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ferrelas Tux's lil' helper

Joined: 14 Jun 2008 Posts: 89
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Posted: Fri Jan 29, 2010 7:06 pm Post subject: Europa universalis 3 in nomine and wine |
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I'm trying to get EU3 working in wine and I've almost succeded now, the games runs, but the launcher doesn't which is a problem since vanilla EU3 is horrible, also there are no buttons and no popups in game and alot of text is missing wich makes the game a tad bit hard to play. I've got mono 2.0.1 for win32 installed and I've updated ~/.wine/user.reg to use SLGL. Version of EU3 3.1.
~/.wine/user.reg:
| Code: | [Software\\Wine\\Direct3D] 1264244818
"OffscreenRenderingMode"="pbuffer"
"UseGLSL"="enabled"
"VideoMemorySize"="128" |
Edit: this is only a part of the file.
When I try to run eu3.exe (the launcher) from the folder in which EU3 is installed it says: "Application has generated an exeption that could not be handled. Process ID=0x23 (35), Thread ID=0x24 (36). Click OK to terminate the application. Click CANCEL to debug the application." then wine informs me that the program died. this is what goes on in the console:
| Code: | ferrelas@lenin ~/.wine/drive_c/Program Files/Paradox Interactive/Europa Universa
lis III $ wine eu3.exe
fixme:advapi:RegisterTraceGuidsW (0x79fd471e, 0x139630, {e13c0d23-ccbc-4e12-931b-d9cc2eee27e4}, 9, 0x7a390368, (null), (null), 0x7a38d250,)
fixme:sync:CreateMemoryResourceNotification (0) stub
Unhandled Exception: System.TypeInitializationException: The type initializer for 'System.Globalization.TextInfo' threw an exception.
at System.Globalization.TextInfo.GetNativeTextInfo(Int32 cultureID)
at System.Globalization.TextInfo.get_InvariantNativeTextInfo()
at System.String.Compare(String strA, Int32 indexA, String strB, Int32 indexB, Int32 length, StringComparison comparisonType)
at System.Security.Util.URLString.PreProcessForExtendedPathRemoval(String url, Boolean isFileUrl)
at System.AppDomainSetup.NormalizePath(String path, Boolean useAppBase)
at System.AppDomainSetup.SetupDefaultApplicationBase(String imageLocation)
at System.AppDomain.SetupFusionStore(AppDomainSetup info)
at System.AppDomain.SetupDomain(Boolean allowRedirects, String path, String configFile)
wine: Unhandled exception 0xe0434f4d at address 0x7edd33ec (thread 002a), starting debugger...
Unhandled exception: 0xe0434f4d in 32-bit code (0x7edd33ec).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7edd33ec ESP:0032ef04 EBP:0032ef68 EFLAGS:00000246( - -- I Z- -P- )
EAX:7edbf759 EBX:7ee3eff4 ECX:00000000 EDX:0032efa0
ESI:0032efa0 EDI:e0434f4d
Stack dump:
0x0032ef04: 0032efa0 00000004 0000003c 00961cdc
0x0032ef14: e0434f4d 00000001 00000000 7edd33ec
0x0032ef24: 00000001 80131534 0032efa0 00392010
0x0032ef34: 02000036 0032ef4c 79e814da 0032ef58
0x0032ef44: 02000036 00000001 0032efc8 79e87ff4
0x0032ef54: 0000012c 003f161c 79f958b8 02f364b4
Backtrace:
=>0 0x7edd33ec in kernel32 (+0x233ec) (0x0032ef68)
1 0x79f97065 in mscorwks (+0x127065) (0x0032efc8)
2 0x7a0945a4 in mscorwks (+0x2245a4) (0x0032f08c)
3 0x02f4355b (0x0032f0bc)
4 0x02f43421 (0x0032f0e8)
0x7edd33ec: subl $4,%esp
Modules:
Module Address Debug info Name (61 modules)
PE 400000- 420000 Deferred eu3
PE 5e380000-5e409000 Deferred diasymreader
PE 78130000-781cb000 Deferred msvcr80
PE 79000000-79045000 Deferred mscoree
PE 79060000-790b3000 Deferred mscorjit
PE 790c0000-794de000 Deferred mscorlib
PE 79e70000-7a3d1000 Export mscorwks
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7e63d000-7e651000 Deferred lz32<elf>
\-PE 7e640000-7e651000 \ lz32
ELF 7e651000-7e66a000 Deferred version<elf>
\-PE 7e660000-7e66a000 \ version
ELF 7e67e000-7e773000 Deferred ole32<elf>
\-PE 7e6a0000-7e773000 \ ole32
ELF 7e773000-7e7e1000 Deferred msvcrt<elf>
\-PE 7e780000-7e7e1000 \ msvcrt
ELF 7e7e1000-7e7e7000 Deferred libxfixes.so.3
ELF 7e7e7000-7e7f1000 Deferred libxcursor.so.1
ELF 7e7f1000-7e7f8000 Deferred libxrandr.so.2
ELF 7e7f8000-7e801000 Deferred libxrender.so.1
