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ETQW: On fullscreen TFT turns off [solved]
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tornamodo
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Joined: 12 Aug 2005
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PostPosted: Sun Nov 04, 2007 3:34 pm    Post subject: ETQW: On fullscreen TFT turns off [solved] Reply with quote

hey all,

[EDIT] the problem is actually not, that etqw is crashing, but on fullscreen my tft says "out of frequency" and turns itself off after 15 seconds.
basically, you can jump this post and read on below... :oops: [/EDIT]

i've installed etqw, and re-emerged world with the sdl use-flag.
now et quake wars crashes at startup; this is the output:

Quote:
ETQW 1.0.11144.11144 linux-x86 Oct 15 2007 10:32:37
found interface lo - loopback
found interface eth0 - 192.168.0.2/255.255.255.0
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
ETQW using generic code for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Loaded pk4 /opt/etqw-demo/data/base/game000.pk4 with checksum 0xe9a0d58a
Loaded pk4 /opt/etqw-demo/data/base/game002.pk4 with checksum 0x77a60ea7
Loaded pk4 /opt/etqw-demo/data/base/pak000.pk4 with checksum 0xb48bb812
Loaded pk4 /opt/etqw-demo/data/base/pak001.pk4 with checksum 0xde1cb42c
Loaded pk4 /opt/etqw-demo/data/base/zpak_english000.pk4 with checksum 0x575930bc
Current search path:
/root/.etqw/base
/opt/etqw-demo/data/base
/opt/etqw-demo/data/base/zpak_english000.pk4 (670 files)
/opt/etqw-demo/data/base/pak001.pk4 (1775 files)
/opt/etqw-demo/data/base/pak000.pk4 (6062 files)
/opt/etqw-demo/data/base/game002.pk4 (3 files)
/opt/etqw-demo/data/base/game000.pk4 (3 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------

Running in restricted mode.

----- Initializing Decls -----
Decompressing the global token cache...2849Kb
...loading binary 'generated/declb/templates/effects.templateb'
[..............................................]
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
execing 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
execing 'etqwbinds.cfg'
execing 'autoexec.cfg'
TODO: Sys_GetGfxDeviceIdentification
Vendor: Device:
Opening IP socket: localhost:-1
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
Desktop resolution: 1280x1024
SDL_ListModes:
1280x1024 1280x960 1152x864 1152x768 1024x768 832x624 800x600 800x512 720x400 640x512 640x480
640x400 640x350 576x432 576x384 512x384 416x312 400x300 360x200 320x240 320x200
320x175
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
thread priority set to 1
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_ARB_texture_rectangle
X..GL_EXT_texture_rectangle not found
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_EXT_depth_bounds_test
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
using ARB_vertex_buffer_object memory
renderSystem initialized.
--------------------------------------
71 strings read from localization/english/strings/bindings.lang
thread priority set to 2
thread priority set to 2
478 strings read from localization/english/strings/chat.lang
857 strings read from localization/english/strings/code.lang
2017 strings read from localization/english/strings/game.lang
2938 strings read from localization/english/strings/guis.lang
3064 strings read from localization/english/strings/loadtips.lang
3403 strings read from localization/english/strings/locations.lang
3927 strings read from localization/english/strings/maps.lang
3994 strings read from localization/english/strings/tasks.lang
/proc/cpuinfo CPU frequency: 2000.1 MHz
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
------ Alsa Sound Initialization -----
dlopen(libasound.so.2)
asoundlib version: 1.0.14rc1
opened Alsa PCM device default for playback
device buffer size: 5644 frames ( 22576 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in pak file: /opt/etqw-demo/data/base/game002.pk4/gamex86.so
copy gamex86.so to /root/.etqw/base/gamex86.so
game using generic code for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: baseETQW-1
gamedate: Oct 14 2007
...loading binary 'generated/declb/def/aas.defb'
[..............................................]
...loading binary 'generated/declb/menus/strogg_quickchat.radialmenub'
Initializing global UI namespaces
...23 namespaces
...227 properties
Initializing event system
...935 event definitions
Initializing class hierarchy
...166 classes, 441320 bytes for event callbacks
WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0
signal caught: 'Hangup', si_code 128
callstack:
0xef9b1ed0
[0x082cc6d1]
[0x082bc82f]
[0xffffe600]
[0xf5959324]
[0x00000000]
Trying to exit gracefully..
------------ Game Shutdown -----------
Shutdown event system
--------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
Shutting down SDL subsystem
double fault: 'Broken pipe', bailing out


i want to play this game!
what could i possibly try - any ideas?

[EDIT] title change


Last edited by tornamodo on Mon Nov 05, 2007 2:57 pm; edited 4 times in total
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tornamodo
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Joined: 12 Aug 2005
Posts: 185

PostPosted: Mon Nov 05, 2007 10:06 am    Post subject: Reply with quote

okay, i've found out, that this message is normal:
Quote:
WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0


but i don't see why enemy territory: quake wars is crashing at startup...

please help me :?

[EDIT] forgot to say: on running etqw, my tft turns itself off and i have to kill the x-server to get it on again
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tornamodo
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PostPosted: Mon Nov 05, 2007 10:19 am    Post subject: Reply with quote

okay, 1 step further. i've monitored the logs via ssh and found the following interesting thing:
the game actually doesn't crash, but rather says:
Quote:
...
Initializing global UI namespaces
...23 namespaces
...227 properties
Initializing event system
...935 event definitions
Initializing class hierarchy
...166 classes, 441320 bytes for event callbacks
WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0
game initialized.
--------------------------------------
-------

on that point my tft turns itself off, and i have no sound either.
when i hit ctrl+alt+backspace, it kills the x-server and this message follows:
Quote:
------ Initialized in 11 -------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 7035
2000 MHz CPU
1504 MB System Memory
detecting video ram (set sys_videoRam on command line to override) ..
found XNVCtrl extension 1.13
128 MB Video Memory
Async thread started
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
signal caught: 'Hangup', si_code 0
callstack:
0xef977ed0
[0x082cc6d1]
[0x082bc82f]
[0xffffe600]
[0xffffe405]
[0xf7e6246b]
[0x082b9f19]
[0x082ba8de]
[0x0818daaa]
[0x083edfed]
[0xf7afefdc]
[0x0804c9d1]
Trying to exit gracefully..
------------ Game Shutdown -----------
Shutdown event system
--------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
Shutting down SDL subsystem
double fault: 'Broken pipe', bailing out
shutdown terminal support
tcsetattr failed: Input/output error
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tornamodo
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PostPosted: Mon Nov 05, 2007 2:44 pm    Post subject: Reply with quote

okay, even one step further.

i hit alt+enter and switch to window-mode, and suddenly the sound comes as well as a picture and stuff.
when i switch to fullscreen mode, my tft tells me "out of frequency" and after 15 seconds turns itself off.

sorry for annoying you people :P but any ideas?
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tornamodo
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PostPosted: Mon Nov 05, 2007 2:57 pm    Post subject: Reply with quote

dude, i suck

went in window mode to settings-video
set tft 5:4 - 1280x1024

and after a restart...
:D :D :D
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