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dirtboy Apprentice
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Joined: 12 Dec 2002 Posts: 263 Location: Pascagoula, MS
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Posted: Tue Aug 26, 2003 5:13 am Post subject: |
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Something I noticed with 2.6 test4 is that now I have to modprobe amd_k7_agp.o instead of just agpgart.o. Otherwise I get a blank screen. Just a tip if anyone else if having the same problems. |
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cuban Guru
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Joined: 23 Aug 2003 Posts: 448 Location: Houston, TX
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Posted: Wed Aug 27, 2003 10:49 pm Post subject: |
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For KT400 (AGP 8x/3.0) boards & ATI cards, instead of emerge ati-drivers you must compile from source and apply this patch.
Code: |
$ cd /usr/portage/media-video/ati-drivers
$ su
# emerge ati-drivers-2.9.13.ebuild --fetchonly
# cd /lib/modules/fglrx/
# wget http://nifelheim.dyndns.org/~cocidius/download.php?filename=fglrx-patch
# cat fglrx-glc22-4.2.0-2.5.1.i586-kt400agp3.patch | patch -p
# cd ./build_mod
# ./make.sh
# cd ..
# ./make_install.sh
# rmmod fglrx
# insmod /lib/modules/fglrx.o
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Xwindows should now start. Please keep in mind that although you can do 'big desktop' or 'dual head' mode, Xinerama will not work with fglrx, so you cannot have intelligent window management. You can have either two screens or one desktop where the 'task/tab/status' bar runs across both monitors.
This was tested and verified on an ABIT AT7-MAX2 with an ATI Radeon 9700 Pro.
I do not know if this works above fglrx 2.9.13.
Daniel |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Aug 28, 2003 7:43 am Post subject: |
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cuban wrote: | For KT400 (AGP 8x/3.0) boards & ATI cards, instead of emerge ati-drivers you must compile from source and apply this patch. |
If you're running a 2.6 kernel, and either the 3.2.0 or 3.2.4 drivers, with "UseInternalAGPGART" set to "no", then AGP 8x should also work with KT400(A) boards.
cuban wrote: | I do not know if this works above fglrx 2.9.13. |
The patch will apply to 3.2.0 and 3.2.4, but I can't check if it works, I don't have a KT400. You could create a bug and post the patch, it doesn't look like it'd be difficult to add it to the ebuilds. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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cuban Guru
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Joined: 23 Aug 2003 Posts: 448 Location: Houston, TX
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Posted: Thu Aug 28, 2003 1:12 pm Post subject: |
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If you set UseInternalAGPGART, you do not get the accelerated benifits of FGLRX. Using this method I am able to use accelleration and the internal AGPGART which should be faster. Correct? |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Aug 28, 2003 1:19 pm Post subject: |
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UseInternalAGPGART controls whether you use the AGP support contained in the driver (when it's set to "on" or "yes"), or the AGP support in the kernel (when it's set to "off" or "no"). There may be a small performance difference between them, but if you use the kernels AGP support it's still accelerated. Last time I checked, I got exactly the same performance with UseInternalAGPGART on and off. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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cuban Guru
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Joined: 23 Aug 2003 Posts: 448 Location: Houston, TX
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Posted: Thu Aug 28, 2003 1:23 pm Post subject: |
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This is an X-Windows setting correct? I will compare performance possibly tonight. Does this method still utilize FGLRX? If so, Xinerama still cannot be used. Which makes the method I listed, and the one you listed practically the same. Xinerama complains about no DRM.
