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Cr0t
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Joined: 27 Apr 2002
Posts: 881
Location: USA

PostPosted: Fri May 31, 2002 12:45 am    Post subject: Quake 2 + OpenGL Reply with quote

I installed Quake 2 and it starts with no problems in SVGA but OpenGL doesn't work. Can someone tell me how to get OpenGL. I have a GeForce 2MX.
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cya
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mb
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Joined: 25 Apr 2002
Posts: 355
Location: Hessen | .de

PostPosted: Fri May 31, 2002 11:10 am    Post subject: Reply with quote

taken from the nvidia driver readme

Quote:

Q: There are problems running Quake2.

A: Quake2 requires some minor setup to get it going. First, in the Quake2
directory, the install creates a symlink called libGL.so that points
at libMesaGL.so. This symlink should be removed or renamed. Then,
to run Quake2 in OpenGL mode, you would type: 'quake2 +set vid_ref glx
+set gl_driver libGL.so'. Quake2 does not seem to support any kind of
full-screen mode, but you can run your X server at whatever resolution
Quake2 runs at to emulate full-screen mode.


http://download.nvidia.com/XFree86_40/1.0-2960/README.txt

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Damek
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Joined: 31 May 2002
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PostPosted: Fri May 31, 2002 5:13 pm    Post subject: Q2 source port Reply with quote

There are also a couple (well, at least one) source port projects, since id released the q2 source. The one I've tried that works for me is at http://www.icculus.org/quake2/

It might be best to grab it from CVS, but there's a pretty recent release version, too. You'll have to compile it. But that's a good thing ;)

I should note that I haven't actually gotten around to using gentoo yet, but this solved the same problem for me under Mandrake a couple months ago.
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Cr0t
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Joined: 27 Apr 2002
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PostPosted: Wed Jun 05, 2002 1:13 am    Post subject: Reply with quote

it works =)
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Zu`
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Joined: 26 May 2002
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PostPosted: Sun Jun 09, 2002 10:44 pm    Post subject: Re: Q2 source port Reply with quote

Damek wrote:
There are also a couple (well, at least one) source port projects, since id released the q2 source. The one I've tried that works for me is at http://www.icculus.org/quake2/

It might be best to grab it from CVS, but there's a pretty recent release version, too. You'll have to compile it. But that's a good thing ;)

I should note that I haven't actually gotten around to using gentoo yet, but this solved the same problem for me under Mandrake a couple months ago.


Wow that's cool, thanks for the link
I'm building Q2 now :)

Greets
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Zu`
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PostPosted: Mon Jun 10, 2002 12:20 am    Post subject: Reply with quote

http://users.pandora.be/w00t/q2_linux.jpg
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Zu`
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Joined: 26 May 2002
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PostPosted: Tue Jun 11, 2002 5:08 am    Post subject: Reply with quote

Anyone able to install this? It's supposed to be a better engine for Quake2

It's got particles and railgun types/colors etc, better graphics.
Didn't get it to work here yet, but didn't really try that good since I just had a working version.
Look for all the features & screenshots here:

http://modscape.telefragged.com/q2max/

If you try building it, take the source file, the others are Windows binaries.

Greets
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