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shamus13
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PostPosted: Sun Jun 19, 2005 7:30 pm    Post subject: World Of Warcraft Howto/Support UPDATED 7/12/05! (old) Reply with quote

Mod edit: Split off older posts from World Of Warcraft Howto/Support UPDATED 10/10/05!, --kallamej

Ello there,

Looks like i have been a bit rash with my conclusions as to what is going
on and why. After some more testing, it appears, that the printf in the init
function somehow makes the problem disappear, but the conclusion remains
the same in my view: memory corruption.

Any way, i have reduced my little workaround to this:
---------------libmemwrapper.c-------------------------------------
#include <stdio.h>
#include <malloc.h>

/* Prototypes for our hooks. */
static void my_init_hook(void);

/* Override initialising hook from the C library. */
void (*__malloc_initialize_hook) (void) = my_init_hook;

static void
my_init_hook(void)
{
printf("using wrapped malloc\n");
}
----------------------------------------------------------------------------

compile with:

gcc -fPIC -shared -o libmemwrapper.so libmemwrapper.c

and

export LD_PRELOAD="path to lib"/libmemwrapper.so

in the terminal window, where you start wine. Dont put
it in your login shell init scripts of course, should only
be loaded for wine when running wow.
Give it a try and see, if it works for you.

Yours sincerely,

Shamus
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amne
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PostPosted: Tue Jul 12, 2005 8:53 am    Post subject: Reply with quote

Split off some older posts.
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Waywocket
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Posts: 84
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PostPosted: Tue Jul 12, 2005 12:46 pm    Post subject: Reply with quote

Quote:
As far as I know do the winedrivers completly occupy the Soundcard. They cant work with software Multiplexing (what dmix and Arts actually do) I do not understand why. But even with arts I never got it right to support different Soundstreams. On Linux native Programms it is no Problem at all.

I can happilly listen to multiple streams at once while playing WoW. I commonly listen to some music, and I just tried playing some video in the background at the same time. Perhaps my sound card supports multiple streams in hardware, but many others don't. This seems like a rather odd explanation though, as I bought this card several years ago for about 20 pounds - so I wouldn't really expect it to be technically superior to any but the lowest of low-end cards.
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legine
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PostPosted: Tue Jul 12, 2005 2:11 pm    Post subject: Reply with quote

Waywocket you use dmix?
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lordofthesewers
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PostPosted: Tue Jul 12, 2005 2:58 pm    Post subject: Reply with quote

Hello guys. I have been using wow with cedega today. Works nice. SUperb framerates for my piss pour gpu at pretty high detail (radeon 9600mobile)64vram. But if i'm in game, having fun, and i press esc to logout and i click exit or logout if does nothing. So i alt tab kde in the konsole window where i run cedega wow.exe and i ctrl c. SInce i have been doing that, the next time i log on my characters start like ghost. Fine with me so i create a new one but when i;m playing i can't right click a duskbat for example to attack it it just stay right there doing nothing. Any help is very apprecieate.
Thanks guys,
I am not using gentoo, i'm using ubuntu hoary hedgehog5.04 with cedega 4.3.2
I will switch to gentoo as soon as i have a decent processor for compiling
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Waywocket
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Location: York

PostPosted: Tue Jul 12, 2005 3:37 pm    Post subject: Reply with quote

legine wrote:
Waywocket you use dmix?

I have no idea. How would I even tell? I don't have a ~/.asoundrc file anyway. I've never had to bother configuring audio on any of my machines; it's something that's always just worked. I do *sometimes* have arts running, but that seems to be just because some KDE applications can't deal with anything else and start it automatically. Wine is configured to use wineoss, but it does work with winealsa - except I get a lot of audio glitches in most applications, including WoW.
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Caedes
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PostPosted: Tue Jul 12, 2005 5:23 pm    Post subject: Reply with quote

lordofthesewers wrote:
SInce i have been doing that, the next time i log on my characters start like ghost.


I do not completly understand what you mean, please give more details.

lordofthesewers wrote:
Fine with me so i create a new one but when i;m playing i can't right click a duskbat for example to attack it it just stay right there doing nothing. Any help is very apprecieate.


Sounds like the common "mouse over bug". Please have a look at the thread split:split
or for cedega in the cedega forum:cedega fix
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ikshaar
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PostPosted: Tue Jul 12, 2005 7:14 pm    Post subject: Reply with quote

lordofthesewers wrote:
i press esc to logout and i click exit or logout if does nothing...

WoW freezes if you try to exit directly. Always logout first. It can still freezes when you click exit from the login screen but at least your character should be safe.

If it freezes, just kill cedega processes (not sure of names: wine, wineserver).
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discomfitor
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PostPosted: Tue Jul 12, 2005 7:28 pm    Post subject: Reply with quote

Waywocket: You most likely have a sound card which does hardware mixing like I do. With a card that can do this, you no longer need to worry about using ALSA or OSS, nor do you need dmix.

