Gentoo Forums
Gentoo Forums
Gentoo Forums
Quick Search: in
aba games gdc ebuilds ready
View unanswered posts
View posts from last 24 hours

 
Reply to topic    Gentoo Forums Forum Index Gamers & Players
View previous topic :: View next topic  
Author Message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Jul 21, 2007 8:29 pm    Post subject: aba games gdc ebuilds ready Reply with quote

hi all!

i made some ebuilds for aba-games and some other games written in D.
they all do build with gdc (so you need "d" useflag set when building gcc)
and work great on x86 and powerpc machines.
if you like to improve the ebuilds or patches (i'm a ebuild-noob :) )
or simply want to play get them here on bugzilla:
(gcc-4.2 currently doesn'T seem to support D, so last version working is 4.1.2 atm)

https://bugs.gentoo.org/show_bug.cgi?id=185571 - ebuild using gdc for aba-game "gunroar"
https://bugs.gentoo.org/show_bug.cgi?id=185575 - ebuild using gdc for aba-game fork "gunroar - hot iron"
https://bugs.gentoo.org/show_bug.cgi?id=185576 - ebuild using gdc for aba-game "mu-cade"
https://bugs.gentoo.org/show_bug.cgi?id=185580 - ebuild using gdc for HIZ's game "projectL"
https://bugs.gentoo.org/show_bug.cgi?id=185582 - ebuild using gdc for aba-game "titanion"
https://bugs.gentoo.org/show_bug.cgi?id=185583 - ebuild using gdc for aba-game "torus trooper"
https://bugs.gentoo.org/show_bug.cgi?id=185585 - ebuild using gdc for HIZ's aba-game fork "torus trooper p...
https://bugs.gentoo.org/show_bug.cgi?id=185587 - ebuild using gdc for 'secret' aba-game "val & rick"
https://bugs.gentoo.org/show_bug.cgi?id=185570 - ebuild using gdc for aba-game "a7xpg"
https://bugs.gentoo.org/show_bug.cgi?id=185578 - ebuild using gdc for aba-game "parsec47"

some of the games require this lib to build:

https://bugs.gentoo.org/show_bug.cgi?id=185588 - New package: bulletss (bulletML for D)


have fun! 8)


Last edited by frostwork on Sat Aug 18, 2007 10:15 am; edited 2 times in total
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Aug 11, 2007 11:50 am    Post subject: Reply with quote

added some more games:

laadun-takaa-stadia - https://bugs.gentoo.org/show_bug.cgi?id=186210
tumiki fighters - https://bugs.gentoo.org/show_bug.cgi?id=188454
tatan - https://bugs.gentoo.org/show_bug.cgi?id=188455
ES - https://bugs.gentoo.org/show_bug.cgi?id=188456
Gradle Unison - https://bugs.gentoo.org/show_bug.cgi?id=188458

have fun
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Aug 18, 2007 10:13 am    Post subject: Reply with quote

added jumpei isshiki's "area2048" :

https://bugs.gentoo.org/show_bug.cgi?id=189335
Back to top
View user's profile Send private message
Vlad.Sharp
Guru
Guru


Joined: 08 Dec 2004
Posts: 337
Location: Cambridgeshire, UK

PostPosted: Sat Aug 18, 2007 4:50 pm    Post subject: Reply with quote

PM me if you're interested in adding them to my D overlay (see link at the bottom of sig. )
Back to top
View user's profile Send private message
bobobo
Tux's lil' helper
Tux's lil' helper


Joined: 24 Nov 2005
Posts: 122

PostPosted: Sat Aug 18, 2007 7:18 pm    Post subject: Reply with quote

I ve got both gcc-4.1.2 (compiled with D flag) and gcc-4.2, the ebuild fails at this line :
Code:
if ! built_with_use sys-devel/gcc d

I assume it checks against the latest version, even if the current system gcc (selected with gcc-config) is 4.1.2
Is there a solution for this ?
ideally, the ebuild should check the d flag for the current selected gcc

edit: thanks for the ebuilds btw, beats wine ;o
Back to top
View user's profile Send private message
Vlad.Sharp
Guru
Guru


Joined: 08 Dec 2004
Posts: 337
Location: Cambridgeshire, UK

PostPosted: Sat Aug 18, 2007 7:24 pm    Post subject: Reply with quote

Yes, to use the slots feature - so something like "if built_with_use sys-devel/gcc:4.1 d" :)
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sun Aug 19, 2007 10:51 am    Post subject: Reply with quote

hi!

@bobobo

thanks for reporting back the gcc-4.2 issue!
I've emerged gcc-4.2 here to test my new ebuilds - they work now :)
(all updated on bugzilla already)

@Vlad.Sharp

feel free to add them in your overlay.
could be interesting if they still build with gdc-0.24svn
why dev-util/bzr btw?
Back to top
View user's profile Send private message
lazy_bum
l33t
l33t


Joined: 16 Feb 2005
Posts: 691

PostPosted: Thu Aug 23, 2007 8:13 am    Post subject: Reply with quote

I've placed them in my little overlay (link in signature). If they will work I can add them to arcon-portage overlay. (-:
_________________
roslin uberlay | grubelek
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Thu Aug 23, 2007 5:25 pm    Post subject: Reply with quote

nice overlay - will add it at weekend :)
all games but area2048 and gradleunison are now updated to use
${GAMES_DATADIR} and ${GAMES_STATEDIR} vars correctly
Back to top
View user's profile Send private message
lazy_bum
l33t
l33t