Daniel |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Aug 28, 2003 1:35 pm Post subject: |
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cuban wrote: | This is an X-Windows setting correct? I will compare performance possibly tonight. Does this method still utilize FGLRX? |
Yes, it's only set in your XF86Config. You still use the fglrx module, but the AGP support comes from the kernel, not the module itself. Some AGP chipsets aren't supported by the module, or the support doesn't always work, so some people have to turn it off.
cuban wrote: | If so, Xinerama still cannot be used. Which makes the method I listed, and the one you listed practically the same. Xinerama complains about no DRM. |
The two methods should have the same effect, and yours has the advantage that you don't need to use a 2.6 kernel and the 3.2.x drivers. I wasn't implying that the method I posted would work with Xinerama, I've never used it so I wouldn't know anyway. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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cuban Guru
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Joined: 23 Aug 2003 Posts: 448 Location: Houston, TX
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Posted: Thu Aug 28, 2003 4:14 pm Post subject: |
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I knew that you weren't implying anything about Xinerama. That was an assumption I made. I was not aware the 3.2.x drivers required the 2.6.x kernel.
I will stay with my stable 2.4.22.
Thanks!,
Daniel |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Aug 28, 2003 4:56 pm Post subject: |
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Quote: | I was not aware the 3.2.x drivers required the 2.6.x kernel. |
They should work fine on a 2.4 kernel. The reason I mentioned them together was because that driver/kernel combination works with AGP 8x on the KT400(A) boards. The patch you posted seems to work with the 3.2.x drivers, so there's nothing stopping you from trying them out on 2.4.22 if you want to. Sorry for the mixup ![Razz :P](images/smiles/icon_razz.gif) _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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phill_20x6 n00b
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Joined: 16 Aug 2003 Posts: 67
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Posted: Fri Aug 29, 2003 3:02 am Post subject: |
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The 3.2.4 drivers are working perfectly with 2.4.22 here, however i still use 2.4.20 primarily, because i could not get the nforce-net drivers to install with 2.4.22. |
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agrippa_cash Tux's lil' helper
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Joined: 08 May 2003 Posts: 143 Location: Los Angeles
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Posted: Mon Sep 01, 2003 2:17 am Post subject: Kernel 2.6- Second AGP module |
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In another related thread somewhere Wedge pointed out that you may have to add a second, chipset-specific agp module to modules.autoload. For me this was exactly what I needed to get X back up. I typed Quote: | find /usr/src/linux -iname *agp* | , found that I needed to add via-agp to the file (i put it after agpgart and before fglrx). Now everything works fine again. |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Mon Sep 01, 2003 11:26 am Post subject: |
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Thanks for posting that It should only affect 2.6 kernels, if you're running 2.4.x then the agpgart module is all you need. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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gentooalex Tux's lil' helper
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Joined: 02 May 2003 Posts: 123 Location: Charlottesville, Virginia
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Posted: Wed Sep 03, 2003 2:15 pm Post subject: Slowwwwwwwww |
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I have tried these drivers in gentoo and it seems as if the fps is terrible with my radeon 9500 pro. 2.9 is pretty bad but has better fps than 3.2. (i havent tried .4). The problem is that 2.9's drivers make my game wolfenstein et cause xfree to lockup (sometimes) when gl extensions is enabled. I might be able to play for 30 minutes before lockup or it might lockup within the first minute of the gameplay. I get like 20fps and sometimes 10 fps with 3.2. in wolfet. I seem to remember the drivers to be faster in mandrake but i might have been using 3.2.4. ut2k3 has fps of like 10 at 1024 768 w/ the 2.9 and 3.2
edit: I havent tried the fix for et and 2.9 yet but i will. My biggest problem is slow fps in ut2k3 even w/ 2.9 drivers. wolfet isnt *that* bad. I have P4 and 384mb sdram w/ati manufactured radeon 9500 pro. |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Wed Sep 03, 2003 2:46 pm Post subject: |
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Are you sure everything is working properly? Does glxinfo show that direct rendering is enabled? Have you done "opengl-update ati"? _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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cuban Guru
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Joined: 23 Aug 2003 Posts: 448 Location: Houston, TX
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Posted: Wed Sep 03, 2003 4:41 pm Post subject: |
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Has anyone been able to get Xinerama to work with FGLRX? |
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ohoiza n00b
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Joined: 31 Aug 2003 Posts: 45 Location: l0wer bavaria
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Posted: Wed Sep 03, 2003 6:10 pm Post subject: |
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problem: your "powered by ati" (e.g. hercules, HIS etc) radeon card isn't detected by fglrx.o
solution:
lookup the pci chipid of your gfx chip at http://pciids.sourceforge.net/iii/. if you have e.g. a radeon 9800, you should select vendor id 1002 for ATI, then search for "radeon 9800". for the radeon 9800 you'll see that it has the chipid 0x4e48.
now issue the command lspci.