It seems that this patch works quite nicely, even though it does still posess the annoying mouse bug.
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flayedchild
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PostPosted: Tue Jul 12, 2005 7:33 pm    Post subject: Reply with quote

I have cedega and WoW installed, and I can loginto the game. I can choose a Char. I can even get into the world.... the only problem is that the wolrd is black. There are no models... I can even see myself move on the minimap... but I cant see anyt«Lh. Thanks in advance.

*EDIT*
I tried running WoW with the -opengl tag, and I could now see the world, but I cant move or do anything... infact the game locks up.

-Nick
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Waywocket
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Joined: 16 Dec 2003
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Location: York

PostPosted: Tue Jul 12, 2005 8:29 pm    Post subject: Reply with quote

ikshaar wrote:
lordofthesewers wrote:
i press esc to logout and i click exit or logout if does nothing...

WoW freezes if you try to exit directly. Always logout first. It can still freezes when you click exit from the login screen but at least your character should be safe.

That's interesting. For me the crash on exit stopped happening a month or two back (this is with Wine, not Cedega). It may have been more recent (like a couple of weeks) as the flow of time seems to have been a little wonky for me this summer:) , but I'm pretty sure it was longer.
Also, for those worried about losing settings if you exit directly - did you actually have a problem or are you just playing it safe? For me it seemed to save everything exactly as if I'd logged out, and just crashed at the last step, as it were.

Quote:
Waywocket: You most likely have a sound card which does hardware mixing like I do. With a card that can do this, you no longer need to worry about using ALSA or OSS, nor do you need dmix.

I suppose so, it just seems odd that (as I mentioned before) such a cheap card can do hardware mixing but lots of people have ones that can't:roll: .
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Waywocket
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PostPosted: Tue Jul 12, 2005 8:34 pm    Post subject: Reply with quote

flayedchild wrote:
I have cedega and WoW installed, and I can loginto the game. I can choose a Char. I can even get into the world.... the only problem is that the wolrd is black. There are no models... I can even see myself move on the minimap... but I cant see anyt�Lh. Thanks in advance.

*EDIT*
I tried running WoW with the -opengl tag, and I could now see the world, but I cant move or do anything... infact the game locks up.

-Nick


I presume everything looks correct until you get into the game? I don't know if Cedega produces any debugging output by default, but are there any debugging messages. It might help if you post some details about your system, such as Cedega version, graphics card, driver version, kernel version; maybe somebody else can think of others.
Maybe you could try a fresh Cedega configuration? It's probably worth trying all the standard things like removing WDB and WTF folders, and disabling interface add-ons. If you can take the time, you might try reinstalling the game - just to eliminate some possibilities. It seems odd that it would be a Wine problem, if it can draw it correctly until you've entered the game.
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flayedchild
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PostPosted: Tue Jul 12, 2005 8:41 pm    Post subject: Reply with quote

Well I dont really like the idea of cedega... so I am gonna try to get it working with Wine CVS instead...
Got the same problem with wine WoW.exe -opengl

Dell XPS Laptop
Radeon 9800 Mobility
CVS Wine 20050628
The kerenel is the Genkernel x86 2.6.12 with the AGP module added

I removed the 2 folders and all addons to see what would happen. The intro movie plays just fine, Ican login and I can select a charector... but the game will then freeze. :(

THanks again.

*edit*
another quick question... I cant find the wine config file... felling like spuer n00b today. Anyone know where it may be?


Last edited by flayedchild on Tue Jul 12, 2005 11:11 pm; edited 4 times in total
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lordofthesewers
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PostPosted: Tue Jul 12, 2005 8:59 pm    Post subject: Reply with quote

I tried the fix thing by editing the /usr/bin/cedega. But still the mouse problem exists. I can't right click a beast to attack it. If i do both that fix and the #2 workaround with memory allocation, gives me the memory could not be read crap. Same thing goes to wine. Now at least the exit and logout buttons work
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tejing
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PostPosted: Tue Jul 12, 2005 9:11 pm    Post subject: mouse bug Reply with quote

I'm having the mouse bug too, since 1.5.1 and the new patch (1.6.0) doesn't fix it, nor does libmemwrapper.so nor WINEPRELOADER_SETVALEGACY="no"

I am running debian unstable with wine 20050524 from winehq. I have 512 MB of ram (someone said amount of ram might be an interesting value for people for whom libmemwrapper does not work) I also have a geforce FX 5600 with 256 MB of vram.

anybody got and suggestions of what I should try?

Tejing
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tejing
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PostPosted: Tue Jul 12, 2005 11:40 pm    Post subject: hmm... Geforce FX cards? Reply with quote

I just noticed that almost everyone who has had problems with the clicking and shamus's fix hasn't worked, has either not specified or had a geforce fx. it seems a little crzy to think it's related, since we already "know" it's a buffer overflow, but do you think this has something to do with it?

Tejing
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Waywocket
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PostPosted: Wed Jul 13, 2005 12:08 am    Post subject: Reply with quote

flayedchild wrote:

another quick question... I cant find the wine config file... felling like spuer n00b today. Anyone know where it may be?

It's obsolete now - it won't be read even if you create one manually. Use winecfg or regedit.
When your game crashes, do you get any errors?
The output from glxinfo might be useful to post, in case you have a more general problem.
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Waywocket
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PostPosted: Wed Jul 13, 2005 12:09 am    Post subject: Re: hmm... Geforce FX cards? Reply with quote

tejing wrote:
I just noticed that almost everyone who has had problems with the clicking and shamus's fix hasn't worked, has either not specified or had a geforce fx. it seems a little crzy to think it's related, since we already "know" it's a buffer overflow, but do you think this has something to do with it?

Tejing

To be honest I think it'd be a better idea to look at distributions, and then move on to more specific things like versions of glibc, X11, etc.
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flayedchild
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PostPosted: Wed Jul 13, 2005 12:17 am    Post subject: Reply with quote

I got WoW to work... just changed the resolution. It only works Cedega, and not with the -opengl tag. I guess I should be content.. but I would like to get WoW working with wine.

The game just freezes when I use wine WoW.exe -opengl and that dosent give an error :(
When I dont use the opengl tag WoW trys to start but freezes before it can boot... and I have to CTRL+C to stop the hang.

Here is my glxinfo...
Code:

bash-2.05b$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9800 Generic
OpenGL version string: 1.3.5140 (X4.3.0-8.14.13)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
    GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
    GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
    GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query,
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
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0x4a 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x4b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
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0x58 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  4 1 None
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Caedes
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PostPosted: Wed Jul 13, 2005 7:52 am    Post subject: Reply with quote

flayedchild wrote:
I got WoW to work... just changed the resolution. It only works Cedega, and not with the -opengl tag. I guess I should be content.. but I would like to get WoW working with wine.
...


To me this looks like a driver issue. I do not own an ATI card, but many people complain about their linux drivers. Even if the mobile radeon should be capable running WoW, it could be the current driver. Does anyone knows, if WoW works with OpenGL 1.3? Or does it need at least 1.4? I had similiar problems while experimenting with an i865G graphics card. The login screen worked in OpenGL and DirectX, the game only in DirectX (apart from the minimap problem, which was a driver problem not implementing needed functions).
As you say that changing the game resolution helped, you could try playing with some driver options. I would guess that the visual needed by WoW is not completely supported by the graphics card.

P.S.: Too bad patch 1.6 seems not to fix anything. I still have to wait for the patch being available in Europe.

Edit: You could try twisting around with the WTF/Config for example:
SET gxApi "opengl"
SET gxColorBits "24"
SET gxDepthBits "24" or SET gxDepthBits "32"
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Last edited by Caedes on Wed Jul 13, 2005 10:10 am; edited 1 time in total
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lordofthesewers
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PostPosted: Wed Jul 13, 2005 9:25 am    Post subject: Reply with quote

I just turned up the volume and used one of the fixes in the transgaming forums. WOw rulz
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flayedchild
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PostPosted: Wed Jul 13, 2005 4:46 pm    Post subject: Reply with quote

ikshaar wrote:

WoW freezes if you try to exit directly. Always logout first. It can still freezes when you click exit from the login screen but at least your character should be safe.

If it freezes, just kill cedega processes (not sure of names: wine, wineserver).

How would you do this? I cannot alt tab... the only way I have found to exit wow... is to log out then clik on one of the buttons to bring up a blizzard page... the account management or community site. Then I can alt-tab and kill the process. Is there a way to bind a key to kill the active process or something similar?
Thanks
-Nick the |\|()o13
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ikshaar
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PostPosted: Wed Jul 13, 2005 5:12 pm    Post subject: Reply with quote

Just make a key bindings in Gnome/KDE to switch workspace. In Gnome: Desktop->Preferences->Keyboard Shortcuts

I put Ctrl-Shift-6 to go to my 6th workspace, so in game or if it freezes, i can switch to regular workspace.
And Ctrl-Shift-1 to go back to WoW (i run it in first workspace)
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PostPosted: Wed Jul 13, 2005 6:56 pm    Post subject: Patch problems Reply with quote

With the new patch I have encountered some new problems. It did however remove the mouse problem that I had earlier. But when in Blackwing Lair I get crashes due to memory. I tried applying the Cedega hotfix from the last patch but it didn't work. Running Cedega 4.4 and OpenGL.
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Jamal
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PostPosted: Wed Jul 13, 2005 7:59 pm    Post subject: Reply with quote

I still have a problem at the installation.....when I start the Installation with "cedega Installer.exe" it works fine, but when the Installation tells me to insert CD2, I umount CD 1, put CD2 in and mount it, but then I press the "OK"-Button and nothing happens....I guess this will be the same with the other CDs. So is there anybody who could help me with that Prob?
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