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phranzee
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Posts: 397
Location: katowice/pl

PostPosted: Thu May 06, 2004 3:54 pm    Post subject: Reply with quote

co do vsync to roznica jest spora - 700 vs 70 klatek :D

komenda dla zainteresowanych:
Code:
export __GL_SYNC_TO_VBLANK=0
oczywiscie '1' wlaczy vsync.
tak czy siak wyniki u mnie nadal fatalne :? konfig podawalem w polowie pierwszej strony jakby ktos byl zainteresowany ;)
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CyriC
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Posts: 117
Location: Poland, Bedzin

PostPosted: Thu May 06, 2004 4:42 pm    Post subject: Reply with quote

Code:

8318 frames in 5.0 seconds = 1663.600 FPS
8669 frames in 5.0 seconds = 1733.800 FPS
8688 frames in 5.0 seconds = 1737.600 FPS
8730 frames in 5.0 seconds = 1746.000 FPS
8778 frames in 5.0 seconds = 1755.600 FPS
8766 frames in 5.0 seconds = 1753.200 FPS
8813 frames in 5.0 seconds = 1762.600 FPS
8775 frames in 5.0 seconds = 1755.000 FPS
8683 frames in 5.0 seconds = 1736.600 FPS
8769 frames in 5.0 seconds = 1753.800 FPS
8732 frames in 5.0 seconds = 1746.400 FPS
8731 frames in 5.0 seconds = 1746.200 FPS
8711 frames in 5.0 seconds = 1742.200 FPS
8715 frames in 5.0 seconds = 1743.000 FPS

Duron 1.3, GForce 4MX440 DDR 64mB
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Volt3r
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PostPosted: Fri May 07, 2004 5:03 pm    Post subject: Reply with quote

10459 frames in 5.0 seconds = 2091.800 FPS
10765 frames in 5.0 seconds = 2153.000 FPS
10823 frames in 5.0 seconds = 2164.600 FPS
10324 frames in 5.0 seconds = 2064.800 FPS
10790 frames in 5.0 seconds = 2158.000 FPS

Athlon 2000+, Radeon 8500LE
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argasek
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Joined: 06 May 2004
Posts: 1120
Location: Sol [0,0], Poland, Kraków

PostPosted: Fri May 07, 2004 5:16 pm    Post subject: Reply with quote

fallow wrote:
argasek wrote:
Zamiast kolejnych wyników, dorzucę swoje 2 grosze:

sprawdźcie sobie, czy nie macie włączonej opcji kopiowania strony pamięci karty zgodnej z synchronizacją pionową. W tym momencie ilość klatek "spada" do realnej szybkości odświeżania trybu w którym uruchomiona jest aplikacja OpenGL. I tak np. wynik glxgears w stylu 86 FPS nie jest niczym zaskakującym.

Pozdrawiam


hello :)
tak btw, i pomiedzy wszystkim :) :
ja i tak nie widze roznicy w plynnosci gdy mam wlaczone kopiwanie bufora ramki do pameci video zgodnie z vbl`em , mam odwiezanie 85Hz , jesli co wyciaga wiecej niz powiedzmy 100 klatek i tak moje oko nie widzi roznicy miedzy np. 100 a 300 klatek na sekunde oczywiscie przy synchronizacji animacji z rzeczywistym czasem.

pozdro


Różnicę widać w momencie, gdy są jakieś cięższe rzeczy do wyrenderowania i prędkość spada np. do ok 25 FPS. Gdy Vscync to blank jest aktywne, nie ma wtedy efektu "ghost-lines", czyli niepełnego skopiowanego bufora (jeśli pisałeś kiedyś coś samemu to powinieneś się orientować o co chodzi)
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(l)user
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PostPosted: Fri May 07, 2004 5:43 pm    Post subject: Reply with quote

Code:

11780 frames in 5.0 seconds = 2356.000 FPS
12777 frames in 5.0 seconds = 2555.400 FPS
12772 frames in 5.0 seconds = 2554.400 FPS
12564 frames in 5.0 seconds = 2512.800 FPS
12775 frames in 5.0 seconds = 2555.000 FPS
12772 frames in 5.0 seconds = 2554.400 FPS
12770 frames in 5.0 seconds = 2554.000 FPS
12775 frames in 5.0 seconds = 2555.000 FPS
12550 frames in 5.0 seconds = 2510.000 FPS
11536 frames in 5.0 seconds = 2307.200 FPS
12763 frames in 5.0 seconds = 2552.600 FPS
12778 frames in 5.0 seconds = 2555.600 FPS
12539 frames in 5.0 seconds = 2507.800 FPS

Po przetaktowaniu karty graficznej(nvclock) 8).
athlon xp 1600+, zmodyfikowany geforce 2 gts 64 mb - quadro 2 pro, 512 ddr, 1024x768x24
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rbr28
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PostPosted: Wed May 19, 2004 7:08 pm    Post subject: Nvidia FX5900 Reply with quote

Nvidia FX5900, Dual Intel P4 2.8GHZ Xeon. 1GB memory, Asus P4C-DL motherboard.

35965 frames in 5.0 seconds = 7193.000 FPS
40507 frames in 5.0 seconds = 8101.400 FPS
40506 frames in 5.0 seconds = 8101.200 FPS
39000 frames in 5.0 seconds = 7800.000 FPS
38416 frames in 5.0 seconds = 7683.200 FPS
39828 frames in 5.0 seconds = 7965.600 FPS
39906 frames in 5.0 seconds = 7981.200 FPS
39993 frames in 5.0 seconds = 7998.600 FPS
40015 frames in 5.0 seconds = 8003.000 FPS
39979 frames in 5.0 seconds = 7995.800 FPS
39975 frames in 5.0 seconds = 7995.000 FPS
39862 frames in 5.0 seconds = 7972.400 FPS
39818 frames in 5.0 seconds = 7963.600 FPS
39828 frames in 5.0 seconds = 7965.600 FPS
39792 frames in 5.0 seconds = 7958.400 FPS
39791 frames in 5.0 seconds = 7958.200 FPS
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misterLu
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PostPosted: Sat Jun 12, 2004 9:05 pm    Post subject: Reply with quote

podlacze sie pod temat:
postepowalem zgodnie z http://www.gentoo.org/doc/en/dri-howto.xml.
Zkompilowalem kernel (2.4.25) poprawnie,
emergowalem xfree, xfree-dri
i nic:
Code:

 $ /usr/X11R6/bin/glxgears
libGL error: failed to open DRM: Operation not permitted
libGL error: reverting to (slow) indirect rendering
1886 frames in 5.0 seconds = 377.200 FPS
1800 frames in 5.0 seconds = 360.000 FPS

a dla root'a:
Code:

 # /usr/X11R6/bin/glxgears
2843 frames in 5.0 seconds = 568.600 FPS
3438 frames in 5.0 seconds = 687.600 FPS
3437 frames in 5.0 seconds = 687.400 FPS
3429 frames in 5.0 seconds = 685.800 FPS
3426 frames in 5.0 seconds = 685.200 FPS

a glxinfo:
Code:

 # /usr/X11R6/bin/glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: VA Linux Systems Inc.
OpenGL renderer string: Mesa DRI G400 20020221 AGP 1x x86/SSE
OpenGL version string: 1.2 Mesa 4.0.4
OpenGL extensions:
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression,
    GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
    GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_texture3D, GL_EXT_texture_env_add, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_MESA_window_pos,
    GL_NV_texgen_reflection, GL_SGIS_generate_mipmap
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x24 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x25 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x26 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x27 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x28 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x29 16 tc  1 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2a 16 tc  1 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2b 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2c 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2d 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2e 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2f 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x30 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x31 16 dc  1 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x32 16 dc  1 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow


Code:

 # dmesg | grep agp
Linux agpgart interface v0.99 (c) Jeff Hartmann
agpgart: Maximum main memory to use for agp memory: 439M
agpgart: Detected Via Apollo Pro KT400 chipset
agpgart: AGP aperture is 64M @ 0xf8000000

w XF86config mam:
Code:

    Load       "glx"
    Load       "dri"
....
# **********************************************************************
# Graphics device section
# **********************************************************************

# Any number of graphics device sections may be present

# Standard VGA Device:

Section "Device"
#    Identifier "Standard VGA"
#    VendorName "matrox"
#    BoardName  "matrox"
    Identifier  "Standard VGA"
    VendorName  "Unknown"
    BoardName   "Unknown"

# The chipset line is optional in most cases.  It can be used to override
# the driver's chipset detection, and should not normally be specified.

#    Chipset    "generic"

# The Driver line must be present.  When using run-time loadable driver
# modules, this line instructs the server to load the specified driver
# module.  Even when not using loadable driver modules, this line
# indicates which driver should interpret the information in this section.

    Driver     "vga"
# The BusID line is used to specify which of possibly multiple devices
# this section is intended for.  When this line isn't present, a device
# section can only match up with the primary video device.  For PCI
# devices a line like the following could be used.  This line should not
# normally be included unless there is more than one video device
# intalled.

#    BusID      "PCI:0:10:0"

#    VideoRam   256

#    Clocks     25.2 28.3

EndSection

# Device configured by xf86config:

Section "Device"
    Identifier  "Matrox"
    Driver      "mga"
    #VideoRam    32768
    # Insert Clocks lines here if appropriate
EndSection


Wyniki mam kiepskie, mam Athlona-XP, 512 RAM, Matroxa 32MB (Dual Head). Nie powinienem mieć lepszych wynikow ??
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fallow
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PostPosted: Sun Jun 13, 2004 8:19 am    Post subject: Reply with quote

argasek wrote:
Różnicę widać w momencie, gdy są jakieś cięższe rzeczy do wyrenderowania i prędkość spada np. do ok 25 FPS. Gdy Vscync to blank jest aktywne, nie ma wtedy efektu "ghost-lines", czyli niepełnego skopiowanego bufora (jeśli pisałeś kiedyś coś samemu to powinieneś się orientować o co chodzi)]


masz racje.
btw. za 3dworldy sie nie bralem :) ale faktycznie nie kopiowalem ramki nigy bez synca do vbl`a

pozdro :)
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misterLu
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PostPosted: Sun Jun 13, 2004 8:48 pm    Post subject: Reply with quote

mam taki problem:
kiedy pod Xami odpalam openoffice, to dostaje komunikat:
libGL error: failed to open DRM: Operacja niedozwolona
libGL error: reverting to (slow) indirect rendering
ale kiedy robie to jako root, to wszystko jest w porządku.
Czy mam rozumiec, ze jako zwykly user nie korzystam z glx'a?
Da sie to zmienic ?
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nelchael
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PostPosted: Tue Jul 13, 2004 11:52 am    Post subject: Reply with quote

ATI Radeon Mobility:

Code:

nelchael@nelchael nelchael$ glxgears
disabling TCL support
1100 frames in 5.0 seconds = 220.000 FPS
1105 frames in 5.0 seconds = 221.000 FPS
1106 frames in 5.0 seconds = 221.200 FPS
1105 frames in 5.0 seconds = 221.000 FPS
1105 frames in 5.0 seconds = 221.000 FPS
1103 frames in 5.0 seconds = 220.600 FPS
1106 frames in 5.0 seconds = 221.200 FPS
1106 frames in 5.0 seconds = 221.200 FPS
1104 frames in 5.0 seconds = 220.800 FPS
1101 frames in 5.0 seconds = 220.200 FPS
1100 frames in 5.0 seconds = 220.000 FPS
Broken pipe
nelchael@nelchael nelchael$

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AstralStorm
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PostPosted: Sun Jul 18, 2004 9:06 pm    Post subject: Reply with quote

Athlon 2,4GHz+; ASUS A7N8X-X (NForce 2);
256 MB RAM CL 3 400 MHz;
GeForce 3 (Gainward PP Golden Sample) Ti200 na Ti500 przetaktowane.
1024x768 24bit; kernel 2.6.8-rc1-xx2, scheduler Staircase, 4K Stacks, Regparm
Drivery NVIDIA 1.0.6106
Openbox 3 + XFTaskbar4 z CVS (czesc XFCE)

0% cheatow. Standardowy rozmiar okienka.
W UT2004 chodzi ladnie.
Code:
astralstorm@uplink2 astralstorm $ glxgears
11709 frames in 5.0 seconds = 2341.800 FPS
13460 frames in 5.0 seconds = 2692.000 FPS
13458 frames in 5.0 seconds = 2691.600 FPS
13473 frames in 5.0 seconds = 2694.600 FPS
13449 frames in 5.0 seconds = 2689.800 FPS
13459 frames in 5.0 seconds = 2691.800 FPS
13473 frames in 5.0 seconds = 2694.600 FPS
13478 frames in 5.0 seconds = 2695.600 FPS
13471 frames in 5.0 seconds = 2694.200 FPS
13484 frames in 5.0 seconds = 2696.800 FPS


W trybie SCHED_ISO (cos a'la realtime dla usera):
Code:
astralstorm@uplink2 astralstorm $ schedtool -I -e glxgears
12743 frames in 5.0 seconds = 2548.600 FPS
13519 frames in 5.0 seconds = 2703.800 FPS
13524 frames in 5.0 seconds = 2704.800 FPS
13512 frames in 5.0 seconds = 2702.400 FPS
13518 frames in 5.0 seconds = 2703.600 FPS
13508 frames in 5.0 seconds = 2701.600 FPS
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rofro
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PostPosted: Sun Jul 18, 2004 10:52 pm    Post subject: Reply with quote

geforce2 ti (więcej nie wiem :)) athlon 1.7+. 256 RAM

7225 frames in 5.0 seconds = 1445.000 FPS
8944 frames in 5.0 seconds = 1788.800 FPS
8946 frames in 5.0 seconds = 1789.200 FPS
8922 frames in 5.0 seconds = 1784.400 FPS
8188 frames in 5.0 seconds = 1637.600 FPS
8910 frames in 5.0 seconds = 1782.000 FPS
8947 frames in 5.0 seconds = 1789.400 FPS
8955 frames in 5.0 seconds = 1791.000 FPS
8575 frames in 5.0 seconds = 1715.000 FPS
8087 frames in 5.0 seconds = 1617.400 FPS
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larry_
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PostPosted: Fri Sep 17, 2004 5:40 pm    Post subject: Reply with quote

RIVA TNT2 Model 64, stery 1.0-4363, Celeron 633MHz:
716 frames in 5.0 seconds = 143.200 FPS
733 frames in 5.0 seconds = 146.600 FPS
733 frames in 5.0 seconds = 146.600 FPS
732 frames in 5.0 seconds = 146.400 FPS
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sir_skiner
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PostPosted: Fri Sep 17, 2004 5:52 pm    Post subject: Reply with quote

GeForce2Ti i Athlon-xp 1800+

7303 frames in 5.0 seconds = 1460.600 FPS
9006 frames in 5.0 seconds = 1801.200 FPS
9040 frames in 5.0 seconds = 1808.000 FPS
8991 frames in 5.0 seconds = 1798.200 FPS
8969 frames in 5.0 seconds = 1793.800 FPS
9012 frames in 5.0 seconds = 1802.400 FPS
9022 frames in 5.0 seconds = 1804.400 FPS
9024 frames in 5.0 seconds = 1804.800 FPS
9024 frames in 5.0 seconds = 1804.800 FPS
9016 frames in 5.0 seconds = 1803.200 FPS

to duzo czy malo?
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fallow
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PostPosted: Fri Sep 17, 2004 7:17 pm    Post subject: Reply with quote

chyba troche za malo , wyciagam ~1700 na athlonie 1.0 i geforce 2 GTS

pozdro :)
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PostPosted: Fri Sep 17, 2004 9:23 pm    Post subject: Reply with quote

zytek wrote:
ja niestety się pokusiłem na FX5200 która ma gorsze (dużo gorsze) wyniki w glxgears od kumpla z gf 3 ti ! :/


normalne ze gf3 jest lepszy od fx5200, nie tylko w glxgears

a jest mozliwosc podkrecania zegarow karty pod linuxem ?
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PostPosted: Fri Sep 17, 2004 9:42 pm    Post subject: Reply with quote

woocash@woocash ~ $ glxgears
2436 frames in 5.0 seconds = 487.200 FPS
2423 frames in 5.0 seconds = 484.600 FPS
2230 frames in 5.0 seconds = 446.000 FPS
2243 frames in 5.0 seconds = 448.600 FPS


Celeron 900 + GF2 mx 200 32 MB
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PostPosted: Fri Sep 17, 2004 10:17 pm    Post subject: Reply with quote

a ja mam z 10000fps. sprobujcie zaslonic okienko z gears'ami terminalem i czekajcie na wynik :D

moral z tego ze linux mysli - po co renderowac cos, czego nie widac? :)
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PostPosted: Sat Sep 18, 2004 8:00 am    Post subject: Reply with quote

(l)user wrote:
OK, odkrylem w czym tkwi sekret tego magicznego przyrost fps(o okolo 1000) ktory nastapnil u mnie po zrobieniu nowego configa :). Mianowcie zmienilem glebie kolorow z 24 na 16 bit. No i tutaj sie pojawiaja pewnie watpliwosci, wszyscy pisali jaka karta jaki procek a nikt nie napisal w jakiej rozdzielczosci robil test, co jest bardzo istotne.
A oto moje nowe wyniki po zabawie lutownica z karta graficzna :-)
http://www.geocities.com/tnaw_xtennis/Quadro1-2.htm
Code:

7730 frames in 5.0 seconds = 1546.000 FPS
10332 frames in 5.0 seconds = 2066.400 FPS
10335 frames in 5.0 seconds = 2067.000 FPS
10280 frames in 5.0 seconds = 2056.000 FPS
10193 frames in 5.0 seconds = 2038.600 FPS
10265 frames in 5.0 seconds = 2053.000 FPS
10318 frames in 5.0 seconds = 2063.600 FPS
10335 frames in 5.0 seconds = 2067.000 FPS
10332 frames in 5.0 seconds = 2066.400 FPS
10328 frames in 5.0 seconds = 2065.600 FPS
10336 frames in 5.0 seconds = 2067.200 FPS
10324 frames in 5.0 seconds = 2064.800 FPS
10279 frames in 5.0 seconds = 2055.800 FPS

Po tej zmianie wzrost o jakies 500 fps
Athlon xp 1600+ ,Quadro 2 Pro - zmodyfikowany Geforce 2 GTS, 1024x768x24
[/code]


jakos wczesniej przeoczylem to co napisles :)

a czy taki sam efekt mozna uzyskac zapisujac do pliku jej BIOS, zmieniajac jakims edytorkiem ID z Geforce 2 GTS na ID odpowiedni dla Quadro i wgrywajac BIOS znow na karte gfx ?
kiedys robilem tak pod windowsem odnosnie driverow do 3DS ktore wymagaly Quadro. ?
moje przygody z lutowaniem raczej zle sie konczyly :P

pozdro :)
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quat
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PostPosted: Sat Sep 18, 2004 11:21 am    Post subject: Reply with quote

nalchael na fullskrinie to robiles?

