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vinnie n00b
Joined: 20 Apr 2002 Posts: 29 Location: Maryland
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Posted: Sun Apr 28, 2002 2:47 pm Post subject: Half-Life server ebuild? |
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Is this a possibiltiy? I'm having a hard time finding good directions for running a half life server for linux - any suggestions? _________________ -vin |
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roTor n00b
Joined: 21 Apr 2002 Posts: 55 Location: Atlanta, GA
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chemical n00b
Joined: 10 Apr 2002 Posts: 29 Location: San Diego, CA
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vinnie n00b
Joined: 20 Apr 2002 Posts: 29 Location: Maryland
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Posted: Wed May 01, 2002 2:29 pm Post subject: Moving along... |
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ok, so I downloaded the 111mb file which planethalflife.com says is a *.tar.gz file but downloads from fileplanet.com as a *.bin file. If I try to rename the file to a tar.gz it gunzip tells me its not a gzip file... What do I do with this file?!? _________________ -vin |
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X Apprentice
Joined: 30 Apr 2002 Posts: 192 Location: Lexington KY
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Posted: Wed May 01, 2002 2:44 pm Post subject: |
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sh blah.bin |
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vinnie n00b
Joined: 20 Apr 2002 Posts: 29 Location: Maryland
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Posted: Wed May 01, 2002 4:33 pm Post subject: hmm |
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it hadnt occured to me that the file was a self extracter. - it didnt work, but ./hlds.bin did.
thanks. _________________ -vin |
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Tharkun Guest
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Posted: Thu May 02, 2002 11:30 am Post subject: |
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Tell the developers to include my ebuild Meanwhile just load it from here:
http://stud.upb.de/~q9tharkun |
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febisfebi Tux's lil' helper
Joined: 17 Apr 2002 Posts: 76 Location: seattle wa
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Posted: Fri May 03, 2002 2:30 am Post subject: Re: Half-Life server ebuild? |
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vinnie wrote: | Is this a possibiltiy? |
i know this is a possibility, ebuilds just need to be made for it. for example in freebsd, which has a system similar to portage. |
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Tharkun Tux's lil' helper
Joined: 02 May 2002 Posts: 106
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Posted: Fri May 03, 2002 11:53 am Post subject: |
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Well as you can see on my site it ist possible (i checked them into bugzilla too is you like to get them from there tho they're not up2date in bugzilla as the developers don't seem to care anyway)
With my ebuild it should be quite easy to run a server. I originally made them because I wanted to convert my gameserver to gentoo and decided to make them available to others as well.
All you need to do after installing is add the startscript with rc-update and edit the config file if you like ... (I include a server.cfg in the counter strike ebuild which I use myself (ok some things are different :))
Also if more people try out my ebuilds please tell me what you think of them. I made them for myself so I don't know what's personal preference and should be left out in a generic ebuild then. (For example I like every gameserver I run to have it's own user while some ppl have told me to just use one "games" user or so. |
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trapni Retired Dev
Joined: 16 May 2002 Posts: 251 Location: Germany/Berlin
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Posted: Wed May 29, 2002 6:41 am Post subject: |
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Well, yes. Yes. That's it. I took a look to your ebuild scripts and would be really very very happy if they'd be added to the gentoo portage dir by default.
This is a nice way to manage halflife/cs.
Cheers,
Christian Parpart. |
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Tharkun Tux's lil' helper
Joined: 02 May 2002 Posts: 106
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Posted: Wed May 29, 2002 9:09 am Post subject: |
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Well actually verwilst has already spoken to me (which is why metamod, csguard and statsme are now included by default. He's just a bit busy but as soon as he's got time he promised to get them into portage.
Btw if anyone knows how to make the startscript start the screen session as the halflife user instead of root, pls tell me.
Now the server is started as the halflife user inside a screen session so you can reattach to the server console at any time. Unfortunately only root can do so, as root starts the screen session. You can't just simply do a "su - halflife -c screen ..." as screen will complain about not being able to write/read to/from roots terminal. |
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trapni Retired Dev
Joined: 16 May 2002 Posts: 251 Location: Germany/Berlin
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Posted: Wed May 29, 2002 3:56 pm Post subject: |
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Tharkun wrote: | Well actually verwilst has already spoken to me (which is why metamod, csguard and statsme are now included by default. He's just a bit busy but as soon as he's got time he promised to get them into portage. |
statsme is out to date. it's currently 2.5.6 on your given mirror.
Furthermore, your ebuilds also depend on screen. I noticed that because I just recently installed Gentoo and didn't `emerge screen` yet then. So I'd like to have that dependency to be added there too. (halflife, cstrike, quake3, ...?)
C y'a,
Christian Parpart. |
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Tharkun Tux's lil' helper
Joined: 02 May 2002 Posts: 106
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Posted: Wed May 29, 2002 5:13 pm Post subject: |
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Thats absolutely possible, as I said, verwilst is quite busy.
Mh well screen. The startscript depends on screen yes, and at first I had screen as a dep but then I thought that maybe you don't need screen otherwise and you don't use my startscript anyway so ... Well at least for q3 where you can have it installed to just play I'd like to not have such a dep. With hl/cs you probably want to start the servers at boot so this should be ok thats right. |
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Advocate n00b
Joined: 01 Aug 2002 Posts: 42
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Posted: Sat Aug 03, 2002 4:46 pm Post subject: |
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I can see halflife-server and cstrike-server in the portage tree but emerge says it can't find them.....what to do? |
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trapni Retired Dev
Joined: 16 May 2002 Posts: 251 Location: Germany/Berlin
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Posted: Thu Aug 08, 2002 5:08 pm Post subject: |
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They're propably masked! Look for your self in /usr/portage/profiles/packages.mask for these entries and unmask them if you really want them. |
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