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Cr0t l33t
Joined: 27 Apr 2002 Posts: 944 Location: USA
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Posted: Fri May 31, 2002 12:45 am Post subject: Quake 2 + OpenGL |
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I installed Quake 2 and it starts with no problems in SVGA but OpenGL doesn't work. Can someone tell me how to get OpenGL. I have a GeForce 2MX. _________________ cya |
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mb Guru
Joined: 25 Apr 2002 Posts: 355 Location: Hessen | .de
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Posted: Fri May 31, 2002 11:10 am Post subject: |
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taken from the nvidia driver readme
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Q: There are problems running Quake2.
A: Quake2 requires some minor setup to get it going. First, in the Quake2
directory, the install creates a symlink called libGL.so that points
at libMesaGL.so. This symlink should be removed or renamed. Then,
to run Quake2 in OpenGL mode, you would type: 'quake2 +set vid_ref glx
+set gl_driver libGL.so'. Quake2 does not seem to support any kind of
full-screen mode, but you can run your X server at whatever resolution
Quake2 runs at to emulate full-screen mode.
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http://download.nvidia.com/XFree86_40/1.0-2960/README.txt
#mb |
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Damek n00b
Joined: 31 May 2002 Posts: 4 Location: New York City
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Posted: Fri May 31, 2002 5:13 pm Post subject: Q2 source port |
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There are also a couple (well, at least one) source port projects, since id released the q2 source. The one I've tried that works for me is at http://www.icculus.org/quake2/
It might be best to grab it from CVS, but there's a pretty recent release version, too. You'll have to compile it. But that's a good thing
I should note that I haven't actually gotten around to using gentoo yet, but this solved the same problem for me under Mandrake a couple months ago. |
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Cr0t l33t
Joined: 27 Apr 2002 Posts: 944 Location: USA
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Posted: Wed Jun 05, 2002 1:13 am Post subject: |
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it works =) _________________ cya |
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Zu` l33t
Joined: 26 May 2002 Posts: 716 Location: BE
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Posted: Sun Jun 09, 2002 10:44 pm Post subject: Re: Q2 source port |
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Damek wrote: | There are also a couple (well, at least one) source port projects, since id released the q2 source. The one I've tried that works for me is at http://www.icculus.org/quake2/
It might be best to grab it from CVS, but there's a pretty recent release version, too. You'll have to compile it. But that's a good thing
I should note that I haven't actually gotten around to using gentoo yet, but this solved the same problem for me under Mandrake a couple months ago. |
Wow that's cool, thanks for the link
I'm building Q2 now
Greets |
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Zu` l33t
Joined: 26 May 2002 Posts: 716 Location: BE
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Zu` l33t
Joined: 26 May 2002 Posts: 716 Location: BE
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Posted: Tue Jun 11, 2002 5:08 am Post subject: |
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Anyone able to install this? It's supposed to be a better engine for Quake2
It's got particles and railgun types/colors etc, better graphics.
Didn't get it to work here yet, but didn't really try that good since I just had a working version.
Look for all the features & screenshots here:
http://modscape.telefragged.com/q2max/
If you try building it, take the source file, the others are Windows binaries.
Greets |
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