" 18 materials 11031 shaders 87ms
Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 2ms
Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 3ms
Loading "core/materials/default/unigine_particles.mat" 1 material 93 shaders 2ms
Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 1ms
Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 6ms
Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 0ms
Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 21ms
Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 29ms
Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 1ms
Loading "oilrush/materials/oilrush_environment.mat" 104 materials 4777ms
Loading "oilrush/materials/oilrush_military.mat" 75 materials 2729ms
Loading "oilrush/materials/oilrush_sfx.mat" 58 materials 414ms
Loading "oilrush/materials/oilrush_wooden.mat" 9 materials 1573ms
Loading "oilrush/materials/oilrush_marker.mat" 58 materials 74ms
Loading "oilrush/materials/oilrush_buildings.mat" 53 materials 4363ms
Loading "oilrush/materials/oilrush_raiders.mat" 26 materials 2124ms
Loading "oilrush/materials/oilrush_ruins.mat" 6 materials 1012ms
Loading "oilrush/config/talent_tree.prop" 26 properties 0ms
Loading "oilrush/config/talent_list.prop" 29 properties 2ms
Loading "oilrush/config/environments.prop" 14 properties 0ms
Loading "oilrush/config/game_objects.prop" 14 properties 1ms
Loading "oilrush/config/game_objects_building.prop" 13 properties 1ms
Loading "oilrush/config/game_objects_misc.prop" 29 properties 2ms
Loading "oilrush/config/game_objects_npc.prop" 1 property 0ms
Loading "oilrush/config/game_objects_unit.prop" 17 properties 2ms
Loading "oilrush/config/game_objects_tower.prop" 10 properties 1ms
Loading "oilrush/config/abilities.prop" 23 properties 2ms
Loading "oilrush/config/ai.prop" 27 properties 2ms
Loading "oilrush/config/bullet.prop" 14 properties 0ms
Loading "oilrush/config/camera.prop" 1 property 0ms
Loading "oilrush/config/campaigns.prop" 2 properties 0ms
Loading "oilrush/config/cinematics.prop" 2 properties 0ms
Loading "oilrush/config/explosion.prop" 42 properties 2ms
Loading "oilrush/config/fire.prop" 29 properties 2ms
Loading "oilrush/config/game_option.prop" 9 properties 0ms
Loading "oilrush/config/maps.prop" 48 properties 4ms
Loading "oilrush/config/misc.prop" 5 properties 0ms
Loading "oilrush/config/options.prop" 28 properties 0ms
Loading "oilrush/config/targeters.prop" 5 properties 0ms
Loading "oilrush/config/trail.prop" 8 properties 0ms
Loading "oilrush/config/unit_animations.prop" 89 properties 2ms
Loading "oilrush/config/weapon.prop" 38 properties 4ms
Loading "oilrush/config/sounds.prop" 8 properties 0ms
Loading "oilrush/config/sounds_ambient.prop" 15 properties 0ms
Loading "oilrush/config/sounds_building.prop" 25 properties 0ms
Loading "oilrush/config/sounds_channel.prop" 20 properties 0ms
Loading "oilrush/config/sounds_gui.prop" 26 properties 0ms
Loading "oilrush/config/sounds_music.prop" 31 properties 1ms
Loading "oilrush/config/sounds_skills.prop" 9 properties 0ms
Loading "oilrush/config/sounds_tower.prop" 19 properties 0ms
Loading "oilrush/config/sounds_unit.prop" 41 properties 1ms
Loading "oilrush/config/sounds_weapon.prop" 61 properties 1ms
Game version: 0.90
Unigine~# world_load oilrush/menu
Loading "oilrush/menu.cpp" 875ms
Loading "oilrush/menu.world" 268ms
Unigine~# render_hdr 0 && render_use_srgb 0 && render_restart
Loading profile bash_vi...
Unigine~# world_load oilrush/maps/environment_evening_sunny2
Loading "oilrush/maps/environment_evening_sunny2.cpp" 2940ms
Loading "oilrush/materials/oilrush_industrial.mat" 15 materials 1369ms
Loading "oilrush/maps/environment_evening_sunny2.world" 5429ms
Init game
Loading map: single_map_13
Game unpaused
Shutdown game
Network shutdown
Close "libopenal.so.1"
Close "libGL.so.1"
Memory usage: 192b
Allocations: 3
Shutdown
Code: Select all
Xlib: extension "RANDR" missing on display ":0.0".
NameSpace::check(): unused variable "time_save"
NameSpace::check(): unused variable "Network::TEXT_MESSAGE_MARKER_ALL"
NameSpace::check(): unused variable "Network::SHUTDOWN_SERVER_LOCK"
NameSpace::check(): unused variable "Network::SERVER_REELECTION_LOCK"
NameSpace::check(): unused variable "Network::MAX_DROPPED_FLUSHES_RATE"
NameSpace::check(): unused variable "Network::MAX_DROPPED_FLUSHES_TIME"
NameSpace::check(): unused variable "Network::DECREASE_GAME_SPEED_STEP"
NameSpace::check(): unused variable "Network::MIN_GAME_SPEED"
NameSpace::check(): unused variable "Network::Server::clientConnected"
NameSpace::check(): unused variable "Network::Server::clientDisconnected"
NameSpace::check(): unused variable "Network::Server::clientConnectionLost"
NameSpace::check(): unused variable "property_name" in "Options::GameOptions::apply_options_to_node" function
NameSpace::check(): unused variable "command" in "init_components" function
NameSpace::check(): unused variable "scene" in "init_components" function
Object::loadWorld(): different surface names "body_lod2" "body_lod1"
NameSpace::check(): unused variable "ControlManager::KEY_ALT"
NameSpace::check(): unused variable "ControlManager::BUTTON_RIGHT"
NameSpace::check(): unused variable "Game::GameObjectCamera::last_saved_transform"
NameSpace::check(): unused variable "Game::GameObjectCamera::cur_save_transform_delay"
NameSpace::check(): unused variable "Game::GameObjectAreaOfEffect::live_type"
NameSpace::check(): unused array "Game::GameObjectRocket::list"
NameSpace::check(): unused variable "property_name" in "Options::GameOptions::apply_options_to_node" function
NameSpace::check(): unused variable "last_tick" in "Network::Game::Server::receiveReconnectPlayerInfo" function
NameSpace::check(): unused variable "ifps" in "Game::Statistics::flush" function
NameSpace::check(): unused variable "platform" in "Game::Weapon::move" function
NameSpace::check(): unused variable "player_info" in "Triggers::Trigger::test" function
NameSpace::check(): unused variable "achive_name" in "Triggers::Trigger::run_action" function
NameSpace::check(): unused variable "box" in "Game::GameInterface::Missions::resize" function
Object::loadWorld(): different surface names "body_lod2" "body_lod1"
Object::loadWorld(): different surface names "submarine_body" "collision"
Total eviroments WARNINGs : [9]
It looks like you've got the right OpenGL specification.OpenGL version: 3.3.0 NVIDIA 275.09.07
Thanks. I tried that now, it didn't help though.j_c_p wrote:It looks like you've got the right OpenGL specification.OpenGL version: 3.3.0 NVIDIA 275.09.07
Maybe you should try the 285.05.09 driver (amd64 stable) : it's ok for me with the high settings in the game (1680X1050 AAX2 ~40FPS under heavy load).
The problem is in both, fullscreen and windowed mode. I have AA settings turned off both in the nvidia driver and the game settings. According to conky, (${freq cpu#}) my CPU is running on permanent max speed anyways (should probably change that at some pointHave you tried a newer driver? Is it the same in windowed and fullscreen mode? AA/AF settings? Have you tried to set the GPU clock to permanent max (maybe cpu too)?

For the record, that was in reference to my previous post where I asked, not his post.j_c_p wrote:It looks like you've got the right OpenGL specification.OpenGL version: 3.3.0 NVIDIA 275.09.07
Maybe you should try the 285.05.09 driver (amd64 stable) : it's ok for me with the high settings in the game (1680X1050 AAX2 ~40FPS under heavy load).
Phenom II X6 3.6GHZ, 260GTX+ with memory at 655MHz, 8Go RAM DDR2 1066
-> Heaven 2.5 test with the Phoronix suite