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"Sticky" mouse in Q3A
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isOpenSource
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Joined: 10 Mar 2003
Posts: 10

PostPosted: Tue Mar 11, 2003 12:42 am    Post subject: "Sticky" mouse in Q3A Reply with quote

for some reason teh mouse X-axis is super sensitive, feels like htere's mouse acceleration....Mouse is quite "sticky", unresponsive at times.... any suggestions? FPS is over 200 so I know the game isnt lagging.... Thanks in advance.
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zypher
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Joined: 10 Jun 2002
Posts: 416
Location: Cologne, ger.

PostPosted: Tue Mar 11, 2003 5:38 pm    Post subject: Reply with quote

Maybe some XF86Config tweaking may help:
Code:

# Mouse-speed setting for PS/2 mouse.
    Option "Resolution" "1800"
    Option "SampleRate" "200"

    Option "Emulate3Buttons"  "off"


This improved my mouse-feeling a lot!
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gwydion
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Joined: 26 Nov 2002
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PostPosted: Tue Mar 11, 2003 6:41 pm    Post subject: Reply with quote

you might also play with some settings in your q3 config. Here's the mouse settings from mine:
Code:
//-----[ Mouse ]-----

seta cl_mouseAccel         "0"
seta sensitivity         "9"
seta cl_freelook         "1"
seta m_filter            "0"
seta m_pitch            "-0.023"
seta m_yaw            "0.025"


I've found that tweaking the m_yaw and m_pitch can be helpful. Also there's a command that I haven't played with much, but may help - "in_mouse". I think mine is set to 1, but I saw a friend had it at -1... as I said, I've not played with it much, and I'm not sure what it does :) but it may help. Also, I believe I remember something about "in_dgamouse" or "in_dga" for better mouse support under linux.

hth
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zypher
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Joined: 10 Jun 2002
Posts: 416
Location: Cologne, ger.

PostPosted: Tue Mar 11, 2003 6:50 pm    Post subject: Reply with quote

Code:
seta in_dgamouse "1"


Yes, I have that, it's said to do good ;)
Didn't test it though ;)
Tweaking m_pitch and m_yaw is very useful if you try to find the balance between rail-aiming and quick rocket-jumping.
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