Joined: 16 Feb 2005
Posts: 691

PostPosted: Fri Aug 24, 2007 9:59 pm    Post subject: Reply with quote

Updated ebuilds with proper ones from bugzilla.
_________________
roslin uberlay | grubelek
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Aug 25, 2007 9:54 am    Post subject: Reply with quote

fixed area2048 and gradleunison
next is cleaning up some patches
(replacing whole sdl-includes with working ones in some patches is not too elegant fe :) )
and maybe add psyno and z-lock
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Fri Sep 07, 2007 8:31 am    Post subject: Reply with quote

neat to see that my ebuilds are in some kind of overlay now
maybe it's not too much requested to at least mention me somewhere?
laduun-takaa-stadia is no D game btw
Back to top
View user's profile Send private message
lazy_bum
l33t
l33t


Joined: 16 Feb 2005
Posts: 691

PostPosted: Fri Sep 14, 2007 7:20 am    Post subject: Reply with quote

frostwork wrote:
neat to see that my ebuilds are in some kind of overlay now
maybe it's not too much requested to at least mention me somewhere?

It's not, I've mentioned You over here. (-:
_________________
roslin uberlay | grubelek
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Fri Sep 14, 2007 1:56 pm    Post subject: Reply with quote

@lazy_bum

ok, kewl - thx

i have some problems to complete the patches for z-lock, reflectball and psyno
and also have no clue what else to improve in above ebuilds.

some debian-people used my patches to make debian-packages - and some of them
are already in offical debian repo.

would be nice to get some help from ebuilders or gdc people to complete above 3 games
and maybe to improve the ebuilds to get those stunning games into portage -
whenever that might be

have fun
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Wed Sep 19, 2007 6:35 pm    Post subject: Reply with quote

just emerged gcc-4.1.2 using new gdc-0.24 -
above ebuilds don't work anymore (at least those i tried)
will fix them when i find the time

EDIT: done
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Tue Sep 25, 2007 7:25 pm    Post subject: Reply with quote

added psyno
https://bugs.gentoo.org/show_bug.cgi?id=193788

currently replays are turned off - 'll try to fix that, help is welcome

thanks for help with fixes to commander from #gentoo.de and MorphOS's Geit :)
Back to top
View user's profile Send private message
lazy_bum
l33t
l33t


Joined: 16 Feb 2005
Posts: 691

PostPosted: Thu Sep 27, 2007 5:27 am    Post subject: Reply with quote

frostwork wrote:
added psyno
https://bugs.gentoo.org/show_bug.cgi?id=193788

currently replays are turned off - 'll try to fix that, help is welcome

thanks for help with fixes to commander from #gentoo.de and MorphOS's Geit :)

Added to roslin (info in signature ;-). It joined the previous game ebuild in there. Also mentioned author in the ChangeLog, hope it satisfies You. (-:

PS. We have some problems with arcon-portage overlay. Our leader disappered and I'm the only one to main it. It's easier for me to maintain roslin and make quick changes in here (it's also my /usr/local/portage) then to add everything to arcon. If You can/want help with arcon-portage join our IRC channel #arcon @ FreeNode
_________________
roslin uberlay | grubelek
Back to top
View user's profile Send private message
_analogkid_
n00b
n00b


Joined: 29 Sep 2007
Posts: 1

PostPosted: Sat Sep 29, 2007 7:42 am    Post subject: Reply with quote

hey frostwork :)

Now i've tried psyno on my PowerMac B/W G3 with Rage128 Pro (unfortunately I haven't tried it on the Pegasos2), and at first it didn't compile, because SDL_pad-Installation wasn't handled properly. After installed that manually, the installation of psyno worked.

Game starts, but as soon as some enemies appear, it exits with an "Error: Rage 128 timed out... exiting" error.
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Sep 29, 2007 8:55 am    Post subject: Reply with quote

cheers analogkid! :)

thanks for testing on your ppc!
sdl-pad shouldn't be installed as the ebuild should link against the static lib
which is built. Maybe i've missed sth and have a shared lSDL_pad still somewhere
in the system.... Will check that :)
i'll also check your rage problem, maybe only an endian issue which i maybe could fix :)
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Wed Oct 10, 2007 7:45 pm    Post subject: Reply with quote

added jumpei isshiki's "zlock"
https://bugs.gentoo.org/show_bug.cgi?id=195423

fixed gradleunison for 0.24 now completely
https://bugs.gentoo.org/show_bug.cgi?id=188458

@analogkid - so your rage was the only problem :)
have fun with psyno on your peg :)
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Oct 13, 2007 10:24 am    Post subject: Reply with quote

added jumpei isshiki's "reflectball"
https://bugs.gentoo.org/show_bug.cgi?id=195686

uses some debian homedirpatches (from an other game) to write replay
to homedir
i'll fix some other ebuilds to do the same
Back to top
View user's profile Send private message
frostwork
n00b
n00b


Joined: 11 Dec 2006
Posts: 64

PostPosted: Sat Aug 16, 2008 7:18 pm    Post subject: new great D game under GPL Reply with quote

The great OpenGL game Atomorun2008 (written in D)
from Matthias Thurau recently got opensource (GPL):
http://atomorun2008.whosme.de/
I made an initial ebuild which you can find here:
https://bugs.gentoo.org/show_bug.cgi?id=234924
Have fun playing :D
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Gentoo Forums Forum Index Gamers & Players All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum