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vinnie1 n00b

Joined: 31 Jan 2004 Posts: 31
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Posted: Tue Aug 24, 2004 6:10 am Post subject: CIVILIZATION: CALL TO POWER - HELP |
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I need help getting this to work.
I hope somebody knows how to fix this. The instalation went perfectly, the game starts ok, by that I mean making the selections for a new game, but as soon as I hit begin it drops back to the shell with the folowing -.
| Quote: | BUG! (Segmentation Fault) Going down hard...
CivCTP Linux 1.1 Thu Jun 10 19:51:54 PDT 1999
Built with flags:
-O2 -funroll-loops -fno-exceptions -fno-rtti -g -D_REENTRANT -DPACK=__attribute__ ((packed)) -DCIV3_SPECIES=75 -D_BFR_ -malign-double -D_SDL_STATIC_LIB -DSTATICALLY_LINKED
Built with glibc-2.1
Stack dump:
{
0x804b5f0
0xffffe420
0x847136a
0x8470feb
0x8471484
0x83dcd16
0x8470feb
0x83dd024
0x83dccef
0x8048f48
0x818aed6
0x817f33b
0x817e8ea
0x81758b6
0x804dd2c
0x804e85a
0x804ef02
0x82219fc
0x822193f
0x804e560
0x804e766
0x804b8f7
0x84403bd
0x8048111
}
Please send a full bug report,
along with the contents of autosave to: support@lokigames.com
Killed |
It's the Linux version from Tuxgames. And my machine specs are
AMD 2500
Latest Gentoo
Nvidia graphics card
Kernel 2.6.8
Help please |
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Dyffwd n00b


Joined: 01 May 2004 Posts: 2
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Posted: Tue Aug 24, 2004 3:49 pm Post subject: |
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You might check out http://apolyton.net/forums/forumdisplay.php?s=&forumid=5. However I'd also take a look at CTP2. Activision released the source code (to Apolyton only ) and they are working on squashing all the bugs. They have both a Windows and Linux version of the source released. You might get some answers there. |
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alexeyp n00b

Joined: 15 Sep 2003 Posts: 31 Location: Melbourne, Australia
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Posted: Sun Nov 14, 2004 8:46 pm Post subject: |
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There is a patch from lokygames. I was able to download the patch from the link on their site. Most of this patch links there are broken. However, one of them worked, and I got the patch for 1.2a.
Now, the funny part. The patch doesn't work. Something has changed in the sintax of the tail command. So, I simply cut off all the text till the binary content and renamed the result to civ-1.2a.patch.tgz. Unpack that file into some empty temporary directory, run update.sh, and give it the game installation path.
This is it  _________________ Alexey Parshin |
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Anior Guru


Joined: 17 Apr 2003 Posts: 317 Location: European Union (Stockholm / Sweden)
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Posted: Sun Nov 14, 2004 8:59 pm Post subject: |
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| You might also want to check caps lock :-P |
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vinnie1 n00b

Joined: 31 Jan 2004 Posts: 31
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Posted: Tue Nov 16, 2004 9:18 am Post subject: Almost solved |
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I have got a reply from Tuxgames. I have got the game installed and running with no sound at the momment.
To get around the tail & head problem when you are trying to run the patch (which you must do to get the game running) type this command as root
| Quote: | | export _POSIX2_VERSION=199209 |
Then run the patch.
Now if someone can help me with the sound.  |
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Dachaz n00b


Joined: 07 Feb 2005 Posts: 6 Location: Belgrade, Serbia
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Posted: Fri Mar 04, 2005 11:07 pm Post subject: |
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I get the shorter error message when the game crashes
| Code: | BUG! (Segmentation Fault) Going down hard...
Killed |
However:
| Code: | bash-2.05b# export _POSIX2_VERSION=199209
bash-2.05b# sh civctp-1.2a-alpha.run
Verifying archive integrity...OK
Uncompressing Civilization: Call To Power 1.2a Update...................................
./update.sh: line 56: loki_patch: command not found
The program returned an error code (1) |
_________________ // Dachaz |
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zakk l33t


Joined: 16 Jun 2003 Posts: 613 Location: San Francisco, CA
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Dachaz n00b


Joined: 07 Feb 2005 Posts: 6 Location: Belgrade, Serbia
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Posted: Sat Mar 05, 2005 1:33 am Post subject: |
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OK, it worked with civctp-1.2a-english-unified-x86 ... Thanks.
btw, vinnie1, I've got all the sounds (and I did absolutely nothing extra) _________________ // Dachaz |
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