ELF 7e801000-7e807000 Deferred libxxf86vm.so.1
ELF 7e807000-7e827000 Deferred imm32<elf>
\-PE 7e810000-7e827000 \ imm32
ELF 7e827000-7e82d000 Deferred libxdmcp.so.6
ELF 7e82d000-7e919000 Deferred libx11.so.6
ELF 7e919000-7e928000 Deferred libxext.so.6
ELF 7e928000-7e940000 Deferred libice.so.6
ELF 7e940000-7e949000 Deferred libsm.so.6
ELF 7e949000-7e9e4000 Deferred winex11<elf>
\-PE 7e960000-7e9e4000 \ winex11
ELF 7e9e4000-7e9f7000 Deferred libz.so.1
ELF 7e9f7000-7ea77000 Deferred libfreetype.so.6
ELF 7ea8e000-7eab9000 Deferred gdi.exe16.so
PE 7eaa0000-7eab9000 Deferred gdi.exe16
ELF 7eab9000-7eb40000 Deferred gdi32<elf>
\-PE 7ead0000-7eb40000 \ gdi32
ELF 7eb40000-7ec71000 Deferred user32<elf>
\-PE 7eb60000-7ec71000 \ user32
ELF 7ec71000-7eccd000 Deferred shlwapi<elf>
\-PE 7ec80000-7eccd000 \ shlwapi
ELF 7eccd000-7ed3a000 Deferred rpcrt4<elf>
\-PE 7ece0000-7ed3a000 \ rpcrt4
ELF 7ed3a000-7ed91000 Deferred advapi32<elf>
\-PE 7ed50000-7ed91000 \ advapi32
ELF 7ed91000-7eefc000 Export kernel32<elf>
\-PE 7edb0000-7eefc000 \ kernel32
ELF 7eefc000-7ef08000 Deferred libnss_files.so.2
ELF 7ef08000-7ef13000 Deferred libnss_nis.so.2
ELF 7ef13000-7ef2a000 Deferred libnsl.so.1
ELF 7ef2a000-7ef50000 Deferred libm.so.6
ELF 7ef50000-7f000000 Deferred ntdll<elf>
\-PE 7ef60000-7f000000 \ ntdll
ELF f74d3000-f74d7000 Deferred libxau.so.6
ELF f74d7000-f74df000 Deferred libnss_compat.so.2
ELF f74e1000-f74e5000 Deferred libdl.so.2
ELF f74e5000-f762d000 Deferred libc.so.6
ELF f762d000-f7646000 Deferred libpthread.so.0
ELF f7648000-f765d000 Deferred system.drv16.so
PE f7650000-f765d000 Deferred system.drv16
ELF f765d000-f7798000 Deferred libwine.so.1
ELF f7799000-f77b7000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008
00000009 0
0000000e
00000014 0
00000010 0
0000000f 0
00000011
00000016 0
00000013 0
00000012 0
00000017
00000018 0
00000019
0000001a 0
00000029 (D) C:\Program Files\Paradox Interactive\Europa Universalis III\eu3.exe
0000002c 2
0000002b 0
0000002a 0 <==
Backtrace:
=>0 0x7edd33ec in kernel32 (+0x233ec) (0x0032ef68)
1 0x79f97065 in mscorwks (+0x127065) (0x0032efc8)
2 0x7a0945a4 in mscorwks (+0x2245a4) (0x0032f08c)
3 0x02f4355b (0x0032f0bc)
4 0x02f43421 (0x0032f0e8)
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x000003ff,(nil),0x0001,0x00000000,0x32ea4c,(nil)): stub
err:eventlog:ReportEventW L".NET Runtime version 2.0.50727.42 - Fatal Execution Engine Error (79F97075) (80131506)"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub |
This happens when I run eu3game.exe from the same folder:
| Code: | ferrelas@lenin ~/.wine/drive_c/Program Files/Paradox Interactive/Europa Universa
lis III $ wine eu3game.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e0e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e17c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e86c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 4
err:d3d:record_lights Light 0 in stateblock 0x46072a0 does not exist in device stateblock 0x156548.
err:d3d:record_lights Light 1 in stateblock 0x46072a0 does not exist in device stateblock 0x156548.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1228
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
err:d3d:context_destroy_gl_resources wglDeleteContext(0x43263a8) failed, last error 0.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153418) Unhandled query type 5
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[3]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[3]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #17:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[5]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[6]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[5]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[6]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #25:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #29:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #33:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #41:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log |
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GODhack Guru