nelchael wrote:
ATI Radeon Mobility:

Code:

nelchael@nelchael nelchael$ glxgears
disabling TCL support
1100 frames in 5.0 seconds = 220.000 FPS
1105 frames in 5.0 seconds = 221.000 FPS
1106 frames in 5.0 seconds = 221.200 FPS
1105 frames in 5.0 seconds = 221.000 FPS
1105 frames in 5.0 seconds = 221.000 FPS
1103 frames in 5.0 seconds = 220.600 FPS
1106 frames in 5.0 seconds = 221.200 FPS
1106 frames in 5.0 seconds = 221.200 FPS
1104 frames in 5.0 seconds = 220.800 FPS
1101 frames in 5.0 seconds = 220.200 FPS
1100 frames in 5.0 seconds = 220.000 FPS
Broken pipe
nelchael@nelchael nelchael$


bo ja mam tez ATI Radeon Mobility i mam w okolicach 1300FPS. Orientujesz sie o co chodzi?
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PostPosted: Sat Sep 18, 2004 11:34 am    Post subject: Reply with quote

quat wrote:
nalchael na fullskrinie to robiles?
bo ja mam tez ATI Radeon Mobility i mam w okolicach 1300FPS. Orientujesz sie o co chodzi?


To zalezy jaki to mobility :) Wszytskie radeony w laptopach to Ati Radeon Mobility. A z ktorego Radeona (7000, 8000 czy 9000) powstaly to inna bajka - mozesz miec np. ATI Radeon Mobility 9800 ;) (a toto jest tylko z nazwy mobility to zre baterie jak zelazko)
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PostPosted: Sat Sep 18, 2004 12:13 pm    Post subject: Reply with quote

ATI Radeon Mobility 7500 32MB DDR czyli takie troszke male zelazko :wink:


nelchael wrote:
quat wrote:
nalchael na fullskrinie to robiles?
bo ja mam tez ATI Radeon Mobility i mam w okolicach 1300FPS. Orientujesz sie o co chodzi?


To zalezy jaki to mobility :) Wszytskie radeony w laptopach to Ati Radeon Mobility. A z ktorego Radeona (7000, 8000 czy 9000) powstaly to inna bajka - mozesz miec np. ATI Radeon Mobility 9800 ;) (a toto jest tylko z nazwy mobility to zre baterie jak zelazko)

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PostPosted: Sat Sep 18, 2004 2:07 pm    Post subject: Reply with quote

quat wrote:
ATI Radeon Mobility 7500 32MB DDR czyli takie troszke male zelazko :wink:


Sadzac po opisie to masz prawie identyczna maszyne jak ja :)
Tez p4 1.8ghz, 256mb ramu, tylko radeon 7000 i 20gb dysku.

Ten radeon (7500) ma juz sprzetowe T&L (TCL) - a moj nie :(
Polecam
http://dri.sourceforge.net/cgi-bin/moin.cgi/ATIRadeon
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PostPosted: Sat Sep 18, 2004 2:22 pm    Post subject: Reply with quote

a to DRM nie jest mergowane do kernela 2.6.x ?
czy to jest na starym DRM?

nelchael wrote:


Sadzac po opisie to masz prawie identyczna maszyne jak ja :)
Tez p4 1.8ghz, 256mb ramu, tylko radeon 7000 i 20gb dysku.

Ten radeon (7500) ma juz sprzetowe T&L (TCL) - a moj nie :(
Polecam
http://dri.sourceforge.net/cgi-bin/moin.cgi/ATIRadeon

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PostPosted: Sat Sep 18, 2004 2:47 pm    Post subject: Reply with quote

DRM w 2.6.x jest OK. w 2.4.x jest starawe (AFAIR)
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