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HLDS_L with SMP support?
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Mimamau
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Joined: 11 Jun 2002
Posts: 150
Location: Germany

PostPosted: Tue Jun 11, 2002 11:46 am    Post subject: HLDS_L with SMP support? Reply with quote

Hi, has the Half-Life dedecated server support for machines with more than one CPU? Or do I have to run 2 HLDS_Ls on one machine to use both CPUs?
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trapni
Retired Dev
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Joined: 16 May 2002
Posts: 251
Location: Germany/Berlin

PostPosted: Tue Jun 11, 2002 3:19 pm    Post subject: Reply with quote

Well, no. hlds_l is a single processor using game server. If you've two processors hlds_l still uses no more. It runs sequencely not parallel (multi processing).

It may be that he uses 50% of cpu#0 and 50% of cpu#1 or even 100% of cpu#0 but then 0% of cpu#1.

Even if halflife was derived from quake2 it still introduced some disadvantages quake2 didn't have. quake2 was able to be run on more than the win32 platform.

Cheers,
Christian Parpart.

p.s.: starting two processes of hlds_l, of course, would now enforce that both cpu are beeing used. But keep in mind that you now have two independant HalfLife server available on that box.
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Mimamau
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PostPosted: Wed Jun 12, 2002 7:12 pm    Post subject: Reply with quote

thx, thats what I expected to hear!
is there anything I need to know, when I want to start two processes of hlds_l? except hlds specific things like changing the port, etc...
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trapni
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Joined: 16 May 2002
Posts: 251
Location: Germany/Berlin

PostPosted: Thu Jun 13, 2002 3:19 am    Post subject: Reply with quote

not really :D just give it a different server.cfg.... that's it. but it really depends on your own - that means: what your fits are to the both server processes ...
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