Joined: 26 Jan 2008 Posts: 389 Location: Lithuania
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kollapse n00b


Joined: 24 Jul 2009 Posts: 14 Location: Brasov, Romania
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Posted: Thu Feb 04, 2010 11:43 pm Post subject: |
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First off, it would be a good idea to make an empty prefix for this.
For me, EU 3 (any version) works with the following options in the registry:
At \HKEY_CURRENT_USER\Software\Wine\Direct3D:
DirectDrawRenderer = "opengl"
OffscreenRenderingMode = "fbo"
PixelShaderMode = "enabled"
And at \HKEY_CURRENT_USER\Software\Wine\DirectSound (this is required as EU3 is known to have sound problems on Linux if this is not set):
MaxShadowSize = "0"
Also, make sure you have corefonts and dotnet20 installed via winetricks:
sh winetricks corefonts dotnet20
If you don't have winetricks do:
wget http://kegel.com/wine/winetricks && chmod +x ./winetricks
Then set d3dxof.dll and msvcp60.dll to native, not builtin in winecfg.
Keep us informed on the status. _________________ "Faith is the strength by which a shattered world shall emerge into the light." ~ Helen Keller |
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ferrelas Tux's lil' helper

Joined: 14 Jun 2008 Posts: 89
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Posted: Mon Feb 08, 2010 5:38 pm Post subject: |
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I've made some progress now, as the launcher runs now aswell, but the game is still very much not playable.
I uninstalled mono and used winetricks to install corefonts and dotnet20, vcrun2005 was need too to get the launcher working.
No buttons in the menu though and no text as before.
I did not include any of the changes to '.wine/user.reg' as it seems I'm not allowed to edit that any more. It edits and saves fine, but any change I made to it is reverted as soon as I try to run eu3.
As I don't know how to work wineprefixes I have not tested that. For now this is the output when I run eu3.exe:
| Code: | ferrelas@lenin ~/.wine/drive_c/Program Files/Paradox Interactive/Europa Universa
lis III $ wine eu3.exe
err:process:__wine_kernel_init boot event wait timed out
fixme:sync:CreateMemoryResourceNotification (0) stub
err:ole:CoGetContextToken apartment not initialised
fixme:win:EnumDisplayDevicesW ((null),0,0x32dc14,0x00000000), stub!
fixme:shdocvw:WebBrowser_QueryInterface (0x1a2cf8)->({c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} 0x32e944) interface not supported
fixme:shdocvw:ProvideClassInfo_GetClassInfo (0x1a2cf8)->(0x32e81c)
fixme:shdocvw:WebBrowser_QueryInterface (0x1a2cf8)->({00000003-0000-0000-c000-000000000046} 0x32e7b8) interface not supported
fixme:shdocvw:WebBrowser_QueryInterface (0x1a2cf8)->({00000144-0000-0000-c000-000000000046} 0x32e830) interface not supported
fixme:shdocvw:WebBrowser_get_LocationURL (0x1a2cf8)->(0x32f1c4)
fixme:shdocvw:WebBrowser_Refresh (0x1a2cf8)
fixme:shdocvw:navigate_url Unsupported args (Flags 0x32f0b8:3; TargetFrameName 0x32f090:0)
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x32d574
fixme:iphlpapi:NotifyAddrChange (Handle 0x4c3e8f8, overlapped 0x4c3e900): stub
fixme:iphlpapi:GetAdaptersAddresses no support for IPv6 addresses
0[1de330]: IMM32: InitKeyboardLayout, aKeyboardLayout=04090409, sCodePage=1252, sIMEProperty=00090000
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x1a2d98)->((null) 1 0x32db4c (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 25 2 0x32db60 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 26 2 0x32db60 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x1a2d98)->(0x32db9c)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d1-0000-0000-c000-000000000046} 37 0 0x32dc28 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d1-0000-0000-c000-000000000046} 84 0 (nil) 0x32dc50)
fixme:shdocvw:navigate_url Unsupported args (Flags 0x32f178:3; TargetFrameName 0x32f150:0)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 29 2 0x32ef88 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1a2d98)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d0-0000-0000-c000-000000000046} 69 0 (nil) 0x32ef60)
fixme:shdocvw:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d0-0000-0000-c000-000000000046} 69 0 (nil) 0x32ef60)
fixme:shdocvw:ClientSite_GetContainer (0x1a2d98)->(0x32ed94)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x1a2d98)->((null))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 25 2 0x32ecc8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 26 2 0x32ecc8 (nil))
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1cfde8)->((nil))
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 2
fixme:dciman:DCICreatePrimary 0x600 0x2c412a4
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:BindStatusCallback_OnProgress status code 3
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 2
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
0[1de330]: IMM32: InitKeyboardLayout, aKeyboardLayout=04090409, sCodePage=1252, sIMEProperty=00090000
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x1a2d98)->((null) 1 0x32e574 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 25 2 0x32e588 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 26 2 0x32e588 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x1a2d98)->(0x32e5c4)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d1-0000-0000-c000-000000000046} 37 0 0x32e650 (nil))
fixme:mshtml:nsChannel_Open default action not implemented
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d1-0000-0000-c000-000000000046} 84 0 (nil) 0x32e678)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x4972258)->()