Code: | # lspci
(...)
02:00.0 VGA compatible controller: ATI Technologies Inc: Unknown device 4e49
02:00.1 Display controller: ATI Technologies Inc: Unknown device 4e69
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if the output is similar to the above (i.e. the chipid of your chip is different from the one in the database) you've probably found the reason of your problem.
how to fix it:
first emerge your choice of ati-drivers and do fglrxconfig.
then edit your newly generated /etc/X11/XF86Config-4 and add the option ChipID [the chipid you found in the db] in section device. for example:
Code: | # emacs /etc/X11/XF86config
# === Misc Options ===
Option "UseFastTLS" "2"
Option "BlockSignalsOnLock" "on"
Option "UseInternalAGPGART" "yes"
Option "ForceGenericCPU" "no"
BusID "PCI:2:0:0" # vendor=1002, device=4e49
ChipID 0x4e48 # <-this is what you've got to add
Screen 0
EndSection
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now copy the distfile of your driver into a subdir of your homedir and untar it. cd into its lib/modules/fglrx/build_mod directory. now you should apply any agp8x patches if you need to.
then hexedit libfglrx_ip.a.GCC3. search for the chipid you found in the pci database. you might have to respect endianness issues. e.g. if the chipid is 0x4e48 you might have to search for 0x484e. you'll probably find it near the end of the binary (this is the .data section i think). change this value to the chipid displayed by lspci. remember to think of endianness!
save the binary and compile the module. you should now be able to insmod it. copy it over /lib/modules/yourkernel/video/fglrx.o (i know this is quite a dirty hack but it worx )
startx might work now, at least it worked for me (HIS excalibur 9800)
good luck
ohoiza |
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gentooalex Tux's lil' helper
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Joined: 02 May 2003 Posts: 123 Location: Charlottesville, Virginia
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Posted: Wed Sep 03, 2003 8:41 pm Post subject: My code |
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Code: |
tux@localhost tux $ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon 9700 Pentium 4 (SSE2)
OpenGL version string: 1.3 (X4.3.0-2.9.12)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_multisample, GL_ARB_point_parameters, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_polygon_offset, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test,
GL_NV_texgen_reflection, GL_NV_blend_square, GL_NV_occlusion_query,
GL_SGI_color_matrix, GL_SGI_texture_edge_clamp,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x28 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x2a 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x2b 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None
0x2d 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 None
0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x30 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x32 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
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I dont know why enemy territory has like 10-20 fps. |
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maddin n00b
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Joined: 29 Jan 2003 Posts: 6 Location: Germany
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Posted: Wed Sep 03, 2003 10:55 pm Post subject: Section 5 d.: TV-Out Setup Guide |
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The following will only work for the new 3.2.x series of the ati-drivers, because tv-out feature has been enabled only now in the drivers. To enable tv-out start the fglrxconfig program
Code: |
/opt/ati/bin/fglrxconfig
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When prompted for tv-out say yes
Code: |
Do you want to enable TV out (y/n)? [n] y
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Next enter your tv-norm (for Germany I entered PAL-D)
The next option is the Screen Layout, enter Clone-Mode (Option 3), Others will not work.
Next comes Monitor Settings, leave this at auto detect (Option 1)
Select the remaining options to your gusto.
Edit the resulting XF86Config-4 and change the two options HSync2 and VRefresh2 to
Code: |
Option "HSync2" ""
Option "VRefresh2" ""
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Delete the section for Monitor1
Code: |
Section "Monitor"
Identifier "Monitor1"
[...]
EndSection
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This configuration worked for me (Radeon 9500, Athlon XP 1700+, gentoo-kernel 2.4.20-r6 and vanilla-kernel 2.4.22). There were no issues using internal or external AGPGART. Xv extension does not work on the tv-screen, so no hardware-scaling will be supported on tv. If the image is black and white, maybe your tv only supports composite signals, ati cards provide only s-video output, so you'll need a special s-video to composite converter. With my card the converter was included (small s-video to cinch cable). |
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gentooalex Tux's lil' helper
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Joined: 02 May 2003 Posts: 123 Location: Charlottesville, Virginia
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Posted: Thu Sep 04, 2003 6:12 pm Post subject: 9500 |
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I found that the 3.2.4 drivers are A LOT faster than 2.9 in ut2k3 when using the fastFFS "1" fix. also, i rarely get under 20 fps with enemy territory(actually i think et was running without the fix so i might get higher when i try again). average of 30-40. I have a 9500 pro and pentium4 1.6ghz processor. I am using one of the fixes but If i restart my computer, i have to reinstall et or i will get a black screen without the game when i try to start et. Is anyone getting better frame rates with similar hardware,? What are you doing to improve performance? |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Sep 04, 2003 7:09 pm Post subject: |
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What's this FastFFS fix you mentioned? I've never heard of it I don't play ET (not much fun on 56k), but in RTCW, at 1024x768@32, all details turned up, the framerate stays up around 90 or whatever the default limit is. It will sometimes drop down drastically to ~20-30 at times, but mostly it's fine. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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gentooalex Tux's lil' helper
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Joined: 02 May 2003 Posts: 123 Location: Charlottesville, Virginia
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Posted: Thu Sep 04, 2003 9:15 pm Post subject: |
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RTCW? Ive never heard of it. Quake has has always had superb framerates for me. The fastffs was in the first post. I might have used the wrong word but it sounds like what i said. |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Sep 04, 2003 10:04 pm Post subject: |
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gentooalex wrote: | RTCW? Ive never heard of it. Quake has has always had superb framerates for me. |
RTCW = Return to Castle Wolfenstein, ET was originally going to be an addon for it, so they should be very similar in terms of performance.
gentooalex wrote: | The fastffs was in the first post. I might have used the wrong word but it sounds like what i said. |
FastTLS?
Have you tried running with UseInternalAGPGART set to both "no" and "yes" to see if there's any difference in performance? There isn't any for me (nForce2 board), but that might not be true for all chipsets. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
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gentooalex Tux's lil' helper
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Joined: 02 May 2003 Posts: 123 Location: Charlottesville, Virginia
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Posted: Thu Sep 04, 2003 11:22 pm Post subject: |
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return to castle wolfenstein isnt as demanding on graphics. RTCW is more sparse compared to et even though et was based on the same engine. I dont know how different they are though. When there is a lot going on i might go down to 20-30 fps but other than that i get pretty good frame rates since enabling all the options specified in the howto. I found 3.2.4 drivers to be faster than 2.9 thoiugh and the howto says just the opposite is the case.
yeah fasttls |
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Wedge_ Advocate
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Joined: 08 Aug 2002 Posts: 3614 Location: Scotland
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Posted: Thu Sep 04, 2003 11:29 pm Post subject: |
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ATI have just released some new official drivers, version 3.2.5, so you might want to try them. They're on ati.com. _________________ Per Ardua Ad Astra
The Earth is the cradle of the mind, but we cannot live forever in a cradle - Konstantin E. Tsiolkovsky
Gentoo Radeon FAQ |
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gentooalex Tux's lil' helper
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Joined: 02 May 2003 Posts: 123 Location: Charlottesville, Virginia
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Posted: Thu Sep 04, 2003 11:39 pm Post subject: |
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I just finally got 3.2.4 to work. lol. I wonder when an ebuild will be made for these. I dont know how to install an rpm in gentoo. Hopefully these will have huge fps improvements.
I dont know what they mean by "Many 3D fixes"
3.2.5
fixed in this release:
* Many 3D fixes
* Many bugs fixed
New Features in this release:
* TV Out Support
* PseudoColor Support
* Support for Many cards added
* Full Screen Anti Aliasing Support (FSAA) |
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