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x4972ed0)->()
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 29 2 0x32ef88 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1a2d98)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x4972840)->(0x32ea0c 0x32ec50 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x49734c8)->(0x32ea0c 0x32ec50 0)
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d0-0000-0000-c000-000000000046} 69 0 (nil) 0x32ef60)
fixme:shdocvw:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d0-0000-0000-c000-000000000046} 69 0 (nil) 0x32ef60)
fixme:shdocvw:ClientSite_GetContainer (0x1a2d98)->(0x32ed94)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x1a2d98)->((null))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 25 2 0x32ecc8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 26 2 0x32ecc8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 21 2 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 28 2 0x32efe0 (nil))
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 26 2 0x32e3f8 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 29 2 0x32e408 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({000214d1-0000-0000-c000-000000000046} 103 0 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->({de4ba900-59ca-11cf-9592-444553540000} 2315 0 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x1a2d98)->((null) 35 0 (nil) (nil))
fixme:shdocvw:InPlaceFrame_SetStatusText (0x1a2d98)->(L"Done")
fixme:shdocvw:WebBrowser_get_RegisterAsDropTarget (0x1a2cf8)->(0x32d7bc)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x1a2cf8)->(0)
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1a2cf8)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x46f5ca8)->((nil))
ferrelas@lenin ~/.wine/drive_c/Program Files/Paradox Interactive/Europa Universa
lis III $ fixme:win:EnumDisplayDevicesW ((null),0,0x33e0e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e17c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:win:EnumDisplayDevicesW ((null),0,0x33e86c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 4
err:d3d:record_lights Light 0 in stateblock 0x3da93a8 does not exist in device stateblock 0x1565b0.
err:d3d:record_lights Light 1 in stateblock 0x3da93a8 does not exist in device stateblock 0x1565b0.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glReadBuffer @ surface.c / 1228
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
err:d3d:context_destroy_gl_resources wglDeleteContext(0x3aa6ba8) failed, last error 0.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x153300) Unhandled query type 5
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[3]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[4]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[3]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #17:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[5]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[6]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[5]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[0]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[1]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[2]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_TexCoord[6]' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #25:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #29:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #33:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #41:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #45:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #49:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log WARNING: warning(#276) Symbol 'gl_FogFragCoord' usage doesn't match between two stages
fixme:d3d_shader:print_glsl_info_log |
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ferrelas Tux's lil' helper

Joined: 14 Jun 2008 Posts: 89
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Posted: Mon Feb 08, 2010 6:30 pm Post subject: |
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| I tried using a prefix now but that didn't really work out. |
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ferrelas Tux's lil' helper

Joined: 14 Jun 2008 Posts: 89
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Posted: Mon Feb 08, 2010 8:55 pm Post subject: |
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| I did something wrong earlier, installing to a new prefix worked, and most things seem to be working. However, when I start a mod in In Nomine 3.1 the text appers in wrong places. Could this have anythng to do with windows and linux handling text files in different ways and are there a way to fix it? |
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kollapse n00b


Joined: 24 Jul 2009 Posts: 14 Location: Brasov, Romania
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Posted: Mon Feb 08, 2010 9:14 pm Post subject: |
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I have made a couple of unsuccessful attempts at running mods in EU3.
It may just be the mod I don't know.
Can you run the game now ? _________________ "Faith is the strength by which a shattered world shall emerge into the light." ~ Helen Keller |
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ferrelas Tux's lil' helper

Joined: 14 Jun 2008 Posts: 89
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Posted: Mon Feb 08, 2010 9:26 pm Post subject: |
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| In nomine works, Heir to the throne doesn't. Civlization Universalis runs, but texts appear in the wrong places, making it hard to play. |
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